Horizon Forbidden West PC system requirements revealed — Nvidia touts DLSS 3 support, plus Thaumaturge game-ready driver

Horizon Forbidden West PC
(Image credit: Nvidia)

Sony's highly acclaimed Horizon Forbidden West is coming to PC, with the help of Nixxes, and the system requirements have been posted. Similar to Sony's previous PC ports, the new PC version comes with a plethora of PC-exclusive features, including 21:9 and 32:9 ultrawide support, Nvidia DLSS 3 support, and an uncapped frame rate.

The PC version will arrive as a Complete Edition, featuring the base game and the Burning Shores add-on that includes new storylines, characters, and gameplay. The game can be pre-ordered now and officially launches on March 21, 2024 on Steam and The Epic Store.

(Image credit: Nvidia)

Sony's system requirements suggest the game will run on entry-level hardware dating back to 2017 on the lowest quality preset, with either a Core i3-8100 or Ryzen 3 1300X quad-core CPU, and a GTX 1650 or RX 5500 XT 4GB. Such hardware should be sufficient for 720p gaming at 30 fps, using the lowest-quality preset.

The recommended hardware targets medium settings at 1080p and 60 fps. You'll want at least a Core i5-8600 or Ryzen 5 3600 6-core CPU, and an RTX 3060 or RX 5700 graphics card. For high settings at 1440p and 60 fps, or alternatively 4K and 30 fps, Sony says you'll need a Core i7-9700 or Ryzen 7 3700X 8-core CPU, and an RTX 3070 or RX 6800.

Finally, if you want to play at the highest settings possible — Very High and 4K 60 fps — Sony says you'll need at least a Core i7-11700 or Ryzen 7 5700X CPU and an RTX 4080 or RX 7900 XT. All four system specifications list 16GB of memory and 150GB of free space on a speedy SSD.

Note that on the GPU side of things, these recommendations are a bit skewed at times. The RTX 3060 leads the RX 5700 by 12% in our GPU benchmarks hierarchy at 1080p. Conversely, the RX 6800 leads the RTX 3070 by 25% at 1440p and 14% at 4K. Perhaps Sony meant to say RTX 3070 Ti, or alternatively the RX 6750 XT, which would have been much closer? At least the minimum and very high recommendations look about right.

Interestingly, Nvidia also touted the system requirements for Horizon Forbidden West, along with other driver news. Sony didn't mention upscaling of any sort in the system requirements, but Nvidia says the game will have day-one support for DLSS 3. Will it also support FSR 3 and XeSS? We can only hope. It's also worth pointing out that no mention is made of any ray tracing technology, so we can at least expect relatively high performance from the game.

The Thamaturge screenshot

(Image credit: Fool's Theory)

Nvidia also released a new game-ready driver, version 551.76, adding support for The Thaumaturge — a brand new story-driven RPG set in the 20th century. It's a story-driven role-playing game that takes place in 20th century Warsaw, set in a world teeming with mysterious powers and strange beings called salutors. The game thrusts players into situations requiring them to make morally ambiguous choices through its reportedly unique take on turn-based combat, character development features, and investigation mechanics.

Otherwise, Nvidia's latest game-ready driver is one of the lightest updates we've seen in a while. Outside of supporting The Thaumaturge, it has three bug fixes. In The Talos Principle 2, game stability has been rectified with DLSS 3 Frame Generation enabled. Video corruption with GTX 16 series NVENC encoders has been fixed, and Steamwebhelper.exe blocking notebook display mode switch has been resolved.

Aaron Klotz
Freelance News Writer

Aaron Klotz is a freelance writer for Tom’s Hardware US, covering news topics related to computer hardware such as CPUs, and graphics cards.

  • artk2219
    I wonder how an I5 2500 and RX 470 4gb would do. I guess, they should also be able to do minumum 720p @ around 30fps since they're pretty similar to the low end parts they picked.
    Reply
  • Metal Messiah.
    Sony didn't mention upscaling of any sort in the system requirements, but Nvidia says the game will have day-one support for DLSS 3. Will it also support FSR 3 and XeSS?

    The game Devs have already confirmed before that this game will support all 3 major upscaling tech features from Nvidia, AMD and Intel.

    Nixxes recently confirmed support for both DLSS 3 and FSR 3.0 at launch. And yes, the game will also support Intel’s XeSS. In case you guys missed it, the publisher also shared a new "PC features" trailer for it.

    And, like all of the Sony games, it will support DirectStorage as well.

    XbofnUWolHE:81View: https://www.youtube.com/watch?v=XbofnUWolHE&t=81s
    https://i.imgur.com/hAxUIy3.jpeg
    Reply
  • blacknemesist
    Hopefully it won't take about 2 years to have a fully working version of the game. At least they cared enough to fix but if avoided as much as possible all the better
    Reply
  • Metal Messiah.
    By the way, a minimum requirement of 150GB available storage space is downright ridiculous. This is just for the base game along with the included DLC.

    Not including any day 1 patch or update. And, the game will obviously receive further patches/hot fixes down the road in the years to come, so this 150 GB storage space sounds silly, as these days most of the AAA games are having draconian storage requirements.

    I presume there must be an option to enable high resolution textures in the game as well, means the developer might have crammed the game with higher-resolution game assets than the PlayStation release. Hence the high storage requirement, IMO.

    Anyway, be ready to download at least 200+ GB of game data ! :grimacing::imp:

    As of now, I have only completed 40% of the ZERO DAWN's storyline, so I'm not in a hurry to jump on this game anytime soon. I have backlog of other games as well.
    Reply
  • tamalero
    The specs looks very similar to Ratchet and Clank Rift Apart.
    Which makes sense in terms of the PS5 vs PC.

    And I agree, the hard disk space is getting out of hand...
    Reply
  • brandonjclark
    Are the textures like "super-uncompressed" to support DirectStorage or something?

    With an install size like that, this game had better look amazing.

    Zero Dawn was an amazing game (played it on PC last year) and have had this on my wishlist since it was announced.
    Reply
  • thestryker
    I find it interesting that the games designed just for console continue to have lower system requirements, run better and look just as good as the multiplatform titles that don't.
    Metal Messiah. said:
    By the way, a minimum requirement of 150GB available storage space is downright ridiculous. This is just for the base game along with the included DLC.
    FWIW this isn't much larger than the console version which was already ~130GB. A lot of this comes from AAA studios who hire a ton of artists and make textures for everything rather than efficiently reusing things with different implementations. It's a pretty dumb way to do things, but I'd be surprised if there will be any change as it's the fastest way to do it.
    Reply
  • das_stig
    Probably another badly optimised and lazy console port for the PC, hence the requirements.
    Reply
  • drivinfast247
    das_stig said:
    Probably another badly optimised and lazy console port for the PC, hence the requirements.
    Until it's quickly patched and runs pretty much perfectly.
    Reply
  • Bluoper
    das_stig said:
    Probably another badly optimised and lazy console port for the PC, hence the requirements.
    These requirements seem pretty reasonable if you ask me, I mean it was designed for (basically) the rx 6700, so 1440p high 60 fps being a bit higher sounds about right. And a minimum gpu that's on par if not weaker than the ps4 pro also sounds about right, and paired with a 4 core 4 thread cpu with max 3.6ghz dosnt seem too hard to match. By far the most appalling part is the storage requirement which is pretty bad but isn't too far from the ps5 version.
    Edit: wanted to mention the game both looks and runs like ass on the original ps4.
    Reply