Nvidia Clears Up 8K DLSS Upscaling With GeForce RTX 3090

During it's GeForce RTX 3090 announcement, Nvidia spent some time hyping up 8K gaming. What's it going to take to run 8K at reasonable frame rates? That's a huge can of worms, and besides one of the best graphics cards, there are a few other requirements. Nvidia provided additional details on 8K gaming and DLSS, which is what we're focused on here.

First, let's address the elephant in the corner. To play games at 8K, you need an 8K display. Technically you could use one of the existing 8K monitor solutions that use dual DisplayPort inputs, or even one of the original an 8K TVs that used quad HDMI 2.0 inputs. That's messy and prone to various issues, but the newer 8K TVs support HDMI 2.1, which allows a single cable to drive 8K at 60Hz in HDR mode.

Jarred Walton

Jarred Walton is a senior editor at Tom's Hardware focusing on everything GPU. He has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.

  • nofanneeded
    Upscaling from lower resolution into 8K resolution ? 5000$TV can do it natively , so why bother upscaling from the card itself ?
    Reply
  • HyperMatrix
    nofanneeded said:
    Upscaling from lower resolution into 8K resolution ? 5000$TV can do it natively , so why bother upscaling from the card itself ?

    Because it's not upscaling in the way you're thinking. It's using Ai Tensor Cores to recreate the image using DLSS 2.0. Look up some videos. It quite often ends up looking even better than native resolution. Although there are a few bugs to be worked out due to over-sharpening of some elements. DLSS went from being an absolute joke with versions 1.0 through 1.9, to an absolutely amazing piece of tech in version 2.0. Night and day difference.
    Reply
  • setx
    HyperMatrix said:
    Because it's not upscaling in the way you're thinking. It's using Ai Tensor Cores to recreate the image using DLSS 2.0.
    It's exactly plain old upscaling. Well known in image and video processing for years.

    HyperMatrix said:
    It quite often ends up looking even better than native resolution.
    That can only be true if your source is extremely bad.

    nofanneeded said:
    Upscaling from lower resolution into 8K resolution ? 5000$TV can do it natively , so why bother upscaling from the card itself ?
    Obviously, so they can claim to do "8k" rendering while doing only 2560x1400.
    Reply
  • drivinfast247
    nofanneeded said:
    Upscaling from lower resolution into 8K resolution ? 5000$TV can do it natively , so why bother upscaling from the card itself ?
    Introduces additional lag.
    Reply
  • HyperMatrix
    setx said:
    It's exactly plain old upscaling. Well known in image and video processing for years.

    No. It’s not. I don’t even have time to argue with this level of ignorance and arrogance.
    Reply
  • Endymio
    That works out to a pixel size of 0.161mm, and while it's mostly okay, I'd be more comfortable with something closer to 0.242mm...I have to use 150% DPI scaling to comfortably read most text...I could sit six feet away from a 65-inch 8K TV and get roughly the same experience as sitting three feet away from a 28-inch 4K monitor.
    The author is conflating two different situations here in a confused manner. Let's take situation 1: Display-constant FOV viewing, which encompasses most gaming and video situations. In this case, assuming equal frame rates of course, the smaller the pixel (the higher the ppi) the better. For these situations, the author's last statement is correct; his first statement incorrect.

    The second case encompasses most computer monitor usage, where higher resolution expands display fov, and information content per unit area of display is constant. Here the reverse is true. An 8K display at six foot would render onscreen text or other objects 1/4 the size as a 4K display at 3 feet, for a far different viewing experience.
    Reply
  • Endymio
    setx said:
    It's exactly plain old upscaling. Well known in image and video processing for years.
    There is no such thing as "plain old" upscaling, in the manner you mean. There are dozens of different algorithms used for upscaling, from a simple nearest-neighbor transform up through various interpolation schemes, ending in one of the newest and perhaps the most sophisticated approach: DLSS.
    Reply
  • JarredWaltonGPU
    Endymio said:
    The author is conflating two different situations here in a confused manner. Let's take situation 1: Display-constant FOV viewing, which encompasses most gaming and video situations. In this case, assuming equal frame rates of course, the smaller the pixel (the higher the ppi) the better. For these situations, the author's last statement is correct; his first statement incorrect.

    The second case encompasses most computer monitor usage, where higher resolution expands display fov, and information content per unit area of display is constant. Here the reverse is true. An 8K display at six foot would render onscreen text or other objects 1/4 the size as a 4K display at 3 feet, for a far different viewing experience.
    Calling an opinion 'incorrect' is sort of silly, probably because you're trying to read an opinion as a factual statement. The pixel sizes are facts, yes; the experience of those pixel sizes is opinion. Was the opinion not expressed clearly enough? Probably. I'll go edit it to try and clarify exactly what I'm trying to say. (I need DLSS for my writing, sometimes.)

    What I was trying to say is that, having used computers for many years (decades even), with modern LCDs for PC use, I find anything smaller than around 0.25mm for pixel size starts to mean native 100% DPI with no other scaling means stuff is 'too small' for me to comfortably read at monitor viewing distances (of around three feet). And for various reasons, running Windows with DPI scaling at 100% is vastly preferable for me.

    So, 4K on 28-inch displays is too small and I don't really see a major difference in clarity between 4K and 1440p on a 28-inch screen size at around three feet (for videos and some games). Obviously for Windows use there's more resolution, which means smaller windows and text, but if I open a movie, or a game that scales UI, assets, and everything else based off the resolution? Yeah, I'm not really going to notice the difference between a 28-inch native 1440p and 28-inch native 4K display. (Unless a game has zero anti-aliasing, in which case I'd definitely notice -- Project CARS 3 is a good example of this, in a bad way, because what game doesn't support post-process AA these days!?)

    Take that a step further and give me a 28-inch 8K display. It will be useless at 100% DPI scaling, and I'd end up at 200% scaling, giving the same effective resolution as 4K in a lot of scenarios. But again, DPI scaling still breaks on a lot of apps, which means irritation. Even if the DPI scaling worked perfectly, however, as someone in my mid-40s, I can pretty much guarantee that 8K with 200% DPI scaling vs. 4K with 100% DPI scaling isn't going to matter to me. I really won't see the extra clarity of 8K. Maybe in my 20s that wouldn't have been true. Maybe. But definitely not now.

    You're right that the second bit about 8K 65-inch at six feet vs. 4K 28-inch at 3 feet wasn't about resolution. It's about how much of my field of view the screens would occupy. To read text on an 8K display more or less comfortably at 100% scaling, though, it would have to be a 60-inch display with me sitting at three feet away. Or if I were 10 feet away, I'd need about a 180-inch display.
    Reply
  • Endymio
    JarredWaltonGPU said:
    Calling an opinion 'incorrect' is sort of silly....
    With all due respect, I wasn't taking issue with your opinion, and and I believe you've missed my point. You prefaced the pixel size remark with the question, "How does 8K DLSS upscaling look?" In the context of rendering fixed-scale fonts, pixel size does indeed matter, and your opinion is not only valid, but one that I (and most people, I believe) would agree with. But that's not DLSS.

    In the context of DLSS or upscaling of any sort, a smaller pixel size never translates into a poorer experience. I may be being presumptuous, but I don't believe your opinion IS your opinion in that case. If you play a fixed-fov video game on a hypothetical 24" screen at 16K resolution, you would not find those microscopic pixels "too small" -- because the objects rendered in them would occupy your same field of view as when rendered at 4K, 2K, or 1080p.

    By the way, may I belatedly congratulate you on your move here? I always found your columns in your prior home the highlight of the issue.
    Reply
  • hotaru251
    did any1 assume native 8k?

    it was alwasy goign to be upscaled.
    Reply