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Results: Arma III

System Builder Marathon Q4 2013: System Value Compared

The results in Arma III appear almost binary, depending on whether each system is using one or three monitors. I suspect that the game may be platform-bound, since the results using the Standard detail preset are tied almost perfectly to CPU clock rate. Once we step up to Ultra quality, more of the workload shifts towards the graphics limits of the two lower-end machines.

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