Hitman, Metro: Last Light Redux & Project CARS
As with AofS, Hitman favors AMD’s GCN architecture; the Radeon R9 390, 390X, and RX 480 all beat the new Pascal-based board. That card, the GeForce GTX 1060, lands between the 980 and 970 at 1920x1080. It’s plenty playable, averaging 73 FPS. But the fact that a $300 Founders Edition card trades blows with a less expensive competitor is tough to swallow.
Nvidia’s woes continue at 2560x1440, where its GeForce GTX 1060 and previous-gen Maxwell boards average lower frame rates than the Radeon RX 480.
The GeForce GTX 960 struggles in particular; sharp frame time spikes throughout Hitman’s built-in benchmark are indicative of a choppy experience.
Metro: Last Light Redux (DX11)
Some redemption is found in Metro, where the GeForce GTX 1060 slides in ahead of both Grenada-based Radeons and the GeForce GTX 970. But Nvidia’s GTX 980 is still faster.
Pushing to 2560x1440 exacts a big performance hit on the entire field. However, AMD’s Radeon R9 390 and 390X are more resilient than the cut-back GP106, which falls to fifth place. While charting frame rate over time makes the differences look small, certain 390s sell for less ahead of the 1060’s launch. Nvidia needs to rely on board partners to make its value case; the Founders Edition board at $300 comes up short in that regard.
Project CARS (DX11)
There is an established history of AMD hardware underperforming Nvidia’s in Project CARS. The explanation for this remains unclear, though Slightly Mad Studios remains adamant that the misbalance has nothing to do with Nvidia technologies or any specific optimization in the MADNESS engine. At least the Radeons remain playable at 1920x1080.
The AMD cards are even playable at 2560x1440, though the disparity between the GeForces and Radeons is quite clear in our frame rate over time chart. We also see the GeForce GTX 1060 above GTX 980 in average FPS, though the frame rate over time chart shows them tracking each other’s performance almost exactly. Minimal frame time variance across the board backs our experiential data that says CARS runs smoothly across a wide range of graphics hardware.
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Guess I'll recommend either from now on.
Thanks for the review guys, pleasure as always :D
On that review, as a matter of fact, you use pretty much only DX11 games and only one DX12 title; new API paths are available in Dota2, Talos Principle and Doom 2016... Why not include them, as a reference for the future of gaming, instead of only showing off DX11 games?
I don't know what NVidia is thinking... their marketing campaign might be stronger than I understand and people will still buy the 1060, but value on it just don't make sense right now.
Long story short, if you have Win7 and don't plan to upgrade for the next 2-3 years you have a solid reason to get a GTX 1060. The "plot changes" in favor of RX480 if you are going all forward with Win10.
Honestly I expected something decent but seems they released a cheap GPU for NVidia fans rather than to compete with AMD performance and prices!
I would also like to join others in their request for:
- including 2x RX480s in Crossfire (price-wise they are comparable to a 1070,)
- a benchmark using Doom's Vulkan rendering path, and
- results from the TimeSpy benchmark please.
Thank you again for a relaxing and informative read,
A. Card is priced about $50 too high as review kind of indicates.
B. SLI is removed because Nvidia wants you to spend more $$$$$$$ on their higher priced cards. They dont want people trying to achieve playable 4k resolution without paying that Nvidia premium tax.
Right now if I was buying to play 1080-1440 I'd go AMD 480 all the way.