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Nvidia RTX 5070 Founders Edition Ray Tracing Gaming Performance
Ray tracing can be extremely demanding, and the RTX 5070 is far enough down the pecking order that it's going to struggle quite a bit at higher resolutions with RT. This is where you'd normally enable DLSS and framegen, to help with performance. But we're running native rendering for our tests — just remember that 4K with quality mode upscaling will look similar to our 1440p chart, and 4K with performance upscaling should look similar to our 1080p chart.
Most RT games end up being better optimized for Nvidia GPUs, because Nvidia has been pushing the tech far more than AMD or Intel. We've selected six reasonably demanding RT games for our testing, and we'll add additional supplemental RT / full RT / DLSS 4 testing on the next page (in the future).




Ray tracing certainly helps the RTX 5070 against the AMD competition, though the RDNA 4 GPUs are supposed to do better there so we'll need to see where the 9070 and 9070 XT land. Across our test suite, the 5070 is only a few percent slower than AMD's current fastest GPU, the 7900 XTX; alternatively, it's 11% faster than the 7900 XT.
Gen on gen, the 5070 still ends up being about 20% faster than the RTX 4070 — it's slightly less than that at 1440p, but that's partly because Nvidia's RTX 50-series GPUs still run poorly in Minecraft right now. And against the 5070 Ti, you lose about 25% of the performance to shave 27% off the sticker price.
Native 1440p performance remains pretty strong at 70 FPS across our test suite. Coupled with upscaling and framegen — or MFG — the RTX 5070 should be able to handle 4K in most games, even with all the ray tracing effects enabled. The only caveat is that certain games (like Indiana Jones and the Great Circle) can use more than the 12GB of VRAM that's on tap.




Combining the rasterization and ray tracing results into an overall metric, the RTX 5070 lands just below the 7900 XT and 22% ahead of the previous generation 4070. That should also make it just slightly faster than the RTX 4070 Super, though it's not quite able to catch the RTX 4070 Ti.
RTX 5070 isn't a massive generational upgrade, but it does provide more performance at the same MSRP as the prior gen card. These days, RTX 4070 cards are selling for far more than their original prices, which suggests the 5070 will cost quite a bit more than $549 as well.
Ultimately, it's hard to determine exactly where the 5070 lands in terms of value, due to the uncertainties regarding retail pricing and availability. If there are enough cards to keep prices in check, it should be a strong overall competitor. Even if prices are higher, it might be one of the better options in a market of GPU shortages. We'll have to wait and see.
The individual RT gaming charts follow, again with limited commentary on each.




Avatar: Frontiers of Pandora uses ray tracing, but it's not particularly forthcoming on when and where it's used. Reflections, in general, don't appear to use RT, which is one of the most noticeable upgrades RT can provide. Instead, it's used for shadows and possibly global illumination and some other effects. What I can say for sure is that nothing in the menus (other than "BVH Quality") directly mentions ray tracing, and the performance hit doesn't seem to be as severe as in some games. Still, since there's RT of some form, this one gets lumped into our DXR suite.




If you want a game where ray tracing is both clearly visible and actually makes the game look better, without totally destroying performance, look no further than Control. It's now five years old, and we're using the Ultimate version, but it's still arguably the best example of using RT well. And probably a lot of that is because you're running around the Federal Bureau of Control, an office space of sorts that has good reasons to have plenty of glass windows that reflect the scenery.
Note that Nvidia's RTX 50-series GPUs have some rendering errors in Control right now, and there's a hard 240 FPS cap that can impact the 1080p results. (This game is on the chopping block if I decide I want to trim down the number of tests I'm running.)




Possibly the most hyped-up use of RT in a game, Cyberpunk 2077 launched with more RT effects than other games of its era, and later, the 2.0 version added full path tracing and DLSS 3.5 ray reconstruction. Ray reconstruction ends up looking the best but only works on Nvidia GPUs, so, as with upscaling, it can be a case of trying to compare apples and oranges.
We're using medium settings with RT lighting at medium and RT reflections enabled, and then the step up uses the RT-Ultra preset. In all cases, any form of upscaling or frame generation gets turned off. However, we'll have more details on Cyberpunk 2077 with RT-Overdrive on the next page. It's also currently one of the first games with public DLSS 4 support.




F1 24 enables several RT effects on the ultra preset but leaves them off on medium. But then 1080p medium runs at hundreds of frames per second, so we went ahead and turned all the RT effects on for our testing. We use the Great Britain track for testing.




Minecraft supports full path tracing, as well as DLSS 2 upscaling on RTX cards. We don't enable DLSS, and the game doesn't even allow it on the RTX 50-series GPUs right now. Apparently, it has some sort of hard-coded check for an RTX 20-, 30-, or 40-series GPU is our best guess. Or it's just a driver bug of some form.
The 50-series GPUs also underperform in Minecraft, especially at 1080p and less so at 1440p and 4K (the 'medium' results are mostly okay). Nvidia is aware of the problem and presumably working on a fix, but we've been saying that for over a month now.




Last on our list of RT-enabled games, Spider-Man: Miles Morales doesn't look as nice with RT turned on as the previous Spider-Man: Remastered. The reflections are less obvious, and perhaps performance is better as a result. But beyond the RT effects, maxing out the settings in Miles Morales definitely needs more than 8GB of VRAM, and even 12GB cards can struggle at times.
One final ray tracing benchmark we have is the 3DMark DXR Feature Test, where we report the average FPS rather than the calculated score. This is similar to full RT in a game, only done via a standalone benchmark and perhaps in a more vendor-agnostic fashion. Nvidia has also fixed a bug here that was causing Blackwell 50-series GPUs to underperform.
The RTX 5070 ends up ranking just ahead of the RX 7900 XTX, but still quite a bit behind the RTX 4070 Ti. That's a bit odd, as the Blackwell architecture was supposed to double the ray/triangle intersection rates, but perhaps some other aspect is more important for this particular test.
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Prev Page Nvidia RTX 5070 Founders Edition Rasterization Gaming Performance Next Page Nvidia RTX 5070 Founders Edition Full RT and DLSS 4 TestingJarred Walton is a senior editor at Tom's Hardware focusing on everything GPU. He has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.
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Thunder64 This thing is getting blasted everywhere else but here it is 4 stars? What a joke. Not to mention the 50 series is probably the wrost GPU launch ever.Reply -
JarredWaltonGPU
Which, sadly, has a going price of basically $1000 or so new, or you can take your chances with eBay where prices over the past 30 days are averaging $789.55. Not that I expect the 5070 to be any better in the near term. Minor gains are the new status quo, so 20% faster for nominally the same price as the outgoing generation isn't bad.logainofhades said:Yea it's basically a 4070s at best. -
JarredWaltonGPU
I would say the entire 30-series in late 2020 throughout 2021 was, so far, worse than what we've had from the 50-series. RTX 3080 selling for $2000–$2500? RTX 3090 going for up to $4500? Yeah. And you know what? None of that was the fault of Nvidia or AMD.Thunder64 said:This thing is getting blasted everywhere else but here it is 4 stars? What a joke. Not to mention the 50 series is probably the worst GPU launch ever.
The current supply restrictions are much more in Nvidia's control, because it's deciding to prioritize AI over consumer. But I can't fault a company for choosing to do more of the thing that accounted for 88% of its revenue last year.
Is four stars too high? 🤷♂️ That's based on the theoretical MSRP, because GOK what the actual prices are going to be throughout 2025! On paper, everything looks decent. In practice, everything is fubar — and I mean that about all GPUs right now. So writing emotionally vapid comments blaming Nvidia for lack of stock just isn't something I'm going to bother doing. Yes, the supply situation sucks right now. Prices suck right now. You can't buy these at $549 right now (unless you win the lottery). But if you could buy one at that price? Sure, it's a 4-star card, maybe 3.5-star. And getting bent out of shape about a half a star difference of opinion isn't worth the effort.
Put another way: Read the review, look at all the pretty charts, decide for yourself how good/bad/whatever the card is. But don't get hung up on one number that tries (and always fails) to encapsulate way too much information. -
oofdragon LMAO decent price!!!! And he even omitted direct comparison with the 4070 Super!!!!! Hahaha what a joke, this is the most n greed shill website in the whole worldReply
throwback when this same guy said 4070>6950 at same price 😂 this is comedy. Can't wait to see the 9070 "review" tomorrow where he will try and fail to make it look bad compared to this failure -
artk2219
I get where you're coming from, and if the 9000 series had launched first, i would have some real issues with that score. But the 9000 series hasn't launched yet, the market is a mess with pricing all over the place, and the RTX 4070 Super and 7900 GRE basically no longer exist in retail. Given the space this card has launched into, if it can be had at MSRP, it's appropriate. Do I love it? No. But looking at it outside of a bubble, until there are more competing products, it's not the worst thing. It could definitely use more vram though.Thunder64 said:This thing is getting blasted everywhere else but here it is 4 stars? What a joke. Not to mention the 50 series is probably the wrost GPU launch ever.
As for the worst GPU launch ever, nah, we tend to forget just how bad the GeForce FX 5000 and GTX 400 launches were. I'm tempted to throw the Radeon HD 2000 series in there, but they at least typically made it through their warranty period before they would outright die. This could not be said for the flagships from those other two series, the HD 2000 series was just hot, loud, and not very competitive. That said, is this the worst launch in 15 years? Undoubtedly. -
baboma >This thing is getting blasted everywhere else but here it is 4 stars?Reply
No surprise. 5070 is getting special attention because of Huang's "5070 > 4090" CES blurb that had the cognoscenti gnashing their teeth. The throng is itching for payback, and this is their chance.
>What a joke.
Yes, it's a joke that people are crying about overpriced GPUs, when the price of everything else had just jumped 25% overnight.
>Not to mention the 50 series is probably the worst GPU launch ever.
Famous last words. -
LolaGT This is the first review I've read, and I'd have to say that was an unexpectedly poor result.Reply
Leaving out the 4070S was on purpose(probably on urging from someone who provided the hardware for testing, we can guess who), no doubt because that was what it needed to stand up to and be compared with and I knew I was not alone seeing that omitted as glaringly telling.
I'm not sure it really matters, because there will not be any real availability of note probably until the 5070S is close to release.
MSRP? haha, that's the real joke. -
DRagor
You forgot about fake ROPsbtmedic04 said:Ah, more vaporware with fake frames and fake msrps. Pass