ManoMotion today released version 2.0 of its software development kit for its smartphone hand tracking technology.
Tobii today introduced the Tobii Pro VR Analytics platform, which gives developers and product designers insights about what grabs your attention and where you gaze in VR environments.
Oculus today launched Oculus Venues, an app for experiencing live events with friends in virtual reality.
Qualcomm today introduced the Snapdragon XR1 Platform, the first SoC dedicated exclusively to for extended reality (XR) industry.
GameFace Labs is accepting pre-orders for developer kits of an upcoming standalone VR headset that offers Valves Lighthouse tracking and supports Android VR, OpenVR, and GameFace Labs native content.
LIV is turning its sights away from corporate sponsored events and towards content creators and VR arcades with a reasonably affordable mixed reality studio package.
Valve introduced a new input system for SteamVR that enables you to customize the button layouts for your VR games and makes it easier for developers to support a variety of input devices.
In the first of our Power User Profile series, we talk to a professional VR/AR developer about what hardware and software he uses to create 3D worlds.
Oculus today revealed the 'Half-Dome' VR headset prototype, which features a 140-degree field of view and cameras for hand tracking.
Facebook F8 kicks off today and multiple signs indicate that Oculus will use the event to launch the highly anticipaged Oculus Go standalone VR headset.
Razer is no longer actively pursuing the OSVR standard. The company quietly abandoned OSVR when it joined the Khonos OpenXR project last year.