Gameplay In Sid Meier's Civilization V
Overall Statistics | Civilization V: Gameplay |
---|---|
Elapsed Time | 41:48 |
Read Operations | 714 |
Write Operations | 6468 |
Data Read | 49.11 MB |
Data Written | 0.46 GB |
Disk Busy Time | 1.56 s |
Average Data Rate | 332.53 MB/s |
Playing a game is almost purely write-oriented because its progress has to be updated continually to a temporary location on the drive. Civilization V follows that trend to some degree, but it does so using fewer write operations than Crysis 2 (and more than World of Warcraft).
Most of the write operations are 128 KB sequential transfers at a queue depth of one. There are a fair number of higher-depth transfers, but they are all evenly distributed between two and eight.
I/O Trends:
- 85% of all operations are sequential
- 49% of all operations occur at a queue depth of one
- 46% of all operations occur between queue depths of two and eight
- 53% 128 KB, 30% 4 KB