Razer Blade Pro 17 (2020) Review: Premium Looks, Premium Price

Easy on the eyes, but it needs more storage space.

Razer Blade Pro 17 (2020)
(Image credit: © Tom's Hardware)

Tom's Hardware Verdict

The Razer Blade Pro 17 packs decent RTX gaming performance into a slick and thin shell, but some competitors offer more.

Pros

  • +

    Classy, thin design

  • +

    High refresh rate display

  • +

    Loud, well-placed speakers

  • +

    Razer fixed the shift key

Cons

  • -

    Low storage on all but top configuration

  • -

    Shallow key travel

  • -

    Similarly priced machines offer stronger gaming performance

Why you can trust Tom's Hardware Our expert reviewers spend hours testing and comparing products and services so you can choose the best for you. Find out more about how we test.

The Razer Blade Pro has long been one of the more mature-looking gaming laptops on the market, eschewing heavy RGB and space-age decoration for a minimal look that would be as at home in an office as it would in a basement. 2020’s refresh of the Razer Blade Pro 17 ($2,599 to start, $3,199 as tested) continues the Blade line’s trend of offering sleek visual appeal and a thin form factor, this time adding new CPU and GPU options to the laptop’s specs. Its Intel Core i7-10875H processor and optional Nvidia Geforce RTX 2080 Super Max-Q graphics card give it respectable gaming performance for its small footprint, though it only offers a middling amount of storage unless you pay up for a 4K display. 

This time around, there are a few new tricks, including the 300 Hz screen we’ve started to see on some of the best gaming laptops, as well as a redesigned keyboard with a more sensible layout. However, unless you buy the top-of-the-line model, you're stuck with only 512GB of storage (unless you upgrade).

Michelle Ehrhardt is an editor at Tom's Hardware. She's been following tech since her family got a Gateway running Windows 95, and is now on her third custom-built system. Her work has been published in publications like Paste, The Atlantic, and Kill Screen, just to name a few. She also holds a master's degree in game design from NYU.