VR and 360-degree cameras made a rush at CES this year, but most of them, as impressive as they were, are consumer-grade products -- the GoPro of the VR camera world, as it were. Which is to say, they offer excellent-enough quality for you and me. But for the big boys, there's Jaunt. It's really not a product you can buy. It's a massive, professional-grade VR camera intended for movie making or broadcast recording (the company isn't going after live VR entertainment yet). The focus, if it isn't obvious, is quality. It has 24 HD camera modules, each with one-inch sensors with global shutters and HDR.
Most cameras employ rolling shutter sensors, which record moving objects from top to bottom. This scan-line effect can cause severe distortion when recording swift-moving objects. This is not ideal for immersive motion capture and makes it nearly impossible to stitch all of those images together perfectly. Global shutter records all scan lines at once. There's much more going on here, though, like the memory arrays behind the pixel cells (each pixel has a memory cell). The video gets uploaded to a cloud-based rendering system that combines all of the data and then reconstructs it as stereo output -- a virtual camera output for each eye. The company only does content partnership deals (which allows Jaunt to distribute the content on its own player in its app).
Okay, so shoot me: This is not really a product that's for you and me (although it's output is -- there's some really compelling content in the Jaunt app), but it's another sign that VR is serious business, and it's more than just gaming. Jaunt has raised $100m so far, just in case you're still not convinced.
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