Asus MG24UQ 24-inch IPS Ultra HD FreeSync Monitor Review

Gamers seeking high pixel density may want to check out the Asus MG24UQ. It’s a 24-inch IPS panel with FreeSync, Ultra HD and a shockingly low price. We’re running it through our benchmark and gaming tests today.

Gamers looking to get their feet wet with adaptive sync have always been able to turn to the 24-inch monitor category when shopping for a bargain. We’ve reviewed a number of FHD screens with FreeSync that cost less than $300 and offer decent performance for the price.

But what if you could spend just a little more and have 186 pixels-per-inch? We’re talking about the 24-inch (23.6 to be exact) segment of the Ultra HD category. We've reviewed a couple of these displays before, but until now, none came equipped with FreeSync or G-Sync. And they were relatively expensive.

Today we’re looking at a new member of Asus’ MG-series, the MG24UQ. Though it only costs around $350 (street price) as of this writing, it offers Ultra HD resolution, HDMI 2.0, and FreeSync. And it’s all anchored by a color-accurate IPS panel.

Specifications

While Asus saves its best displays for the ROG series, MG monitors can come pretty close to matching performance with their more-expensive brethren while saving users a good bit of cash. It wasn’t long ago that a 24-inch FHD screen selling for less than $300 impressed us. For the MG24UQ to sell for only a bit more than that is a definite breakthrough.

The panel boasts a response time of four milliseconds which makes it one of the faster Ultra HD panels currently available. The backlight is flicker free and supports a low blue light feature. Color depth is a true 8-bits. HDMI 2.0 is supported over one input, which means it will accept a full-resolution signal at 60Hz.

While it doesn’t offer advanced gaming features like ULMB or fast refresh rates, it does support Freesync over a narrow 40-60Hz range through its DisplayPort interface. We’ve talked about this issue in past reviews of Ultra HD gaming monitors. Current connection standards simply don’t yet support such high resolutions at faster framerates. Until DisplayPort 1.3 and 1.4 become more common, Ultra HD will remain stuck at 60Hz. Given the lower limit of 40fps, that means gamers will need to carefully tune detail levels to stay within the performance window to see the benefits.

We’ll talk about gaming performance more on page five. The MG24UQ looks like a real price-performance winner on paper. And our past experiences with 24-inch UHD panels have shown them to be color accurate with excellent contrast. Has Asus hit a homerun? Let’s take a look.

Packaging, Physical Layout & Accessories

The MG24UQ ships in a rather unassuming carton which is large enough to protect its contents but small enough to tuck under your arm if you happen to buy it in a big-box store. The upright is already attached so the only assembly required is to bolt on the base. Cables include IEC for the internal power supply plus one each of HDMI and DisplayPort. You also get a printed quick start guide and warranty information. The user manual is provided on a CD.

Product 360

After reviewing several large screens of late, the MG24UQ looks almost toy-like sitting on our test bench. You might mistake it for an FHD monitor . . . until you turn it on, of course. The image is very clear and free of grain thanks to tight layering of the TFT and anti-glare parts. Reflections aren’t a problem even in sunlit rooms, and there is plenty of output to counter those conditions.

The front bezel is fairly thin at less than an inch and runs the same width all around. Small icons on the lower right side tell you where to find the control buttons, which are around back. They respond to quick presses with a firm click. Menu navigation is accomplished by a slick joystick just like the one we found on the Asus MG28UQ. It’s operation is quick, easy and intuitive.

The stand is quite solid and offers a full range of adjustments. You get nearly six inches of height plus 70 degrees swivel in each direction, 25 degrees tilt, and the pictured portrait mode. Engineering and build quality are better than expected at this low price point.

The side profile is less than 2.5 inches and features a large flat area for wall mounting if that is your desire. The only thing we miss here are USB ports. Ventilation happens around three sides of the bulge, which also features good shielding for internal components. The top grill houses two small speakers driven by a two-watt amplifier. Sound is concentrated in the upper-midrange and can’t be turned up too loud before distortion sets in. Gamers will be best served from the headphone output.

The back of the MG24UQ features a 100mm VESA mount which can be exposed by unsnapping the upright. The small handle-shaped protrusion is intended for cable management.

Inputs include three HDMI ports, one of which supports version 2.0. Native 3840x2160-pixel signals are accepted at 60Hz, although adaptive sync only works through the single DisplayPort. Also shown here is the 3.5mm headphone jack.

GamePlus

The MG24UQ features the same version of GamePlus we saw on the MG28UQ. Gamers can bring up one of four reticules, a countdown timer, an fps counter or a handy screen alignment grid. This aids registration in multi-screen setups both horizontally and vertically. Once a particular element is activated, it can be moved around the screen using the OSD joystick. Unfortunately you can only use one feature at time. And the fps counter is surrounded by a black box regardless of content. To remove the Game Plus item, press the X button on the control panel.

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  • Larry Litmanen
    I honestly don't think that a 24 inch monitor should be reviewed as gaming monitor. Anything below 27 inches does not provide that deep, immersive experience.

    The difference between a good 30 inch monitor and a 24 inch monitor is the same as going from a 17 inch to a 24 inch. Once you experience it you can never go back.
  • InvalidError
    24" is a bit on the small side for UHD. I'd step up to 27-28" for that. Thankfully, 27-28" LCDs are also steadily coming down in prices and that includes UHD models. In many cases, UHD is displacing similar size QHD monitors in price.

    If this keeps up, UHD is going to become a really tempting mainstream desktop option next year.
  • TallestJon96
    I have a friend who plays on a full hd monitor with a playstation 4. He pretty dedicated to console gaming, and is considering getting either a ps4 pro or xbox scoprio when they are released. Even though these consoles do not output native 4k often, its hard to dispute that the experience is substantial improved on a 4k screen. For him, something like this screen, or a follow up about a year from now, that costs between $250-$300 along with a mid gen console could be a great combination. 24 inches is a little small, but it is not as bad when you consider that most games are less than native 4k, and the smaller the screen, the less you notice upscalling artifacts.

    For high end pc gaming, 1440p144hz is still the best around today. I absolutely love it.
  • beshonk
    Toms, can you start including information regarding scaling method/interpolation used on these uhd monitors, along with a subjective analysis of what it looks like at 1080p on the uhd monitors? Even a 1080 struggles with 4k at ultra in games, and once we start seeing uhd monitors that can hit 144hz, it becomes a really important consideration if the 1080p downscaling is ok or looks blurry.
  • Anonymous
    Are these monitors HDR? I have 10-bit 24" asus monitors, IPS, which have been amazing. Seeing this, I might be replacing them. But, are they HDR? 10-bit and HDR are different, from what I understand.
  • photonboy
    Beshonk,
    You can scale on the monitor itself, OR on the GPU. If you setup GPU scaling then it always sends a 4K signal to the monitor so all scaling is done on the graphics card.

    I don't see much issue with scaling from 1600x900 or 1920x1080 to a 2560x1440 resolution using whatevever method the GPU or monitor provides (tried both).

    1080p is technical ideal to avoid certain scaling artifacts as it divides evenly, though things like aliasing (jaggies, shimmering) are far more important to avoid IMO.

    I'm not sure what control we have in terms of upscaling options. Again, a game is rendered at a particular resolution and the GPU or monitor handles the scaling. Not my area of expertise I'll admit.
  • shrapnel_indie
    What would really be nice as an interim monitor would be one that would work at the interface limits of UHD (60hz), but if ran at a lower resolution, bump up to 144Hz (QHD, FHD).... I know I know, "Why would you run at less than native," right? "The complexity for LCD is more complex and will drive the price up." etc. etc. One can dream, even if such may not be feasible.
  • chenw
    There was a sony TV line that did that (it accepted 4k/60hz or FHD/120hz), but I haven't heard of many people actually using that feature.

    To be honest, 4k/60hz and 1440p (or even 1080p)/144hz modes on a single monitor makes a ton of sense for a monitor, choice between Eye candy and smoothness on a click of a button.
  • InvalidError
    Anonymous said:
    To be honest, 4k/60hz and 1440p (or even 1080p)/144hz modes on a single monitor makes a ton of sense for a monitor, choice between Eye candy and smoothness on a click of a button.

    40-120Hz Adaptive Sync would be even better.
  • zodiacfml
    nice monitors coming out these days but can't we have DP 1.3 already?
  • chenw
    GPUs already have DP 1.3.

    RX 400 series and GTX 10 series both have 1.3, in fact GTX 10 has 1.4
  • SpAwNtoHell
    Very nice very tempting only if amd would have something to run on that....at leat nvidia has the "unicorn" aka pascal titan x... i just wonder if asus knows something we do not about amd upcoming vega otherwise not sure why we do not have a gsync variant of this.
  • bpbarrette
    I know it's FreeSync, but I'd still like to see tests run with a GTX 1070 or 1080 to see if the adaptive tech makes a difference for nVidia cards.