GeForce GT 220 And 210: DirectX 10.1 And 40nm Under $80

Test System And Benchmarks

Before we get into the game results, we want to stress that all of the GeForce cards we used for benchmarking ended up being factory overclocked models, and all of the Radeon cards were clocked at or very close to reference speeds. This isn’t an ideal situation, but we used the cards we had available for testing at their retail clock rate settings, so it’s important to keep this information in mind when scrutinizing the benchmarks.

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Header Cell - Column 0 Graphic Test System
CPUIntel Core i7-920 (Nehalem), 2.67 GHz, QPI-2400, 8MB CacheOverclocked to 3.06 GHz @ 153 MHz Bclk
MotherboardASRock X58 Supercomputer Intel X58, BIOS P1.90
NetworkingOnboard Realtek Gigabit LAN controller
MemoryKingston PC3-10700 3 x 1,024MB, DDR3-1225, CL 9-9-9-22-1T
GraphicsGigabyte GeForce GT220720 MHz Core, 1,566 MHz Shaders, 800 MHz Memory, 1GB DDR3Gigabyte GeForce G210650 MHz Core, 1,547 MHz Shaders, 400 MHz Memory, 512MB DDR2Gigabyte GeForce 9600 GSO650 MHz Core, 1,625 MHz Shaders, 900 MHz Memory, 512MB DDR3Gigabyte GeForce 9500 GT650 MHz Core, 1,625 MHz Shaders, 800 MHz Memory, 512MB DDR3Diamond Radeon 4670750 MHz Core, 800 MHz Memory, 1GB DDR3Sapphire Radeon 4650600 MHz Core, 500 MHz Memory, 512MB DDR2Diamond Radeon 4550600 MHz Core, 750 MHz Memory, 512MB DDR2
Hard DriveWestern Digital Caviar WD50 00AAJS-00YFA, 500GB, 7200 RPM, 8MB cache, SATA 3.0 Gb/s
PowerThermaltake Toughpower 1,200W1,200 W, ATX 12V 2.2, EPS 12v 2.91
Software and Drivers
Operating SystemMicrosoft Windows Vista Ultimate 64-bit 6.0.6001, SP1
DirectX versionDirectX 10
Graphics DriversAMD Catalyst 9.9, Nvidia Forceware 191.07
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Benchmark Configuration
3D Games
CrysisPatch 1.2.1, DirectX 9, 64-bit executable, benchmark tool Low Quality, Medium Textures, Shadows, Physics, Shaders, Water, and Sound, No AA
Far Cry 2Patch 1.02, in-game benchmark Medium Quality, No AA
World In ConflictPatch 1009, DirectX 9, timedemo Medium Details, No AA/No AF
Tom Clancy's H.A.W.X.Patch 1.02, DirectX 10 & 10.1, in-game benchmark Low Shadows, Sun ShaftsMedium View Distance, Environment, SSAOHigh Forest, TexturesHDR, Engine Heat, and DOE On, No AA
Left 4 DeadVersion 1.0.1.4., Custom THG Benchmark High Settings, no AA, no AF
Resident Evil 5Resident Evil 5 Benchmark VersionHigh Shadows and Textures, Medium Overall Detail, Motion Blur On, no AA, no AF
Fallout 3Patch 1.4.0.6., Custom THG Benchmark High Quality, No AA, No AF
Synthetic Benchmarks and Settings
3DMark VantageVersion: 1.02, PhysX Off, 3DMark scores
Contributor

Don Woligroski was a former senior hardware editor for Tom's Hardware. He has covered a wide range of PC hardware topics, including CPUs, GPUs, system building, and emerging technologies.