Ubisoft sent us a new benchmarking version of the game Splinter Cell, which we have exclusive access to. Our version is still a beta, and the benchmark is still in development. It will be officially released in the next few weeks.
Splinter Cell is based on the new Unreal Engine and uses very complex shadow and light effects as well as pixel shader v1.1 effects. For the most part, the game is not CPU limited. The framerate is influenced by normal 3D calculations to 50%, while the other 50% are attributable to shadow calculations. Splinter Cell uses very complex projected shadows. On NVIDIA cards, buffered shadows can be selected as an option.
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