Viewing Angles, Uniformity, Response, Lag And FreeSync
To learn how we measure screen uniformity, please click here.
The photo is a typical result for an IPS panel. To the sides color remains stable but there's an approximately 50 percent reduction in light output. In the vertical plane, green creeps into the mix and again brightness is down by half. It's far better than any TN screen for sure and it beats higher contrast AMVA screens in our opinion. The only superior tech for off-angle viewing right now is AHVA.
Screen Uniformity: Luminance
The quality we saw in the color tests extends to the uniformity measurements. Our sample looks fantastic in these tests with no visible light bleed or hotspots. As LCD monitors achieve lower black levels, this benchmark is more important as any flaws become easier to see.
Here's the white field measurement.
The white field test result is nearly the same; we can't see any problems with our sample. The XR341CK demonstrates good quality control not only in these tests but every challenge we've thrown at it so far.
Screen Uniformity: Color
Only a few monitors in our database have scored below two DeltaE in this test. Anything under three is considered an invisible error and the XR comes in comfortably beneath that.
Pixel Response And Input Lag
Please click here to read up on our pixel response and input lag testing procedures.
The XR341CK's 75Hz refresh rate is unusual but it does result in a little less motion blur than the Dell or LG monitors. The top three subjects are 144Hz screens but it's worth noting that with G-Sync and FreeSync in the mix, high refresh rates aren't the sole benchmark of gaming performance any longer.
Here are the lag results.
Like the response result, the XR341CK comes in mid-pack due to its 75Hz refresh rate. It's more than quick enough for the vast majority of players and we couldn't get ahead of it in any games we tried. The tear-free motion more than makes up for an extra 18ms of input lag which we can't detect.
Gaming With FreeSync
FreeSync was a plug-and-play experience for us. We used our tried-and-true R9 285-based gaming rig to play our familiar game suite consisting of Far Cry 4, Tomb Raider and Battlefield 4. The monitor was recognized immediately (via DisplayPort of course) and we verified its operation through the OSD's info screen. We also confirmed that overdrive works without issue when FreeSync is active.
If you pop this up in a game, the vertical refresh rate will be different depending on what's going on. The photo above is of the Windows desktop. You can also turn on a dynamic fps indicator from the OSD that sits in the upper-right corner of the screen. The font is a little large for our taste but it's easier to use than FRAPS and can be toggled on and off without exiting the game.
In Battlefield 4 on the medium detail level we saw frame rates push above 75, which resulted in tearing. Since the video card was sending frames faster than the XR341CK could render them it had to draw new ones during the refresh cycle asynchronously. Turning on V-Sync prevented the rate from exceeding 75 and neatly fixed the problem.
Far Cry 4 is far more demanding and we had to drop detail to medium just to keep the action above 30fps. Playing at 35-45fps was a very smooth and lag-free experience with no tearing or stuttering. All we saw was a bit of motion blur but it wasn't enough to make us pine for a higher refresh rate or ULMB.
Many users wonder how much difference those extra Hertz make. There's no doubt that if you can drive a game into the 90-100Hz range or higher that motion will be smoother. But it's subtle and that subtlety will cost you quite a bit of money in the graphics board department, especially at QHD or higher resolutions. Now that we have technologies like G-Sync and FreeSync to improve the look of motion in the 40-60fps range, it's not quite as crucial to pour money into a rig just to crank up frame-rates to speedier levels.