Over-clocking the GeForce256

The Benchmark Results - DMZG 16 Bit

This technology demo from WXP is a DX7-game using GeForce's integrated T&L. It comes with a very high depth complexity and high polygon counts and it can be run at 32 bit color. The high depth complexity requires a high fill rate, because many scene-objects are rendered but not displayed, which means that a lot more than the actual visible pixels have to be rendered for each frame. Only Vidoelogic's PowerVR-technology is not sensitive to this issue.

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