The Benchmark Setup
Before looking at the benchmark scores, we expect certain performance gains from our various test settings. In particular, we anticipate the SDR GeForce to be starved for memory bandwidth at mid to high resolutions. We plan to see performance gains mainly from over-clocking the memory. As for the DDR board, we figure the memory performance should be more than enough and only core settings would alter its overall performance.
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Hardware Information | Header Cell - Column 1 |
---|---|
CPU | PIII 550 |
Motherboard (BIOS rev.) | ABIT BX6 2.0 (BIOS date 7/13/99) |
Memory | 128 MB Viking PC100 CAS2 |
Network | Netgear FA310TX |
Driver Information | Row 4 - Cell 1 |
NVIDIA GeForce 256 | 4.12.01.0347 |
ATI Rage Fury Pro | 4.11.6713 |
NVIDIA TNT2 Series | 4.11.01.0208 |
Voodoo3 Series | 4.11.01.2103.03.0204 |
Matrox G400 Series | 4.11.01.1300 (5.30.007) |
Environment Settings | Row 10 - Cell 1 |
OS Version | Windows 98 SE 4.10.2222 A |
DirectX Version | 7.0 |
Quake 3 Arena | v1.08command line = +set cd_nocd 1 +set s_initsound 0 |
Shogo | v2.14Advanced Settings = disable sound, disable music, disable movies, disable joysticks,enable optimized surfaces, enable triple buffering, enable single-pass multi-texturingHigh Detail Settings = enabledFortress Demo |
Descent III | Retail versionSettings = -nosound -nomusic -nonetwork -timetest |
DMZG | Demo VersionCommand line = -bench -tl on |