Attacking the GeForce2 MX: ATi's Radeon 32 MB SDRAM

Benchmark Results: Evolva Bump Mapped

If you turn on Bump Mapping in Evolva the complexity for any 3D chip is increased. Nevertheless, all contenders achieve respectable results up to 1280x1024. The GeForce2 GTS is a bit of a overkill for this game when played at 16 bit.

At more demanding 32 bits the MX is definitely the slowest in this benchmark but the lead of Radeon 32 SDR is only small.

Uwe Scheffel