Nvidia introduced us to the Pascal architecture with GeForce GTX 1080, and it blew us away by besting previous-gen flagships at a familiar price point. The 1070 that followed also edged out the fastest Maxwell-based cards. And it did that for hundreds of dollars less. Now we have the GeForce GTX 1060 Founders Edition card. Nvidia tells us it’s putting less emphasis on this $300 implementation, choosing instead to let partners shoulder the higher volume of a more price-sensitive segment. To that end, we’re told other 1060s will start in the $250 range.
Right out of the gate we can tell you the Founders Edition experiment doesn’t work here. A 20% mark-up for a reference design—sexy though it may be—would be better spent on more performance. Nvidia’s board partners plan to sell overclocked 1060s for less than the Founders Edition card, so you can bet that’s where gamers are going to look.
Typically, I'm a fan of Nvidia's reference designs for their build quality and centrifugal fans. But in the 1060’s case, we’re talking about a 120W TDP. Axially-cooled designs generally offer better thermal performance and less acoustic output. Given that this is already a fairly cool-running card, we’re more willing to go the third-party route.
Enough about the $300 Founders Edition card specifically. What about the GeForce GTX 1060 as a family, starting at $250? At that price, Nvidia is still $10 higher than most 8GB Radeon RX 480s and $50 above the 4GB versions. What does that premium get you? Well, we’re in the same entry-level VR ballpark as the RX 480, so Pascal’s simultaneous multi-projection feature is relevant, once it gets exposed. There’s also Ansel, if in-game photography interests you.
Of course, any exploration of power consumption (and by association, efficiency) immediately vindicates Nvidia’s big emphasis on the optimizations that went into Maxwell, and then Pascal. The more detailed our testing gets, the clearer this picture gets. If performance per watt matters to you, Nvidia’s 16nm GPUs outright decimate what we’ve seen of AMD’s 14nm effort thus far. It’s just not even close.
On the flip side, you do lose support for SLI. Although DirectX 12-based apps with support for multi-display adapter and linked display adapter explicit modes work with 1060 setups, linked display adapter implicit, controlled by Nvidia, is not enabled. In theory, the company could get it working over PCI Express; it simply chooses not to. That disappoints us, sure. But as developers explore new post-processing effects and asynchronous compute, the alternate frame rendering technique Nvidia used to generate its big scaling numbers is no longer universally effective. Now, more than ever, it’s better to have one fast GPU than a couple of slower ones. Oh, how we miss the days when two GTX 460s could trounce a 480.
Features aside, performance is what matters most to gamers. In seven of our nine benchmark titles, the 1060 is faster than AMD’s Radeon RX 480; it’s slower in AotS and Hitman. Averaging out the percentage differences between them, GeForce GTX 1060 is about 13.5% quicker at 1920x1080 across our suite. Its advantage slips to 12.5% at 2560x1440. Is that going to give you access to a higher resolution? Nope. The 1060 excels at 1920x1080 and can certainly handle 2560x1440, a lot like the GeForce GTX 970, Radeon R9 390, and RX 480. But the most you can hope for beyond those cards is a little less compromise on the detail settings at QHD. It typically doesn't catch the GTX 980 we were hoping to see it beat, commonly landing between then 970 and 980 instead.
A more competitive GeForce GTX 1060 Founders Edition card would have taken aim at Radeon RX 480 with a lower price tag. That $50 premium is killer in any discussion of value (we’re starting to regret heaping praise on the company for its reference designs). This may not matter for long, though. Quantities of the Founders Edition model are limited, and it will only be available on nvidia.com and through Best Buy. Otherwise, you’re looking at a partner board.
Both Igor and I have MSI GeForce GTX 1060 Gaming X 6G cards with 1595 MHz base clocks and slightly overclocked memory. It’s a beefy piece of hardware with Twin Frozr VI cooling, an eight-pin power connector, and LED lighting. The company says it’ll sell for $290, though other 1060s in MSI's portfolio go for as little as $250. This is where the battle between Pascal and Polaris gets more interesting. But even then, for 1080p gaming, the 4GB Radeon RX 480 at $200 is tough to beat. Stay tuned as we start cranking through the third-party cards already stacking up in the lab.
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Well with it's price point above the 480 and performance performance difference relatively matching the price difference seems like it will come down to what someone can afford at the time.Reply
Guess I'll recommend either from now on.
Thanks for the review guys, pleasure as always :D
I wonder: with Battlefield 4, why not add the Mantle-enabled rendering path? All existing tests show it to be pretty much equivalent to DX12, and future high-performance, low-latency titles are much more likely to make use of DX12, Vulkan etc. than DX11 or OpenGL...Reply
On that review, as a matter of fact, you use pretty much only DX11 games and only one DX12 title; new API paths are available in Dota2, Talos Principle and Doom 2016... Why not include them, as a reference for the future of gaming, instead of only showing off DX11 games?
You could have included in the value discussion the question about having 2 RX480 in Crossfire vs a single 1070, sort off denying a market place in value for the 1060.Reply
I don't know what NVidia is thinking... their marketing campaign might be stronger than I understand and people will still buy the 1060, but value on it just don't make sense right now.
Where are DX12 reviews? Hitman DX12? Time Spy? 1060 gets rekt in DX12. Nvidia biased review again, also project Cars? How is this even a benchmark, obviously gimped for Radeons.Reply
This review is kinda strange. You use Project Cars what is known of running so bad on AMD cards, yet there are no dx/vulkan 12 titles except AOTS. We already have Doom(Vulkan), and Total War+Hitman for dx12. This review is weirdly Nvidia biased. People who buy mid lvl cards are not going to change it for at least 2-3 years. And we will see more and more dx12/vulkan titles yet you only include dx11 games with mostly Nvidia support. Never gona read tomshardware ever again.Reply
Yes indeed. I read elsewhere on DX12 benchmarks GTX 1060 does not cope well against rx480. Also, why not DOOM?Reply
Long story short, if you have Win7 and don't plan to upgrade for the next 2-3 years you have a solid reason to get a GTX 1060. The "plot changes" in favor of RX480 if you are going all forward with Win10.
No SLI, on a card of this caliber. Quite the disappointment. Doesn't appear that it quite met the hype. Solid card, at its price point, but still not quite what was expected.Reply
What I understood from this review is either get 1070 or 1080 or RX 480... the 1060 is a waste of money and time since you cant SLI so what you will get will be fixed and to get better gaming you will need to replace the whole GPU to one of the 3 top.Reply
Honestly I expected something decent but seems they released a cheap GPU for NVidia fans rather than to compete with AMD performance and prices!
Thank you for the review Chris! It was a pleasure to read high-quality writing with good English - my brain really thanks you! :-)Reply
I would also like to join others in their request for:
- including 2x RX480s in Crossfire (price-wise they are comparable to a 1070,)
- a benchmark using Doom's Vulkan rendering path, and
- results from the TimeSpy benchmark please.
Thank you again for a relaxing and informative read,
I'd say typical Nvidia cash grab.Reply
A. Card is priced about $50 too high as review kind of indicates.
B. SLI is removed because Nvidia wants you to spend more $$$$$$$ on their higher priced cards. They dont want people trying to achieve playable 4k resolution without paying that Nvidia premium tax.
Right now if I was buying to play 1080-1440 I'd go AMD 480 all the way.