Intel Xeon 5600-Series: Can Your PC Use 24 Processors?

Benchmark Results: LightWave 3D 9.6

One thing you’ll notice when you use applications with multiple components is a tendency for some functionality to include optimizations for threading and other pieces do not. 

Our custom LightWave 3D Modeler test, which renders a 1+ million polygon version of the Tom’s Hardware logo, gains nothing from the additional compute muscle afforded by 24 threads available concurrently. The same holds true for the OpenGL-based fly-through of the logo in LightWave Layout. In fact, in both cases (as we've seen previously), the more complex architectures sacrifice performance compared to simpler and less-expensive setups.

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Header Cell - Column 0 2 x Xeon X56802 x Xeon W55801 x Core i7-980X Extreme
Render, Frame 86 min., 7 sec.7 min., 30 sec.9 min., 35 sec
Render, Frame 416 min., 29 sec.7 min., 49 sec.10 min., 6 sec.
Render, Frame 5007 min., 8 sec.8 min., 35 sec.11 min., 12 sec.
Render, Frame 6005 min., 20 sec.6 min., 12 sec.8 min.

Start rendering individual frames from the Layout-based logo file, however, and those CPU cores suddenly kick into gear. While two Xeon X5680s can’t quite halve the rendering time of a single Core i7-980X, they come close enough to make the addition of a second processor worthwhile for professionals who do a lot of rendering in LightWave.

Just remember—not every component of NewTek’s software benefits equally from a multi-socket configuration.  

Chris Angelini is an Editor Emeritus at Tom's Hardware US. He edits hardware reviews and covers high-profile CPU and GPU launches.