There are a ton of terms used to quantify storage performance. If you're a gamer, you have to be wondering how such dry terminology can apply to having fun. Rather than telling you, we're going to dissect three popular titles to show you instead.
Launching Sid Meier's Civilization V
Swipe to scroll horizontally
Overall Statistics
Civilization V: Game Launching
Elapsed Time
00:38
Read Operations
12 016
Write Operations
619
Data Read
629.94 MB
Data Written
15.83 MB
Disk Busy Time
2.15 s
Average Data Rate
299.27 MB/s
As we've seen twice now, starting a game mostly involves reads. Civilization V makes the third confirmation of that trend. Considering that you have to read about 630 MB to launch this game, though, Civilization V turns out to be a more intensive storage workload than Crysis 2 or World of Warcarft: Cataclysm.
According to the trace, Civilization behaves a bit like WoW. There’s a wide variety of transfer sizes, and most operations occur at a queue depth of one. It's also interesting that this is the first game we've tested with more than 5% of its commands stacking up at a queue depth in excess of 32.
I/O Trends:
64% of all operations occur at a queue depth of one
29% of all operations occur between a queue depth of two and 10
75% of all operations are sequential
30% 128 KB, 22% 4 KB, 9% 8 KB, 8% 16 KB
Stay On the Cutting Edge: Get the Tom's Hardware Newsletter
Get Tom's Hardware's best news and in-depth reviews, straight to your inbox.
If it doesn't improve FPS I don't see competitive gamers adding SSD's to their rigs for nothing but main OS drive.
Longer loading times are not crucial when all you want is to frag your enemies!
This just confirmed what I knew already. I will probably upgrade to a SSD with my next build, but they are still so bloody expensive for the storage they offer. Plus, SSD are supposed to have better reliability compared to magnetic drives.
I took WoW off my SSD for 2 reasons: space and performance. WoW is just way too big of a folder with addons and everything else it was around 35GB and like this article states the start and initial load is really the only benefit. Once you are in the world (of warcraft) it's not used.
I'd like to see how the witcher stacks up with SSD. You are constantly having to load different areas the entire game so I made sure to have that on the SSD while playing it hoping to reduce the load times. Would like to see if that really paid off or not.
So it looks to me like game loading and level loading is not significantly hard-disk bound, if the disk is busy for such a short period of time. For example, loading a Crysis 2 level taking 58s, of which the disk is busy for 2.
Does that mean if you had an infinitely fast disk, the level loading would take 56s? In which case, where is the bottleneck for level loading? Is it CPU bound? (if so, why isn't CPU usage at 100% when loading a level?) Memory? Graphics card?
There was supposed to be a comparison with a 1TB Barracuda, but nothing made it into the article itself. How hard could it be to display two adjacent bars on every graph instead of 1? E.g. red for the SSD and blue for the HDD.