Strike Force: The new ATI Radeon 9800, 9600 and 9200 Series
Radeon 9600
That brings us to ATi's new mainstream product, the Radeon 9600, which will replace the 9500 series.
The Radeon 9600 VPU (alias RV350) is a fully DirectX 9 compliant chip and is based largely on the R300 core (more a mix between R300/R350), but with a few features omitted. Also, it is ATi's first chip to be produced on the same 0.13 micron process as the GeForceFX. As a result, it requires less current, can run at higher clock speeds, and produces less heat. The number of pixel pipelines has been reduced from eight to four, and the vertex shader units have also seen a cut, from four to only two. On paper, these cuts seem like a definite step backwards from both the Radeon 9500 and 9500 PRO. The RV350 does add the new "SmoothVision 2.1" and "SmartShader 2.0" enhancements, though, without "F-Buffer". The "Hyper-Z" optimizations, on the other hand, are still on the same level as that of the "old" R300, meaning 8:1 "Lossless Z" compression instead of the R350's 24:1 compression factor.
Header Cell - Column 0 | ATI Radeon 9500 | ATI Radeon 9500 PRO | ATI Radeon 9600 PRO |
---|---|---|---|
Chip Technology | 256-bit | 256-bit | 256-bit |
Process | 0.15 Micron | 0.15 Micron | 0.13 Micron |
Transistors | -unknown | ~107 Mio | -unknown |
Memory Bus | 128-bit DDR | 128-bit DDR | 128-bit DDR/2 |
Memory Bandwidth | 8.8 GB/s | 8.8 GB/s | 9.6 GB/s |
Pixel Fillrate | 1.1 Gigapixel/s | 2.2 Gigapixel/s | 1.6 Gigapixel/s |
Anti Aliased Fillrate | - unknown | 13.2 Billion AA Samples/s | - unknown |
AGP Bus | 1x/2x/4x/8x | 1x/2x/4x/8x | 1x/2x/4x/8x |
Memory | 64 MB | 128 MB | 128 MB |
GPU Clock | 275 MHz | 275 MHz | 400 MHz |
Memory Clock | 270 MHz (540 DDR) | 275 MHz (550 DDR) | 300 MHz (600 DDR) |
Memory | -unknown | BGA 3.6 ns | -unknown |
Vertex Shader | 4 | 4 | 4 |
Pixel Pipelines | 4 | 8 | 4 |
Texture Units Per Pipe | 1 | 1 | 1 |
Textures per Texture Unit | 16 | 16 | 16 |
Vertex S. Version | 2 | 2 | 2 |
Pixel S. Version | 2 | 2 | 2 |
DirectX Generation | 9 | 9 | 9 |
FSAA Modi | MultiSampling | MultiSampling | MultiSampling |
Memory Optmizations | Hyper Z III | Hyper Z III | Hyper Z III |
Optmizations | SmartShader 2.0SmoothVision 2.0 | SmartShader 2.0SmoothVision 2.0 | SmartShader 2.0SmoothVision 2.1 |
Display Outputs | 2 | 2 | 2 |
Chip Internal Ramdacs | 2 x 400 MHz | 2 x 400 MHz | 2 x 400 MHz |
Chip External Ramdacs | - | - | - |
Bits per Color Channel | 10 | 10 | 10 |
Special | TV Encoder On-Chip; FullStreamAdaptive Filtering | TV Encoder On-Chip; FullStreamAdaptive Filtering | TV Encoder On-Chip; FullStreamAdaptive Filtering |
Estimated Price | $179 (old price) | $199 (old price) | $169-$199 |
While we already have a review sample of the Radeon 9800 PRO, we won't be able to take a look at the 9600, since it won't be launched until later this month.
9600 Card Versions
- Radeon 9600 PRO 128 MB DDR (400/600) - available April 2003 - price: $169-$199,-
- Radeon 9600 64/128 MB DDR (325/400) - available April 2003 - price: $149-$169,-
And the features of the Radeon 9600 VPU (RV350) in summary:
- DirectX 9
- 4 pixel pipelines (4x1 design)
- 2 vertex shader units
- 0.13 micron manufacturing process
- 128-bit DDR Memory (DDR-II ready)
- Up to 128 MB Memory
- SmartShader 2.0
- SmoothVision 2.1 (optimized FSAA, AA & memory controller, 6:1 color compression)
- HyperZ III (8:1 Z-compression)
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