Steam survey suggests more people bought the RTX 4090 than the Steam Deck — along with millions of other RTX 40-series GPUs

Steam deck packaging
(Image credit: Valve)

Valve has released its Steam Hardware Survey for December, the last of 2023, and the figures are about the same as what they were in November's survey. However, we've taken a closer look at the numbers and there are some interesting points where the data doesn't make a ton of sense. Par for the course, but let's dig a bit deeper.

GPU market share numbers and weird statistics

In the overall results for DX12 GPUs, AMD and Intel showed slight gains while Nvidia lost a small amount of market share. Summing everything up, Nvidia dropped by 0.5% while AMD and Intel went up about a quarter of a percent each. This put AMD at about 15%, Intel at 5%, and Nvidia at 80%, which isn't far off Jon Peddie Research estimates.

The Vulkan and DX11 tables show potentially even larger swings, though some of that might be due to the sheer number of different GPUs shown in the Vulkan table. Note also that we "corrected" the provided data to normalize all columns to 100% total — for reasons known only to Valve, the Vulkan table sums up to around 196~197 percent, while the DX12 and DX11 tables sum to 90~96 percent, depending on the month.

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Steam Survey Overall DX12 GPU Market Share
Header Cell - Column 0 NovemberDecember
AMD14.54%14.77%
Intel4.89%5.13%
Nvidia79.68%79.18%

Nvidia's 10-, 16-, 20-, and 30-series GPUs continue to sit at the top of the charts, though the RTX 40-series parts now roughly match the 10- and 16-series for overall popularity. AMD's most popular GPUs remain non-specific integrated graphics, the old RX 580, and the RX 6700 XT, and the RX 7900 XTX continues to be the sole representative listed on the survey statistics. Hmmm. Intel's Arc Alchemist cards aren't even on the board, and the company's most popular GPU is Iris Xe integrated graphics.

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Steam Survey DX12 GPU Family Market Share
GPU FamilyNOVDEC
RTX 40-Series9.66%10.26%
RTX 30-Series29.06%28.77%
RTX 20-Series9.54%9.65%
GTX 16-Series12.14%11.98%
RX 7000-Series0.33%0.34%
RX 6000-Series3.98%3.98%
RX 5000-Series1.43%1.43%
Arc Alchemist0.00%0.00%

What's particularly interesting about AMD's numbers is that they only add up to around 6% if we look at the past three generations, well below the 15% total market share that AMD occupies above. This seeming hole in AMD's numbers is explained by integrated graphics, which Valve only reports as generic integrated graphics in various ways. Roughly a third of AMD's GPUs in the survey (5% total share) are some form of integrated graphics — which also matches the 5% of the market that goes to varying models of Intel integrated graphics.

Things get even more fun when we look at Valve's Steam Deck numbers, which uses an AMD APU powered by RDNA 2 integrated graphics. The Steam Deck's integrated graphics market share is actually quite high on the survey at 0.78%, just below the RTX 4090 at 0.89% — you'll need to click to expand the "Video Card Description" on the main survey page to see the Steam Deck, which shows up as "AMD AMD Custom GPU 0405." The implication here is that there are almost as many Steam Decks around as there are RTX 4090s.

Steam Hardware Survey video card details, December 2023 (Image credit: Valve)

Except, when you think about that more, something doesn't feel quite right. Valve hasn't disclosed sales figures for the Steam Deck, but projections from firms like Omdia peg the total sales by the end of 2023 to hit roughly three million. If that's the case, then not only would there be over three million 4090s out there, but also about 7.5 million RTX 4060 Laptop cards and nearly 20 million RTX 3060 desktop cards, with a total of roughly 384 million monthly users on Steam.

Those numbers don't make a ton of sense. For starters, Statista estimates Steam had 132 million monthly users in 2021 and we doubt it increased that much. It's also hard to imagine a single desktop graphics card that costs over $1,600 outselling a critically acclaimed PC that starts at $400. The Steam Deck has certainly sold well, but the percentages Valve lists seem to skew quite high on the various desktop GPUs by comparison.

Perhaps we should just chop all those figures in half (i.e. 1.5 million Steam Decks would be 0.78% of the total). Even so, that would scale to indicate around 17.5 million RTX 40-series owners in total, 50 million RTX 30-series users, 16.5 million RTX 20-series gamers, and 21 million each for the GTX 16- and 10-series families. Those are certainly possible figures, but in contrast the survey would indicate only around 600,000 RX 7000-series users — all of them with an RX 7900 XTX, mind you, as the remaining cards would fall into the unclassified 'other' category that accounts for around 20 million GPUs. AMD would also have 6.3 million total RX 6000-series owners, with a similar 6.7 million combined for the RX 5000- and 500-series parts.

As we've seen many times in the past, there's not enough context here to fully dissect Valve's data, and the Steam Hardware Survey continues to be rather opaque. These surveys are also error-prone, as we've seen in the past with situations like PCs at internet cafes being counted multiple times, and the data from August through October as another example appeared to skew more heavily toward Nvidia for a few months. Stuff like this happens at least a couple of times a year, so at best all we can do is raise an eyebrow and point out the discrepancies.

CPU market share numbers — Apple silicon gradually kicks out Intel, and Intel claws back Linux share

Unlike the GPU section, the CPU section doesn't give us any specific processors. Instead, things are categorized by vendor, clock speed, and core count, and those last two aren't particularly useful. Plus, market share is divided by operating system, meaning it's unclear how the overall picture looks.

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Windows CPU Market Share
Header Cell - Column 0 NovemberDecember
Intel66.08%66.29%
AMD33.88%33.66%
Qualcomm0.04%0.05%

There were no major changes between AMD and Intel on Windows, and even compared to January of last year the numbers haven't really changed. That's not unexpected as 2023 was a very slow year for x86 CPUs, especially for Intel, which only launched its 14th Generation Raptor Lake refresh CPUs in October and Meteor Lake CPUs in December.

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MacOS CPU Market Share
Header Cell - Column 0 NovemberDecember
Apple69.23%70.1%
Intel30.71%29.84%

Apple started the year at 52.31% market share to Intel's 47.66% in MacOS, and now Apple has crossed the 70% mark. It's been just over three years since the M1 chip launched, and Apple has clearly won over its customers with its custom silicon.

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Linux CPU Market Share
Header Cell - Column 0 NovemberDecember
AMD70.69%69.03%
Intel29.3%30.96%

Throughout the year, AMD has made strong gains in Linux, going from 55.45% share in January 2023 to 69.03% in the latest December survey. Although Intel is very much down, the company has actually increased its share slightly since August. It's pretty easy to guess how AMD surged so much in market share, though: it's the Steam Deck.

Operating system share numbers — The Steam Deck rules Linux, Windows 7 is dead

The operating system section also has some interesting tidbits, especially when it comes to Linux and Windows. Windows is still by far the most popular OS family at 96.4% market share, with MacOS and Linux languishing with less than 2% each. But Steam support for Windows 7/8 has ended, for the less than 1% of Steam users that were still hanging around.

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Linux OS Market Share
Header Cell - Column 0 NovemberDecember
SteamOS Holo42.99%40.53%
Arch Linux7.81%7.85%
Ubuntu 22.04.3 LTS6.67%7.04%
Freedesktop SDK 23.080%5.22%
Mint 21.24.25%4.7%
Manjaro3.79%3.64%
Pop!_OS 22.04 LTS3.38%3.03%

It's hard to get a feel for exactly how popular the Steam Deck is, but one thing is clear: it's by far the most popular Linux PC for gaming. As of the December survey, roughly 40% of Steam users running Linux were doing it on the Steam Deck, which is impressively close to a majority. However, the Deck is actually down 2.46% since November, meaning it's probably reached its limit for the time being — that or there was another twitch in the sampling methodology.

If you crunch the numbers and assume the Deck does indeed represent 40% of Linux users, which make up 1.97% of Steam users, then the Deck is used by 0.78% of all Steam users. That's the exact market share number for the Deck APU in the GPU survey, which means at least these datapoints are internally consistent.

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Windows OS Market Share
Header Cell - Column 0 NovemberDecember
Windows 1055.44%55.44%
Windows 1143.54%43.51%
Windows 70.78%0.77%
Windows 8.10.17%0.16%

It's pretty clear why Windows 7 and 8.1 are no longer supported on Steam as of yesterday: They don't even make up 1% of Windows users. As for Windows 10 and 11, the two OSes are basically in a stalemate, with the older operating system holding the upper hand. However, this isn't entirely unusual, and Windows 7 lasted for a very long time before being discontinued in 2020. Windows 10 is slated to get the axe in 2025, so by then Windows 11 might overtake it.

Matthew Connatser

Matthew Connatser is a freelancing writer for Tom's Hardware US. He writes articles about CPUs, GPUs, SSDs, and computers in general.

With contributions from
  • thestryker
    The topic of Steam hardware survey efficacy came up on one of the HUB videos recently and I thought they had a really good take. They basically viewed the data as mostly worthless due to the random nature of the survey. They also suggested a much better method would be for Valve to make it an opt-in program when you first load up Steam and register a system.

    Neither one of them could rememeber the last time they'd gotten a survey pop-up and that got me thinking I couldn't recall either. I did get one on the first of this year though which had gotten me thinking about that video again.
    Reply
  • emike09
    Crazy how much the 4090 is in demand, especially for its price. I bought one early on. People want powerful cards and are willing to pay for it. It's a double-edged sword. For one, it tells Nvidia that people are willing to spend $1500-$2000+ for a card, which sucks. But that also means devs can eventually focus on building games that cater to and utilize those high-end cards, bringing us better visuals all around. Or it means devs can get lazy with optimizing knowing people have good cards.
    Reply
  • JarredWaltonGPU
    thestryker said:
    The topic of Steam hardware survey efficacy came up on one of the HUB videos recently and I thought they had a really good take. They basically viewed the data as mostly worthless due to the random nature of the survey. They also suggested a much better method would be for Valve to make it an opt-in program when you first load up Steam and register a system.

    Neither one of them could remember the last time they'd gotten a survey pop-up and that got me thinking I couldn't recall either. I did get one on the first of this year though which had gotten me thinking about that video again.
    If they said it was worthless because of the random nature, they don't understand statistics. My problem with it is that I worry it's not completely random. Because if the sampling is triggered by anything other than pure randomness, it's inherently skewed and untrustworthy.

    And I often go in spurts on being sampled, which is also worrisome. I'll go for maybe five or six months without getting pinged, and then suddenly I'll get sampled on five PCs all in the same week. It's almost like they're basing the sampling on user ID rather than randomness, which again would be bad statistics.

    What I do know is that the data tends to look internally consistent. That means it's not useless; we just can't extrapolate exactly how many people own various GPUs. Minor fluctuations on a monthly basis are expected if you're doing random sampling, because the confidence interval will always leave a margin of error. Randomly sample 1% of the population ten times and you'll get ten slightly different results. But the month-to-month fluctuations from the Steam HW Survey don't even seem to correlate with that sort of variability, so again: worrisome.

    The thing that strikes me as odd is why Valve even bothers to make it opt-in sampling. Given how much data Valve already has access to, it seems to me they could just have all the data, all the time, and there's not much anyone could do about it. I would wager other launchers (Epic, Ubi, EA, etc.) that don't provide any public statistics may already be gathering all the data from all the users. Valve is just being slightly kind by providing some guidance to the marketplace.

    What I really wish Valve would do is to provide more insight into the sampling, and also collect CPU strings and show that data as well! I'd really love to know how many people (percentage wise) have an i9-13900K, and how many are still holding on to an old Bulldozer CPU, and stuff like that. Just grouping by clocks and core counts means we know next to nothing about the various CPUs.
    Reply
  • thestryker
    JarredWaltonGPU said:
    If they said it was worthless because of the random nature, they don't understand statistics.
    They were referring to the huge swings that randomly occur due to the poor sampling. It swings way outside what truly randomized sampling should do.
    JarredWaltonGPU said:
    But the month-to-month fluctuations from the Steam HW Survey don't even seem to correlate with that sort of variability, so again: worrisome.
    This is exactly my problem with it and I don't understand why Valve has never done anything to address it. As you say they've got all of the data anyways.
    Reply
  • JarredWaltonGPU
    thestryker said:
    They were referring to the huge swings that randomly occur due to the poor sampling. It swings way outside what truly randomized sampling should do.

    This is exactly my problem with it and I don't understand why Valve has never done anything to address it. As you say they've got all of the data anyways.
    That's the thing about random sampling. You set your confidence level and then run enough samples so that you can say, "We're 99% confident that the real value (i.e. if you sampled the entire population rather than only part of it) would have a value within a specific range." Even then, you'd have a 1% chance of falling outside of that range.

    But 99% confidence levels are actually very uncommon. Most statistical surveys settle for a 95% confidence level, which would mean over the course of 20 months of sampling, you'd expect at least one instance of the sampling resulting in numbers that are outside of the expected range.

    It's been a bit, but if you were doing a survey with a population size of 150 million as an example (ie, Steam users), and you sampled only 0.1% of the population (150,000 samples), you'd get a 99% confidence level that the real value would be within 0.33% of the surveyed value. Or alternatively, it would give a 95% confidence level that the real value was within 0.25% of the surveyed value. In other words, even with LOTS of samples from Valve, monthly swings of up to 0.5%~0.66% would be easily justifiable.

    Instead, what we often get is very regular results that all seem to be similar, and then suddenly (like in August 2023) the calculations or sampling are changed and things swing by 5% or more in some cases. And then the swing is detected and Valve fixes whatever changed and slowly brings things back into the expected range.
    Reply
  • ekio
    AMD GPU percentage is near nothing because instead of selling their card for half the price of Ngreedia, they raised their prices to set a similar perf/dollar ratio.
    Unsurprisingly, almost nobody is buying them since it costs the same with a much weaker brand and a much weaker software ecosystem.

    AMD should really start selling their GPU at a MUCH lower price if they hope people buy them someday… a few years ago, cards where a third of the current prices so stop taking us for fools, reduce your crazy margins and stop being a joke.
    Reply
  • icraft
    Could also be that those that can afford a 4090 can also afford a Steam Deck to mess around with, and so can contribute both to the survey without increasing unique users.
    Reply
  • umeng2002_2
    Devs aren't catering to $2000 cards. They are catering to $200 cards. They then spam insane shadow resolutions and inefficient texture use or put in path tracing (if nVidia pays them) for the high-end cards.
    Reply
  • P1nky
    ekio said:
    AMD GPU percentage is near nothing because instead of selling their card for half the price of Ngreedia, they raised their prices to set a similar perf/dollar ratio.

    AMD should really start selling their GPU at a MUCH lower price if they hope people buy them someday… a few years ago, cards where a third of the current prices so stop taking us for fools, reduce your crazy margins and stop being a joke.

    AMD used your strategy in the past for multiple generations and it didn't work. The GPU division was LOSING a lot of money because of it. The only thing it would accomplish it would be that NVIDIA would lower the prices and that would bring AMD in the read again.
    Reply
  • Phaaze88
    That trailblazing lead in machine learning has drawn in a crap ton of folks, huh. What's going on with Quadro?

    emike09 said:
    But that also means devs can eventually focus on building games that cater to and utilize those high-end cards, bringing us better visuals all around. Or it means devs can get lazy with optimizing knowing people have good cards.
    -designs around cash shops. Bugs and glitches will be littered throughout a game, that takes who knows how long to fix - if ever - but you can bet the shop works without a hitch. Being able to patch games later has been a boon, and it has also been abused.

    -experienced devs are jumping or moving ship - some being purposefully let go by the studio's management or the publisher, in favor for cheaper, yet less experienced workers. So it's not entirely laziness, but some don't know what they heck they're doing, and the guide that could've helped them is no longer there.

    -risk aversion has lead to some stagnation. I.e., certain yearly releases, remasters, and numerous sequels. One may even be able to feel that a title lacks passion/soul.

    -games have/are becoming more business driven, and less art driven. By art, I don't just mean graphics.

    -the mobile games market is much larger and more profitable. Doesn't require anywhere near the money or resources of a 4090 to play, plus, they're easier and cheaper to produce. That money being made and saved is not going unnoticed by the business-driven companies, and we're back to risk aversion, with less incentive to try anything new.
    Reply