Page 1:Meet GP102
Page 2:Building Titan X
Page 3:How We Tested Titan X
Page 4:Ashes of the Singularity, Battlefield 4 And DOOM
Page 5:GTA V, Hitman And Project CARS
Page 6:Rise of the Tomb Raider, The Division And The Witcher 3
Page 7:Power Consumption Results
Page 8:Frequency, Temperature And Noise Results
You have a knack for trading the British Pound against the Japanese Yen. You have a killer hot sauce recipe, and it’s in distribution worldwide. You just made partner at your father-in-law’s firm. Whatever the case, you’re in that elite group that doesn’t really worry about money. You have the beach house, the Bentley, and the Bulgari. And now Nvidia has a graphics card for your gaming PC: the Titan X. It’s built on a new GP102 graphics processor featuring 3584 CUDA cores, backed by 12GB of GDDR5X memory on a 384-bit bus, and offered unapologetically at $1200.
Before a single benchmark was ever published, Nvidia received praise for launching a third Pascal-based GPU in as many months and criticism for upping the price of its flagship—an approach that burned Intel when it introduced Core i7-6950X at an unprecedented $1700+. Here’s the thing, though: the folks who buy the best of the best aren’t affected by a creeping luxury tax. And those who actually make money with their PCs merrily pay premiums for hardware able to accelerate their incomes.
All of that makes our time with the Titan X a little less awkward, we think. There’s no morning-after value consideration. You pay 70% more than the cost of a GeForce GTX 1080 for 40% more CUDA cores and a 50% memory bandwidth boost. We knew before even receiving a card that performance wouldn’t scale with cost. Still, we couldn’t wait to run the benchmarks. Does Titan X improve frame rates at 4K enough to satisfy the armchair quarterbacks quick to call 1080 insufficient for max-quality gaming? There’s only one way to find out.
GP102: It’s Like GP104, Except Bigger
With its GeForce GTX 1080, Nvidia introduced us to the GP104 (high-end Pascal) processor. In spirit, that GPU succeeded GM204 (high-end Maxwell), last seen at the heart of GeForce GTX 980. But because the Pascal architecture was timed to coincide with 16nm FinFET manufacturing and faster GDDR5X memory, the resulting GTX 1080 had no trouble putting down 30%+ higher average frame rates than GTX 980 Ti and Titan X, both powered by GM200 (ultra-high-end Maxwell). This made it easy to forget about the next step up, particularly since we knew that the 15.3-billion-transistor GP100 (ultra-high-end Pascal) was compute-oriented and probably not destined for the desktop.
Now, for the first time, we have a ‘tweener GPU of sorts, surrounded by Nvidia’s highest-end processor and GP104. This one is called GP102, and architecturally it’s similar to GP104, only bigger. Four Graphics Processing Clusters become six. In turn, 20 Streaming Multiprocessors become 30. And with 128 FP32 CUDA cores per SM, GP102 wields up to 3840 of the programmable building blocks. GP102 is incredibly complex, though (it’s composed of 12 billion transistors). As a means of improving yields, Nvidia disables two of the processor’s SMs for its Titan X, bringing the board’s CUDA core count down to 3584. And because each SM also hosts eight texture units, turning off two of them leaves 224 texture units enabled.
Titan X’s specification cites a 1417 MHz base clock, with typical GPU Boost frequencies in the 1531 MHz range. That gives the card an FP32 rate of 10.1+ TFLOPS, which is roughly 23% higher than GeForce GTX 1080.
No doubt, GP104 would have benefited from an even wider memory interface, particularly at 4K. But GP102’s greater shading/texturing potential definitely calls for a rebalancing of sorts. As such, the processor’s back-end grows to include 12 32-bit memory controllers, each bound to eight ROPs and 256KB of L2 (as with GP104), yielding a total of 96 ROPs and 3MB of shared cache. This results in a 384-bit aggregate path, which Nvidia populates with 12GB of the same 10 Gb/s GDDR5X found on GTX 1080.
The card’s theoretical memory bandwidth is 480 GB/s (versus 1080’s 320 GB/s—a 50% increase), though effective throughput should be higher after taking into consideration the Pascal architecture’s delta color compression improvements.
Why the continued use of GDDR5-derived technology when AMD showed us the many benefits of HBM more than a year ago? We can only imagine that during the GP102’s design phase, Nvidia wasn’t sure how the supply of HBM2 would shake out, and played it safe with a GDDR5X-based subsystem instead. GP100 remains the only GPU in its line-up with HBM2.
|GPU||Titan X (GP102)||GeForce GTX 1080 (GP104)||Titan X (GM100)|
|Base Clock||1417 MHz||1607 MHz||1000 MHz|
|GPU Boost Clock||1531 MHz||1733 MHz||1075 MHz|
|GFLOPs (Base Clock)||10,157||8228||6144|
|Texel Fill Rate||342.9 GT/s||277.3 GT/s||192 GT/s|
|Memory Data Rate||10 Gb/s||10 Gb/s||7 Gb/s|
|Memory Bandwidth||480 GB/s||320 GB/s||336.5 GB/s|
|Transistors||12 billion||7.2 billion||8 billion|
|Die Size||471 mm²||314 mm²||601 mm²|
It’s interesting that Nvidia, apparently at the last minute, chose to distance Titan X from its GeForce family. The Titan X landing page on geforce.com calls this the ultimate graphics card. Not the ultimate gaming graphics card. Rather, “The Ultimate. Period.” Of course, given that we’re dealing with an up-sized GP104, Titan X should be good at gaming.
But the company’s decision to unveil Titan X at a Stanford-hosted AI meet-up goes to show it’s focusing on deep learning this time around. To that end, while FP16 and FP64 rates are dismally slow on GP104 (and by extension, on GP102), both processors support INT8 at 4:1, yielding 40.6 TOPS at Titan X’s base frequency.
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