There are a ton of terms used to quantify storage performance. If you're a gamer, you have to be wondering how such dry terminology can apply to having fun. Rather than telling you, we're going to dissect three popular titles to show you instead.
Gameplay In Sid Meier's Civilization V
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Overall Statistics
Civilization V: Gameplay
Elapsed Time
41:48
Read Operations
714
Write Operations
6468
Data Read
49.11 MB
Data Written
0.46 GB
Disk Busy Time
1.56 s
Average Data Rate
332.53 MB/s
Playing a game is almost purely write-oriented because its progress has to be updated continually to a temporary location on the drive. Civilization V follows that trend to some degree, but it does so using fewer write operations than Crysis 2 (and more than World of Warcraft).
Most of the write operations are 128 KB sequential transfers at a queue depth of one. There are a fair number of higher-depth transfers, but they are all evenly distributed between two and eight.
I/O Trends:
85% of all operations are sequential
49% of all operations occur at a queue depth of one
46% of all operations occur between queue depths of two and eight
53% 128 KB, 30% 4 KB
Seek Distance
QD
Transfer Size
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