Loading Levels In Sid Meier's Civilization V
Overall Statistics | Civilization V: Level Loading |
---|---|
Elapsed Time | 00:21 |
Read Operations | 2 907 |
Write Operations | 109 |
Data Read | 238.22 MB |
Data Written | 754.50 MB |
Disk Busy Time | 0.70 s |
Average Data Rate | 342.20 MB/s |
Levels, as typically know them, don't exist in Civilization V. Selecting single-player mode opens a map with your desired civilization settings. However, the I/O workload for generating a map looks very similar to what we saw in Crysis 2 because most of the operations are 128 KB sequential read accesses at a queue depth of one.
But Civilization V is a turn-based strategy game. It’s not a first-person shooter, which is why it's also far less graphically-intensive than Crysis 2. The amount of data being read reflects this, as the system loads fewer textures and less game data.
I/O Trends:
- 42% of all operations occur at a queue depth of one
- 50% of all operations occur between a queue depths of two and 32
- 80% of all operations are sequential
- 51% 128 KB, 10% 8 KB, 4% 16 KB