Get Maximum Fortnite Performance: 'Epic' Mode With 10 Graphics Cards
How Fortnite Uses Multiple Cores
We now know that Fortnite does not distribute CPU loads uniformly over available resources. Two of our Ryzen processor's cores are more heavily utilized than the rest, so let's see what happens when we start dialing back the number of active threads. For this experiment, we dust off the GeForce GTX 1060 6GB and test several core/thread combinations with our Ryzen 5 1600X.
Reducing the number of available logical cores leads to a slight drop in average and minimum frame rates. However, the difference between six-core/12-thread and two-core/two-thread is so small that it is barely above the margin of error. In other words, a CPU with just two cores should be sufficient to play Fortnite at 1920x1080 under the Epic quality preset with a mainstream graphics card.
MORE: Final Fantasy XV Performance Review
MORE: Project CARS 2 Performance Review
MORE: Star Wars Battlefront II Performance Review
Stay On the Cutting Edge: Get the Tom's Hardware Newsletter
Get Tom's Hardware's best news and in-depth reviews, straight to your inbox.
Current page: How Fortnite Uses Multiple Cores
Prev Page How Fortnite Uses CPU, RAM & Video Memory Next Page Our Conclusions (and Bonus Testing With GeForce GTX 1080 vs. Radeon RX Vega 64)-
Gillerer I have a couple of suggestion to improve the readability of the CPU load chart - and make it more informative:Reply
*
1) Analyze the CPU thread loads in descending order:
■Record loads per CPU thread for each point in time.
■For each data point, assign the loads to graphs called "Highest loaded thread", "2nd highest", "3rd highest", ..., "Nth highest". (The spreadsheet function LARGE is your friend here.)
■Display these as you do now - only now the top bar displays how the highest loaded CPU thread - whatever thread it happened to be at the time - was doing throughout the entire test.
I think this display would be better than the current one, because you could see the performance profile at a glance: the colors would shift from highly loaded at the top to slightly loaded at the bottom. E.g. you could easily see how much of the time 4 or more threads were highly loaded *at the same time*. The current graph doesn't show this definitely, since the high loads on the two threads may have occurred at different times in the test.
*
2) Change the value groups of the CPU load: 86% to 100% is much too wide of a gap. I'd like there to be a "fully loaded" group of 99 - 100% (maybe 98 - 100%, or 98.5 - 100%, depending on the precision of the data recording). I feel this is very important, since it would indicate an almost certain CPU bottleneck. -
Ninjawithagun WOW! I'm impressed by the fact that the GTX970 can still hang in there with playable frame rates at 1440P :DReply -
Jamie_69 well, that's unequivocally false, but don't let that stop you posting nonsense - I'm sure it won'tReply
edit for context- the post i was replying to was a now deleted angry rant -
alextheblue Unreal Engine 4 does seem capable of exploiting the Ryzen CPU's resources, just not in a perfectly homogeneous fashion.
Maybe some other UE4 game. Unless by "not in a perfectly homogeneous fashion" you actually meant "unevenly taxes CPU cores and manages to use perhaps 50% of available horsepower under the very best of circumstances, using a mid-tier chip paired with a top-end GPU at settings geared for extremely high framerates".
Fortnite is deliberately built to NOT be CPU intensive so that it can run on a wide range of systems. You turn down the eye candy until your graphics can handle it, and your CPU is not a big concern. -
mario.abarth89 Damn, from the title i hoped you took a mining mainboard and somehow made it work with all 10 at the same time :(Reply -
jpe1701 20862675 said:I have a couple of suggestion to improve the readability of the CPU load chart - and make it more informative:
*
1) Analyze the CPU thread loads in descending order:
■Record loads per CPU thread for each point in time.
■For each data point, assign the loads to graphs called "Highest loaded thread", "2nd highest", "3rd highest", ..., "Nth highest". (The spreadsheet function LARGE is your friend here.)
■Display these as you do now - only now the top bar displays how the highest loaded CPU thread - whatever thread it happened to be at the time - was doing throughout the entire test.
I think this display would be better than the current one, because you could see the performance profile at a glance: the colors would shift from highly loaded at the top to slightly loaded at the bottom. E.g. you could easily see how much of the time 4 or more threads were highly loaded *at the same time*. The current graph doesn't show this definitely, since the high loads on the two threads may have occurred at different times in the test.
*
2) Change the value groups of the CPU load: 86% to 100% is much too wide of a gap. I'd like there to be a "fully loaded" group of 99 - 100% (maybe 98 - 100%, or 98.5 - 100%, depending on the precision of the data recording). I feel this is very important, since it would indicate an almost certain CPU bottleneck.
I second a change with the load charts. Maybe I am just slow but I have a hard time reading them.
-
buzznut47 The graphics are pretty weak considering how much hardware processing power is required. Cartoonish really. I doubt that has much to do with Unreal Engine 4.Reply
Also the recommended specs from the game devs seem really underpowered. Would have liked to see just how low the settings would have to be under those conditions. -
interspool How were you able to set core affinities in the first place? It looks as though they've patched the game and it won't allow users to set affinity in Windows 10 or Process Lasso for the Fortnite exe. I want to lock the game to 4 cores, and use my other 4 cores for streaming. Someone please help!Reply