Launching Sid Meier's Civilization V
Overall Statistics | Civilization V: Game Launching |
---|---|
Elapsed Time | 00:38 |
Read Operations | 12 016 |
Write Operations | 619 |
Data Read | 629.94 MB |
Data Written | 15.83 MB |
Disk Busy Time | 2.15 s |
Average Data Rate | 299.27 MB/s |
As we've seen twice now, starting a game mostly involves reads. Civilization V makes the third confirmation of that trend. Considering that you have to read about 630 MB to launch this game, though, Civilization V turns out to be a more intensive storage workload than Crysis 2 or World of Warcarft: Cataclysm.
According to the trace, Civilization behaves a bit like WoW. There’s a wide variety of transfer sizes, and most operations occur at a queue depth of one. It's also interesting that this is the first game we've tested with more than 5% of its commands stacking up at a queue depth in excess of 32.
I/O Trends:
- 64% of all operations occur at a queue depth of one
- 29% of all operations occur between a queue depth of two and 10
- 75% of all operations are sequential
- 30% 128 KB, 22% 4 KB, 9% 8 KB, 8% 16 KB