Summary Of Overall Performance
In this overview, we simply total all the results from our benchmarks, while the first value simply represents the sum of all our measurements. This doesn't account for any differences in scale involved and provides a rough-and-ready means for comparison, without weighting any values (which we know you've asked for in the past). All of these values are measured in frames per second, while we omitted the 3DMark06 results.
In this second overview, we adjust for differences in scale or "level of difficulty" so that all values may be compared to each other more directly. These adjustments, or weights, create a different sum that has been mathematically adjusted to represent a fair basis for comparison. As a result, this sum provides a more realistic basis for overall comparisons between or among different sets of values. This prevents any single benchmark from overly skewing results because of unusually high frame rates or more resolutions supported. All benchmarks count equally, so using percentage values provides a realistic basis for comparing performance differences among test candidates.
Note: An output value of 100% is calculated from the lowest test values obtained from all test candidates we measured. Because the weakest card isn't always the slowest on every benchmark, this can occasionally produce numbers higher than 100% in our results. It's simply a result of our scaling technique.