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Tom Clancy's The Division 2: Performance On AMD and Nvidia GPUs

CPU, RAM, and Graphics Memory Performance

Now we're going to look at how The Division 2 manages the CPU resources at its disposal. Ubisoft's minimum requirements specify a quad-core processor, so our Ryzen should theoretically run well. We tested the chip with simultaneous multi-threading enabled under DirectX 11 and DirectX 12 using a 1920 x 1080 resolution. We also limited the game's frame rate to 60 FPS for an ideal comparison between AMD's Radeon RX 580 and Nvidia's GeForce GTX 1060 6GB.

DirectX 12

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The Snowdrop Engine appears to be well-optimized for threading; no logical core seems significantly more utilized than the others. It also looks like the engine has a preference for physical cores.

Overall, host processor utilization looks a little higher on the GeForce GTX 1060 6GB than AMD's card.

System and graphics memory occupancy is higher with the Radeon RX 580 under DirectX 12.

DirectX 11

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The workload gets tougher under DirectX 11 as CPU utilization increases on both graphics cards. Our Ryzen processor is uniformly more taxed with a GeForce GTX 1060 6GB installed. Strangely, we notice an imbalance in the way logical cores are leveraged with a Radeon RX 580 in our test system. Two or three threads seem more loaded than the others.

When we switch to DirectX 11, the game becomes more memory-intensive with a GeForce installed than a Radeon, while graphics memory occupancy is still higher on the Radeon.

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