Before we get into the game results, we want to stress that all of the GeForce cards we used for benchmarking ended up being factory overclocked models, and all of the Radeon cards were clocked at or very close to reference speeds. This isn’t an ideal situation, but we used the cards we had available for testing at their retail clock rate settings, so it’s important to keep this information in mind when scrutinizing the benchmarks.
Microsoft Windows Vista Ultimate 64-bit 6.0.6001, SP1
DirectX version
DirectX 10
Graphics Drivers
AMD Catalyst 9.9, Nvidia Forceware 191.07
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Benchmark Configuration
3D Games
Crysis
Patch 1.2.1, DirectX 9, 64-bit executable, benchmark tool Low Quality, Medium Textures, Shadows, Physics, Shaders, Water, and Sound, No AA
Far Cry 2
Patch 1.02, in-game benchmark Medium Quality, No AA
World In Conflict
Patch 1009, DirectX 9, timedemo Medium Details, No AA/No AF
Tom Clancy's H.A.W.X.
Patch 1.02, DirectX 10 & 10.1, in-game benchmark Low Shadows, Sun ShaftsMedium View Distance, Environment, SSAOHigh Forest, TexturesHDR, Engine Heat, and DOE On, No AA
Left 4 Dead
Version 1.0.1.4., Custom THG Benchmark High Settings, no AA, no AF
Resident Evil 5
Resident Evil 5 Benchmark VersionHigh Shadows and Textures, Medium Overall Detail, Motion Blur On, no AA, no AF
Fallout 3
Patch 1.4.0.6., Custom THG Benchmark High Quality, No AA, No AF
Synthetic Benchmarks and Settings
3DMark Vantage
Version: 1.02, PhysX Off, 3DMark scores
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Don Woligroski was a former senior hardware editor for Tom's Hardware. He has covered a wide range of PC hardware topics, including CPUs, GPUs, system building, and emerging technologies.