What Is Variable Rate Shading? A Basic Definition of Nvidia VRS

VRS on versus VRS off  (Image credit: Microsoft)

Variable rate shading (VRS) is a type of rendering technique used by Nvidia graphics cards based on the Turing (RTX 20-series and GTX 16-series cards) and Ampere (RTX 30-series) architectures, as well as Intel's Gen11 graphics architecture, which arrived in laptops  in 2019 via Intel's 10nm Ice Lake CPUs. The point of VRS is to boost performance by allowing the GPU to use varying amounts of processing power within the same frame to render different parts of the image. With VRS, a GPU can use its full shading processing power for more complex parts of an image and less power for simpler parts of the image. VRS works with games and software developed to support the technology and puts less demand on the GPU used to run said programs.

Scharon Harding

Scharon Harding has over a decade of experience reporting on technology with a special affinity for gaming peripherals (especially monitors), laptops, and virtual reality. Previously, she covered business technology, including hardware, software, cyber security, cloud, and other IT happenings, at Channelnomics, with bylines at CRN UK.