Now finally, after a three-month wait, the AMD Radeon RX 5500 XT is here targeting AAA gameplay at 1080p. With MSRPs of $169 (4GB) and $199 (8GB), AMD’s latest Navi cards compete with the GTX 1650 Super ($169.99 (opens in new tab)) and GTX 1660 ($199.99 (opens in new tab)), with AMD touting performance that punches above the 1650 Super in several titles.
AMD launched its latest RNDA architecture in the summer of 2019 with the Radeon RX 5700 XT and RX 5700. The faster XT variant performed well, beating out Nvidia’s RTX 2060 Super by an average of around 10% at the time, with the non-XT 5700 not far behind. Although it used more power than the RTX 2060 Super, the flagship XT offered smooth gameplay at 1440p and is a viable alternative to the ray tracing-capable RTX 2060 Super at the same $400 price point.
These new AMD cards planted a flag in the mid-range segment, putting Team Green on notice. Flash forward to October, when AMD announced the RX 5500 series cards would be released, targeting the budget market. Since then, we’ve seen Nvidia update its mainstream Turing lineup, releasing ‘Super’ variants of the GTX 1660 and GTX 1650. These cards offered more performance previous iterations, filling in the performance gaps between the SKUs with only a small increase in price.
The RX 5500 XT uses a variant of the Navi 14 XTX GPU and is manufactured on TSMC’s 7nm finFET process, with 6.4 billion transistors squeezed into a 158 square millimeter die. Under the hood, Navi 14 XTX features 22 Compute Units (CUs) for a total of 1,408 Stream Processors. Each RDNA CU has four texture units, 88 TMUs, along with 32 ROPs.
Reference clocks speeds are listed as 1,435 MHz base, 1717 MHz Game Clock, and 1,845 MHz Boost clock. AMD will not release a reference card, so clock speeds will vary with each model. The Sapphire RX 5500 XT Pulse we have for review has a 1,607 MHz game clock, with Boost listed as 1,845 MHz. Actual core clock speeds will be much closer to the game value than the Boost.
AMD’s 5500 series cards will come either 4GB or 8GB of GDDR6 memory. The 4GB variant sits on the 128-bit bus, with reference speeds of 1,750 MHz (14 Gbps GDDR6 effective). The 8GB card retains the same specifications, but with a higher memory capacity. Later on, we’ll see in some games the 4GB card we tested is notably slower when using Ultra settings.
Power consumption on the 7nm 4GB part comes in at 130W in reference form, with the 8GB card sporting increased power targets for the additional memory. Many partner cards could raise that a bit with increase factory clocks speeds. This compares to the 120W reference GTX 1660/1660 Ti and the GTX 1650 Super at 100W.
One thing’s for sure: Performance per watt has improved significantly over the Polaris based GPUs -- 1.6x better performance per Watt according to AMD, with the company now at least in the ballpark of Nvidia’s efficiency.
Display outputs will vary by vendor, but the reference specification includes at least one of each HDMI, DisplayPort, and DVI. Feeding power to the card will be a single 8-pin connector.
Below is a detailed specifications table, covering the new GPUs:
|Header Cell - Column 0||Sapphire Radeon RX 5500 XT Pulse 4GB||Radeon RX 5700||Radeon RX 5700 XT|
|Architecture (GPU)||RDNA (Navi 14 XTX)||RDNA (Navi 10)||RDNA (Navi 10)|
|Peak FP32 Compute (Based on Typical Boost)||5.2 TFLOPS||7.5 TFLOPS||9 TFLOPS|
|Base Clock Rate||1607 MHz||1465 MHz||1605 MHz|
|Nvidia Boost/AMD Game Rate||1717 MHz||1625 MHz||1755 MHz|
|AMD Boost Rate||1845 MHz||1725 MHz||1905 MHz|
|Memory Capacity||4/8GB GDDR6||8GB GDDR6||8GB GDDR6|
|Memory Bandwidth||224 GB/s||448 GB/s||448 GB/s|
|TDP||130W||177W (measured)||218W (measured)|
|Transistor Count||6.4 billion||10.3 billion||10.3 billion|
|Die Size||158 mm²||251 mm²||251 mm²|
The card we have for review is the Sapphire Pulse OC 4GB, which measures in roughly 9 x 4.8” x 1.63 inches, making it a dual-slot card. It’s not quite a small-form-factor card, but certainly not a full-size monster. In fact, the PCB is small enough foor SFF systems, but the Dual-X cooler Sapphire uses adds a couple of inches to it. As always, be sure to check your case specifications to make sure there are no clearance issues.
Note that the card lacks any RGB lighting here. But in general the card should blend in well with most build themes.
The RX 5500 XT Pulse OC’s cooler sports a black shroud with two 90mm ball bearing fans, for quiet and long-term operation. The card also features a zero-fan feature, where the fan remains off under low loads and temperatures (under 50C), delivering silence at the desktop or with other light loads.
The Pulse also includes a backplate for aesthetics and additional rigidity, with a hole cut out where the GPU sits, and grey pulse-like lines running the length of the card.
A dual BIOS switch on the top of the card, near the IO side, is used to protect users from bricking a card if they decide to flash it. On the RX 5700 XT Pulse, it was designed with a silent mode with lower clocks. But in this case, the clocks do not change with the switch.
The heatsink is a large fin-array, covering the full length and height of the Pulse. A copper plate makes direct contact with the GPU die and sends heat through three heatpipes that snake their way through the fins. The 4GB GDDR6 memory is cooled by an aluminum plate directly connected to the fins. The VRMs are also cooled by the heatsink, via a thermal pad that brings them in contact with the heatsink.
AMD didn’t volunteer the reference specifications for power delivery, but this model is rocking a 6+1 phase setup and uses a high-quality International Rectifier IR35217 multi-phase controller for power management. Sending power to the VRMs is a single 8-pin PCIe connector. Between it and the slot, the card can draw up to 225W of power -- plenty for the underlying silicon here.
Outputs on the Sapphire Pulse RX 5500 XT consist of three DisplayPorts and a single HDMI port. Details weren’t available at publication, but we suspect the DipslayPorts are 1.4 and the HDMI is 2.0. The IO plate is cut out with the Sapphire “S” symbol for a unique design aesthetic, allowing for plenty of air, though not all, to exit the case here. The rest is exhausted through the sides of the GPU and into the case.
How We Tested AMD RX 5500 XT 4GB
We capture our frames per second (fps) and frame time information by running OCAT during our benchmarks. In order to capture clock and fan speed, temperature, and power, GPUz's logging capabilities are used. Soon we’ll resume using the Powenetics-based system used in previous reviews
Recently, we’ve updated the test system to a new platform. We swapped from an i7-8086K to the Core i9-9900K. The eight-core i9-9900K sits in an MSI Z390 MEG Ace Motherboard, along with 2x16GB Corsair DDR4 3200 MHz CL16 RAM (CMK32GX4M2B3200C16). Keeping the CPU cool is a Corsair H150i Pro RGB AIO, along with a 120mm Sharkoon fan for general airflow across the test system. Storing our OS and gaming suite is a single 2TB Kingston KC2000 NVMe PCIe 3.0 x4 drive.
The motherboard was updated to the latest (at this time) BIOS, version 7B12v16. Optimized defaults were used to set up the system. We then enabled the memory’s XMP profile to get the it running at the rated 3200 MHz CL16 specification. No other changes or performance enhancements were enabled. The latest version of Windows 10 (1909) is used and is fully updated as of December 2019.
As time goes on, we will build our database of results back up based on this test system. For now, we will include GPUs that compete with and are close in performance to the card that is being reviewed. In this case, we have two Nvidia cards from Zotac, the GTX 1650 Super, and GTX 1660. On the AMD side, we’ve used the Polaris based XFX RX 590 Fat Boy.
Our list of games test games is currently Tom Clancy’s The Division 2, Ghost Recon: Breakpoint, Borderlands 3, Gears of War 5, Strange Brigade, Shadow of The Tomb Raider, Far Cry 5, Metro: Exodus, Final Fantasy XIV: Shadowbringers, Forza Horizon 4 and Battlefield V. These titles represent a broad spectrum of genres and APIs, which gives us a good idea of the relative performance difference between the cards. We’re using driver build 441.20 for the Nvidia cards and Adrenalin 2020 Edition 19.12.2 for AMD.
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Also, this gave me a bit of a reminder that I've kind of been underestimating the RX 590, though its power draw is just too much for what it does.
Also, on page 4:
The first one is a little hard to tell, given how the 590's plot on the graph swings so wildlyabout, but that number on the second one seems wrong, considering that only once does a plot point for it ever dip below 150W. Eyeballing it, I want to say it's about 190-ish watts?
Overall, though, I'm glad it's at the least trading blows with the 1650 Super, and pleasantly surprised to see it occasionally flirting with 1660 territory. Still, odd in the places where it does fall short, as the 4GB doesn't seem to hurt the 1650 Super the same way.
I'm definitely looking forward to the test results when the 8GB variant is added to the graphs, and thus far, this seems to bode well for the upcoming RX 5600 XT.
And yes, power efficiency has improved significantly, though Nvidia hasn't stood still on this, so, AMD still has a bit of work to do.
Maybe Mini-Me might use his Christmas money from Grandma and Grandpa to go for an RX 5600 XT, when they come out in January, to add to his ChromaTron build, currently in progress.
And compared to Nvidia's current offerings, this brings nothing new to the table. The 4GB 5500XT appears to offer similar performance to a 1650 SUPER at a slightly higher MSRP. And the 8GB version might cope a little better with games that have high VRAM requirements, but at a 25% higher MSRP than the 1650 SUPER. Around that price level, you can snag a faster 1660 for just a little more.
The only notable advantage over AMD's existing sub-$200 lineup would be the reduced power consumption, and in turn heat output, with the new cards being much closer to Nvidia's offerings. Again, that only brings them nearly on-par with what the competition is already offering though, and not providing any real advantage over products already on the market. These cards should have been priced at least $20 lower at launch to differentiate them from existing models. I suspect they didn't do that to give RX 500 series cards a chance to clear out first though, since it sounds like there's still a lot of inventory around. It's also possible that limited 7nm production might have played a role, with them not wanting to make the lower-margin products any more attractive than necessary. Perhaps prices will level down in the coming months though.
On pricing, yes the 5500XT is a bit expensive comparatively. More than likely, prices will quickly correct. Not to forget that AMD is probably having to pass along a "7nm tax" in its products since 7nm is bleeding edge right now and not many fabs even have the capability.
I've been wrong before, though.
How many fabs "have the capability" does not really matter for bulk clients like AMD, they pay a predetermined cost per wafer for whatever volume they contracted for the duration of that contract and most of those contracts for 2020 got nailed down a long time ago. The companies who may have to pay the big bucks for wafers are smaller customers fighting over whatever capacity is left.
Pretty sure the launch pricing is just a pre-xmas cash grab and prices will come down a fair amount early next year, maybe sooner if enough people pick the 1650S over the 5500XT.
Current market price of $229 for 8Gigs makes it DOA.
$170 RX590's are common and there's just not enough of a difference to justy $60 price jump.
$195 Maybe. But that's pushing it.