Stereo Shoot-Out: Nvidia's New 3D Vision 2 Vs. AMD's HD3D

Nvidia 3D Vision 2 Vs. AMD HD3D: Comparing Hardware

Unquestionably, 3D Vision 2 is an upgrade over its predecessor. But now that AMD’s HD3D is a more viable competitor, how do the monitors and glasses stack up?

The question is more complex than you might imagine. While all 3D Vision 2 glasses are identical, the monitors are made by different manufacturers. When it comes to AMD’s HD3D, there is no glasses or monitor standard whatsoever; polarized 3D monitors like the LG D2342P-PN work, as do 120 Hz monitors with their own LCD shutter glasses ecosystems, such as Samsung’s 750 and 950 series.

On a related note, AMD says has been working on an HD3D certification process for some time. According to the company, it's putting an HD3D certification program together for displays, and representatives claim they should have something ready by late fall. Regardless, AMD’s HD3D initiative is a cart firmly hitched to Samsung’s 3D monitor horse, at least for the time being. That display manufacturer's 750- and 950-series screens are the only full-resolution HD3D options available in North America. Until other companies join the cause, Samsung provides an ideal 3D ecosystem to test AMD's stereoscopic solution. Assuming price and availability are comparable to the 3D Vision competition (and for now, they seem to be), AMD’s current reliance on Samsung monitors isn’t a bad thing, providing the hardware is great. If it's not, the consequences could be dire.

As for Nvidia, there are a lot of monitors to choose from, despite the identical glasses. We're certain that the Asus VG278 we have for testing provides a great example of what 3D Vision 2 can do.

Comparing The Glasses

Samsung's SSG-3100GB glasses are lighter and a bit more comfortable than the 3D Vision 2 glasses, but Nvidia’s option does a better job of blocking ambient light. Both fit comfortably over prescription glasses, although your mileage will vary depending on the shape and size of your personal eyewear.

From Left To Right: 3D Vision 2 glasses, Samsung SSG-3100GB glasses

I do like that 3D Vision 2 glasses are rechargeable. When the SSG-3100GB's batteries run out, you have to purchase another CR2025 battery. Samsung does sell a rechargeable SSG-3500CR model, but it doesn't come bundled with the company's 3D monitors and must be purchased separately.

What about backwards-compatibility? Samsung’s 2011 glasses and displays do not work with its 2010 technology, despite appearing almost identical. On the other hand, Nvidia’s 3D Vision 2 glasses are interoperable with 3D Vision displays.

Samsung's rechargable SSG-3500CR glasses

The final consideration is price. Nvidia has a $99 MSRP for its rechargeable glasses (the ones bundled with 3D Vision 2 monitors). Samsung’s rechargeable SSG-3500CR is available for $80, but they don't come bundled with the company's 3D monitors, meaning you have to purchase them separately. The non-rechargeable SSG-3100GB that accompanies Samsung 3D monitors requires batteries and sells for $50 on Newegg.

Comparing The Output

A fully-featured 3D Vision 2 monitor, Asus’ VG278 features LightBoost and a rated brightness of 400 cd/m2. This 27” 1080p screen has a lofty $700 MSRP and includes a single pair of 3D Vision 2 glasses. It's armed with DVI-D, HDMI, and VGA inputs. Moreover, a pair of 3 W speakers are built into the enclosure.

We're using Samsung’s S23A750D to test AMD's HD3D technology. It is an LED-backlit panel with an advertised 250 cd/m2 brightness. This 23” display can be found for $400 on Newegg and includes a pair of Samsung’s SSG-3100GB glasses requiring an included non-rechargeable battery. It has DisplayPort and HDMI inputs.

Both displays deliver an excellent 3D experience. Despite the advertised contrast ratios, we prefer the Samsung’s factory setting (Asus' appears overly bright and washed out in comparison). Of course, you can adjust the settings on both screens. However, the Samsung display's picture seems superior.

Of course it’s difficult to put both of these models head-to-head. After all, one's a 23" display and the other's a much larger 27" monitor. With that said, we're amazed at how much light Samsung's glasses allow in stereoscopic 3D mode, and find it is very easy to see off-screen peripherals like your keyboard and mouse. 

We do find that the Samsung S23A750D is quirkier than its 3D Vision-capable competition, though. The first time we launch a stereoscopic-enabled game after rebooting the test platform, we often see a slight (but distracting) reverse-ghosting effect. This can be fixed by changing the input to HDMI and then back to DisplayPort, but it shouldn't be necessary at all. On one occasion, the glasses wouldn’t detect a stereo signal from the monitor until we pressed the 3D button on its base and chose the side-by-side option. Aside from those glitches, the screen served up a compelling 3D experience.

The Asus VG278 isn’t as crisp, but its significant 27” size is appreciated, as stereoscopic 3D is a dish best served supersized. It works consistently, and you aren't forced to play around with settings. As long as Nvidia's 3D Vision driver is enabled, you're good to go. As mentioned previously, 3D Vision 2 makes it much easier to see things that are off-screen. As such, the VG728 offers up the best, brightest 3D Vision-based experience we’ve seen to date.

  • airborne11b
    Can't wait to get this!
    Reply
  • airborne11b
    I didn't see any mention of crosstalk *3D GHOSTING* in this article.

    Does this new nvidia vision 2 really reduce crosstalk? He'll it's even listed on the promotion of the product

    http://media.bestofmicro.com/7/X/311325/original/Third%20Generation%203D%20Monitors.JPG

    Yet I saw no mention of it in this article. Any word on how well it handles cross talking / 3D ghosting would be appreciated.
    Reply
  • de5_Roy
    the glasses look kinda dorky.. still waiting for glasses-free 3d. i'd rather use a 120 hz monitor instead of eye-hurting 60 hz ones (without 3d).
    Reply
  • bystander
    It would appear that virtual 3D mode takes a lot less power to render a single image and extrapolate the other eyes image than it is to render two images independently in normal mode. This appears to be the only reason it does compete without crossfire support. This is both good and bad. It works in almost all situations, but never at great visual quality.

    I'd also like to point out that the lack of AA is not a big deal in 3D. I find I don't notice the same issues without AA in 3D. When the mind fuses two images together, it's not as bothered by AA.
    Reply
  • airborne11b
    greghomeIMO, 3D is still not as appealing and no as cheap as Eyefinity or 2D Vision Tri-Screen Gaming.
    I'm a fan of both 3x monitor set ups, but 3D is a lot cooler.

    Problem with 3x monitors is the fish-eye effect that's very disturbing (and not fixable) in landscape mode. The best you can do with 3x monitors is use expensive 1920 x 1200 IPS monitors in portrait mode, but in this set up the bezels are normally cutting right through game HUDs / hotkey bars and puts the bezels far too close to your center of view.

    Further more, for this kind of Eyefinity/Nvidia surround monitor set up, costs about $1200 - $1500. (Or even more expensive projector set ups that require a ton of space and cost as much or more if you want to try and get rid of the bezels)

    Now consider Nvidia 3D. It adds amazing depth and realism to the games over 2D, doesn't have a negitive "fish eye effect", no bezels to deal with, same GPU power requirements as 3x monitors (or less), doesn't interrupt game huds or hotbars and only costs about $600-700 for the most expensive 27" screen + glasses combos. (even cheaper with smaller monitors.

    The clear choice is 3D imo.

    But 3x monitors is still much better then single 2D monitor. I rocked 5760 x 1080 in BFBC2, Aion and L4D for a long time :P.

    3D is cooler though.
    Reply
  • billcat479
    It seems people don't follow the news on this area very much. It's not sounding all that great.
    I guess most people haven't read that people using 3D tv's have been getting headaches and it's not a few but a lot of people.
    They should have left it in the theaters.
    I wouldn't be surprised to find if and when they do a good long term study of people using them long term in gaming start to have long term medical problems if or when they get around to doing good studies on the topic. I have read enough to stay away from this 3D glasses hardware. At best I'd only use it very little and for short term use.
    They really do need to do medical testing on this because people are being effected by prolonged use of 3D glasses with tv. Add all day video gaming and I think there is a possibility small or large of long term or perm. damage to people. They dumped this on the market pretty fast without doing any studies that I know of but with the amount of people showing headaches I think it is getting more attention or should damm well start checking out the possibility of any chance of eye damage or worse.
    Eyesight is pretty useful.
    If they ever get a holographic display then I'd be into it.
    Reply
  • amk-aka-Phantom
    Dirt 3, first benchmark: 6790 and 6970 should switch places! Right now 6790 is performing 5 times as good as the 6970 :D Fix that, please.
    Reply
  • CaedenV
    @billcat
    So shutter tech which has been around some 15 years is dangerous, but holographic tech which isn't really available yet would be good? I would think you would want to exercise caution with any new optical tech. Personally I am allergic to the laser-to-eye theory of hologram tech.

    As for the article, it was a great review! Looks like the tech is still too high end for my budget, but I am sure they will iron out all the kinks by the time I am ready to replace my monitor (which wont be soon as I love the thing). I am really curious about how the next gen graphics cards will improve in this area! Cant wait for those reviews!
    Reply
  • airborne11b
    billcat479It seems people don't follow the news on this area very much. It's not sounding all that great. I guess most people haven't read that people using 3D tv's have been getting headaches and it's not a few but a lot of people. They should have left it in the theaters. I wouldn't be surprised to find if and when they do a good long term study of people using them long term in gaming start to have long term medical problems if or when they get around to doing good studies on the topic. I have read enough to stay away from this 3D glasses hardware. At best I'd only use it very little and for short term use. They really do need to do medical testing on this because people are being effected by prolonged use of 3D glasses with tv. Add all day video gaming and I think there is a possibility small or large of long term or perm. damage to people. They dumped this on the market pretty fast without doing any studies that I know of but with the amount of people showing headaches I think it is getting more attention or should damm well start checking out the possibility of any chance of eye damage or worse. Eyesight is pretty useful. If they ever get a holographic display then I'd be into it.
    This is the kind of uninformed, ignorant posts that irritate me. Interweb wanna be docs who don't know how the human body works. Allow me to educate you.

    People used to say that "reading a book in the dark" or watching TV or normal PC monitor "too close" would "damage your eyes". In fact we know today that eye sight degeneration has a few factors, none of which are from normal straining.

    The most common cause of eye sight degeneration is Presbyopia (from the normal aging process, where the lens progressively loses its capacity to increase its power for near vision)

    Also, UV rays degenerate tissue so it's recommended you way UV protective sunglasses when outside in daylight. UV rays can cause your eyesight to weaken over time.

    Also refractive error(Common in people ALL ages): A condition may be either because the eye is too short or long in length, or because the cornea or lens does not have the required refractive power. There are three types of refractive errors which are Myopia (near-sight), Hypermetropia (long-sight) and Astigmatism which is the condition where the eye does not focus the light evenly, usually due to the cornea of the eye being more curved in one direction than the other. It may occur on its own or may be associated with myopia or hypermetropia.

    The very worst thing that 3D vision can do in terms of negitive health effects, is the same EXACT effects of reading too much, IE; an extremely short term headache. To cure the headache TAKE A BREAK.

    Also, as you build tolerance to 3D vision (As I have just after a week or 2 of consistent use) the headaches go away. Also Nvidia 3D settings allow you to adjust the depth of the 3D, less depth = less strain and you can progressively increase 3D as you build tolerance to the use of 3D monitors.

    In closing, don't post nonsense about what you don't understand. It makes you look stupid.
    Reply
  • oneseraph
    I normally don't chime in however in this case I just have to say "Who Cares"? Every time I see an article about 3D graphics and 3D display tech there are always excuses for the technology not being ready. Did I misunderstand or did this article point out that neither Nvidia or AMD have a ready for prime time product. So why are they releasing this crap to us consumers and calling it a feature? When the truth is it Tech that still belongs in the lab. Come on, if you bought a blender that would blend strawberries but would not work if you put bananas in it you not only return the item but in all likelihood there would be a class action suite against the manufacturer. In short for right now 3D is just not ready. The marketing departments of both Nvidia and AMD are being more than a little dishonest about they're respective 3D features. There are lots of good reasons to buy a new graphics card. Just don't be fooled into thinking that 3D is one of them.
    Reply