AMD's Athlon 64 Has Arrived: the Athlon 64 FX and Athlon 64 (and Intel's P4 Extreme)

Sysmark 2002: Why Use Obsolete Applications?

The well-known Sysmark 2002 from Bapco is very popular, although the mixture of software is hardly up-to-date: MS Office 2002 without service packs, Windows Media Encoder 7.1 - the current one is Version 9 - the table lists them all.

Old applications in Sysmark 2002 Currently available applications
MS Office 2002 MS Office 2002 Service Pack 2
Adobe Photoshop 6.01 Adobe Photoshop 7.0
Adobe Premiere 6.0 Adobe Premiere Pro (7.0)
MS Media Encoder 7.1 MS Media Encoder 9
Macromedia Dreamweaver 4 Macromedia Dreamweaver MX 6.1
Macromedia Flash 5 Macromedia Flash MX 6
Netscape Communicator 6.0 Netscape Communicator 7.1
Dragon NaturallySpeaking Preferred 5 Dragon NaturallySpeaking 7
WinZip 8.0 WinZip 9.0
McAfee VirusScan 5.13 McAfee VirusScan 7.0

How about service packs for the Sysmark? If Bapco does not release any updates in the next few weeks, we will consider removing this benchmark suite from the test run without delay.

Benchmark Tests - Done Right!

A few comments about our benchmarks at this point. High frame rates such as can be reached with 489.5 FPS (Athlon FX) in the case of Quake III, with 73.07 FPS in the case of Comanche 4 and with 91.1 FPS in the case of Splintercell are the order of the day. However, the lowest graphics resolution is selected, in order to shift the workload more towards the CPU and therefore away from the graphics card. In practice, of course, hardly anyone would play with such settings. But the purpose of our investigation is to show the scaling of a CPU with the respective program.

Since in practice (= real play, user vs. PC) the load on the graphics card is considerably greater, the frame rate with higher resolutions like 1024 x 768 or 1280 x 1024 dots drops more drastically than our benchmark results (obtained at the lowest resolution) would suggest. Moreover, benchmarks - if they are to be replicated 100% - always show a fixed animation process. Factors such as opponents' performance-eating AI (artificial intelligence) naturally cannot be tested because an already played scene is merely replayed. During real play, the AI reacts dynamically to the respective playing situation. The calculations necessary for this would naturally require additional system resources.

Critics of game benchmarks point out quite rightly that it is not just maximum frame rates that are decisive, but the average as well. Who hasn't experienced what happens when a real-time 3-D strategy game runs with a network connection and starts to tremble when large objects suddenly appear, since factors like AI, among others, are ultimately responsible for this action.

For the first time, a real-time strategy game is included - Warcraft III's "The Frozen Throne" (Version 1.12). This test is very cumbersome, as there is no official benchmark. A tournament in 8x speed is replayed on camera, and during a real time lapse of 13 minutes the average image repeat rate is noted with the "Fraps" tool.

The applications we are using as benchmarks show a considerably higher practical experience. Here we are concentrating primarily on high-end applications.

  1. A New World Order: The Athlon 64 FX And Athlon 64 Vs. The P4 Extreme
  2. A New World Order: The Athlon 64 FX And Athlon 64 Vs. The P4 Extreme, Continued
  3. A New World Order: The Athlon 64 FX And Athlon 64 Vs. The P4 Extreme, Continued
  4. Four Different CPUs With One Design
  5. Four Different CPUs With One Design, Continued
  6. Chipsets & Mainboards: Socket 754 Vs. Socket 940
  7. Chipsets & Mainboards: Socket 754 Vs. Socket 940, Continued
  8. Video 10 To Download: Athlon 64 FX-51 Vs. Athlon 64 Vs. P4 3.2 Extreme
  9. Athlon XP-64 Core: 95 Percent Athlon
  10. Athlon XP-64 Core: 95 Percent Athlon, Continued
  11. HyperTransport: A High-speed Bus Without Detours
  12. Socket 462 Gets Replaced: Sockets 745 And 940/939
  13. Fab30 Dresden Yield: 73 Athlon 64 CPUs Per Wafer!
  14. All AMD And Intel Processors At A Glance
  15. Rough Going - Hardware In The Test Panel
  16. Asus P4C800-E Deluxe: Board Revision 1.02, BIOS 1011 Beta 006
  17. Asus SK8N: Board Revision 1.03, BIOS 1003 Beta 003 (NVIDIA Settings)
  18. MSI MS-9130: Board Revision 1.0, BIOS 1.0BD
  19. General Hardware: Now More Hard Drive Performance
  20. AMD Test Platforms At A Glance
  21. Test Configuration And Special Features
  22. Sysmark 2002: Why Use Obsolete Applications?
  23. Benchmarks Under Windows XP - UPDATED
  24. SPECviewperf 7.1
  25. OpenGL Games: Serious Sam
  26. OpenGL Games: Wolfenstein Enemy Territory
  27. Synthetic: 3D Mark 2001 SE
  28. Games: Comanche 4
  29. Games: Unreal Tournament 2003
  30. Games: Splinter Cell
  31. Games: Warcraft III - The Frozen Throne
  32. Synthetic: 3D Mark 2003
  33. Game: X2 - The Threat Rolling
  34. Game: Gun Metal
  35. Games: AquaMark3
  36. MPEG Encoding: Main Concept MPEG Encoder
  37. MPEG-Encoding: Pinnacle Studio 8.8
  38. MPEG-Encoding: Xmpeg & Divx 5.1 Pro
  39. MPEG-Encoding: Windows Media Encoder 9
  40. MPEG-Encoding: MS Movie Maker 2
  41. Magix MP3 Maker 2004 Diamond
  42. Lame MP3 Encoder
  43. Steinberg Nuendo 2
  44. Sysmark 2002
  45. Winrar 3.2
  46. Newtek Lightwave 7.5
  47. Cinema 4D XL 8.1
  48. Seti@home 3.03
  49. 3D Studio Max 5.1
  50. Mathematica 5
  51. PC Mark 2002 Pro
  52. SiSoft Sandra Max 3
  53. Heat Protection: Now From AMD, Too
  54. Summary: The P4 3.2 EE Wins 32 Times, The Athlon 64 FX-51 15 Times - An Uncertain 64 Bit Future For AMD
  55. Summary: An Uncertain 64 Bit Future For AMD, Continued
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