HTC Vive Wireless Adapter Review: No Tether, No AMD

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Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.

  • shrapnel_indie
    Headline seems a little misleading to a degree...

    y. Performance was strong on two Intel-powered systems we tried, but after a software update, we also experienced problems connecting to the Vive Pro from these computers. In other words, if you use a Ryzen-powered computer or connect to a Vive Pro rather than a regular Vive, you may want to wait for updates.

    This suggests its just more than AMD issues, which the headline does nothing to reflect.


    Intel also played a critical role in developing the Vive Wireless Adapter. The company adapted its WiGig technology to enable wireless communication from the host PC to the untethered headset. Intel introduced WiGig at IDF 2014 and touted it as a wireless peripheral dock of sorts, but the technology failed to gain traction in that market. With the emergence of VR headsets, Intel saw an opportunity to revive the development of its high-bandwidth wireless data transmission solution.

    This begs the question, based on the shenanigans that Intel has pulled lately as to "Did Intel play dirty in the firmware to ensure issues with AMD processors?" I can't say that they did, but it can make you wonder. They may not have, or may have... its circumstantial at least until someone examines the firmware closely.
    Reply
  • husker
    I have a Vive Pro and AMD system and the wireless adapter works great for me:
    Processor: AMD RYZEN 7 2700X
    MB: MSI X470 GAMING M7 AC
    Graphics: GIGABYTE Radeon RX VEGA 64XTX
    Reply
  • BaRoMeTrIc
    21449847 said:
    Headline seems a little misleading to a degree...

    y. Performance was strong on two Intel-powered systems we tried, but after a software update, we also experienced problems connecting to the Vive Pro from these computers. In other words, if you use a Ryzen-powered computer or connect to a Vive Pro rather than a regular Vive, you may want to wait for updates.

    This suggests its just more than AMD issues, which the headline does nothing to reflect.


    Intel also played a critical role in developing the Vive Wireless Adapter. The company adapted its WiGig technology to enable wireless communication from the host PC to the untethered headset. Intel introduced WiGig at IDF 2014 and touted it as a wireless peripheral dock of sorts, but the technology failed to gain traction in that market. With the emergence of VR headsets, Intel saw an opportunity to revive the development of its high-bandwidth wireless data transmission solution.

    This begs the question, based on the shenanigans that Intel has pulled lately as to "Did Intel play dirty in the firmware to ensure issues with AMD processors?" I can't say that they did, but it can make you wonder. They may not have, or may have... its circumstantial at least until someone examines the firmware closely.

    I'm sure it has more to do with Ryzens latency than an Intel conspiracy, or possibly a windows 10 issue with this adapter and ryzens systems
    Reply
  • shrapnel_indie
    21450192 said:
    21449847 said:
    {...}

    This begs the question, based on the shenanigans that Intel has pulled lately as to "Did Intel play dirty in the firmware to ensure issues with AMD processors?" I can't say that they did, but it can make you wonder. They may not have, or may have... its circumstantial at least until someone examines the firmware closely.

    I'm sure it has more to do with Ryzens latency than an Intel conspiracy, or possibly a windows 10 issue with this adapter and ryzens systems

    Yes, those are other possibilities. As I said, its circumstantial right now... and correlation does not always equal causation... too much not investigated/addressed to know what the true cause is at this time.
    Reply
  • quilciri
    21449847 said:
    This begs the question, based on the shenanigans that Intel has pulled lately as to "Did Intel play dirty in the firmware to ensure issues with AMD processors?" I can't say that they did, but it can make you wonder. They may not have, or may have... its circumstantial at least until someone examines the firmware closely.

    Can't speak about HTC, but It's certainly in Valve's best interest to make this work on as much hardware as possible, with as few hitches as possible. I also imagine Valve has enough money that they wouldn't care about the kickbacks. I *also* imagine Valve would come down pretty hard on HTC if they ever found out HTC did something like that.


    #*&$* on the AMD compatibility...but the battery pack thing is hardly a problem...just put the battery pack on a belt and put the belt on over whatever you want to wear when you play. You could even paint the belt and pack yellow and pretend you're batman.
    Reply
  • Jeff Fx
    >and there’s no question that once you cut the cord, you won’t want to go back to a wired VR experience.

    I went back to wired from the TP Cast because of fuzzy video, and tracking glitches. I hoped this would be better, but it's being reported that there's no compression chip on the Vive wireless card, and that compression is being handled by the CPU, harming VR performance.

    >The problem is, the wireless system doesn’t always work the way it should.

    Which is why I'm sticking with wired until a wireless systems works as well as a wired installation.
    Reply
  • jimmysmitty
    21449847 said:
    Headline seems a little misleading to a degree...

    y. Performance was strong on two Intel-powered systems we tried, but after a software update, we also experienced problems connecting to the Vive Pro from these computers. In other words, if you use a Ryzen-powered computer or connect to a Vive Pro rather than a regular Vive, you may want to wait for updates.

    This suggests its just more than AMD issues, which the headline does nothing to reflect.


    Intel also played a critical role in developing the Vive Wireless Adapter. The company adapted its WiGig technology to enable wireless communication from the host PC to the untethered headset. Intel introduced WiGig at IDF 2014 and touted it as a wireless peripheral dock of sorts, but the technology failed to gain traction in that market. With the emergence of VR headsets, Intel saw an opportunity to revive the development of its high-bandwidth wireless data transmission solution.

    This begs the question, based on the shenanigans that Intel has pulled lately as to "Did Intel play dirty in the firmware to ensure issues with AMD processors?" I can't say that they did, but it can make you wonder. They may not have, or may have... its circumstantial at least until someone examines the firmware closely.

    Or it could be the fact that short of the PCIe x16 slot on their board all the other slots are PCIe 2.0. The article did state:

    HTC’s instructions, which you can find here, suggest installing the WiGig card first. The expansion card features a PCIe x1 interface, which should make it compatible with any PCIe slot in your motherboard as long as it supports PCIe Gen3.

    Per the manual from Asus the only slot that's PCIe 3.0 on that board is the top x16 slot. The rest are PCIe 2.0.

    WiGig transmits at up to 7Gb/s while PCIe 2.0 x1 is limited to 5Gb/s. If the Vive is needing that bandwidth then that PCIe 2.0 limitation of the AMD chipsets will be an issue.

    I guess it would depend on what slot he used for the X99 system as the only PCIe 2.0 slot is the x1 slot but all the PCIe x16 slots are 3.0. I think we need to see this tested with a newer Intel system and maybe a Threadripper system with PCIe 3.0.

    Or it could just be a driver issue.
    Reply
  • ajkelly
    As a note, the claimed struggle with AMD isn't true for everyone. I'm running it perfectly fine on two different ryzen systems.
    Reply
  • shrapnel_indie
    21450380 said:
    21449847 said:
    Headline seems a little misleading to a degree...

    y. Performance was strong on two Intel-powered systems we tried, but after a software update, we also experienced problems connecting to the Vive Pro from these computers. In other words, if you use a Ryzen-powered computer or connect to a Vive Pro rather than a regular Vive, you may want to wait for updates.

    This suggests its just more than AMD issues, which the headline does nothing to reflect.


    Intel also played a critical role in developing the Vive Wireless Adapter. The company adapted its WiGig technology to enable wireless communication from the host PC to the untethered headset. Intel introduced WiGig at IDF 2014 and touted it as a wireless peripheral dock of sorts, but the technology failed to gain traction in that market. With the emergence of VR headsets, Intel saw an opportunity to revive the development of its high-bandwidth wireless data transmission solution.

    This begs the question, based on the shenanigans that Intel has pulled lately as to "Did Intel play dirty in the firmware to ensure issues with AMD processors?" I can't say that they did, but it can make you wonder. They may not have, or may have... its circumstantial at least until someone examines the firmware closely.

    Or it could be the fact that short of the PCIe x16 slot on their board all the other slots are PCIe 2.0. The article did state:

    HTC’s instructions, which you can find here, suggest installing the WiGig card first. The expansion card features a PCIe x1 interface, which should make it compatible with any PCIe slot in your motherboard as long as it supports PCIe Gen3.

    Per the manual from Asus the only slot that's PCIe 3.0 on that board is the top x16 slot. The rest are PCIe 2.0.

    WiGig transmits at up to 7Gb/s while PCIe 2.0 x1 is limited to 5Gb/s. If the Vive is needing that bandwidth then that PCIe 2.0 limitation of the AMD chipsets will be an issue.

    I guess it would depend on what slot he used for the X99 system as the only PCIe 2.0 slot is the x1 slot but all the PCIe x16 slots are 3.0. I think we need to see this tested with a newer Intel system and maybe a Threadripper system with PCIe 3.0.

    Or it could just be a driver issue.

    Well, It sounds like an idea... a good one at that... The PCIe 2.0 vs 3.0 limitation may very well be the culprit in this case. Doesn't Zen+ and the 4xx chipsets bump up the count on PCIe 3.0 slots? (i.e. 2700 or 2700x)
    Reply
  • John Nemesh
    Yeah, maybe you guys need to look into the issues a bit more. I have a Ryzen 2700x system, Asus CH7 wifi motherboard, Asus ROG Strix Vega 64, and Vive Pro. The wireless kit works flawlessly for me. Some are speculating that it may be a problem with Nvidia on Ryzen systems causing the problem...but that would be something I would expect YOU to research before publishing an erroneous article with a misleading headline....
    Reply