Page 1:GeForce GTX 570: Now That's More Like It
Page 2:Meet Nvidia’s GeForce GTX 570
Page 3:Tessellation: Unigine Gives Us Synthetic Numbers
Page 4:Tessellation: HAWX 2 Gives Us Real-World Numbers
Page 5:The BS Of Benchmarking
Page 6:Test Hardware And Software
Page 7:Benchmark Results: 3DMark Vantage
Page 8:Benchmark Results: Metro 2033 (DX 11)
Page 9:Benchmark Results: Lost Planet 2 (DX 11)
Page 10:Benchmark Results: Aliens Vs. Predator (DX 11)
Page 11:Benchmark Results: Battlefield: Bad Company 2 (DX 11)
Page 12:Benchmark Results: DiRT 2 (DX 11)
Page 13:Benchmark Results: Just Cause 2 (DX 11)
Page 14:Power Consumption And Noise
Power Consumption And Noise
My power numbers caused quite a splash in the GeForce GTX 580 review. Nvidia made changes to its power circuitry to protect against overloading the voltage regulation. Incidentally, these are changes AMD made back when it launched the Radeon HD 5870; Nvidia's leash is just a little bit tighter, likely out of necessity due to the more power-hungry GPU.
As a result, “power bugs” (AMD’s term, not mine) like FurMark result in throttling to keep from damaging the card. That was fine with me—the figure FurMark spits out isn’t particularly meaningful anyway, aside from its ramifications as an absolute worst-case. Nevertheless, there were sites out there that tinkered with the app until they found settings that’d duck in under Nvidia’s trigger. It seemed that, just because FurMark could be run, a lot of readers still thought it should be.
Logging power use in real-world games can be so much more meaningful, though. It’s an actual result. It’s the Crysis to 3DMark. And that’s what we care about. What really happens when you’re gaming. And so we cranked up the settings in Metro 2033 yet again and put as much stress on these cards as possible in a three-run pass through the built-in benchmark. The result is a telling chart of samples every two seconds, and an average power figure.
|Average System Power Consumption|
|Nvidia GeForce GTX 570 1.25 GB||329.78 W|
|Nvidia GeForce GTX 580 1.5 GB||376.51 W|
|Nvidia GeForce GTX 480 1.5 GB||385.70 W|
|AMD Radeon HD 5870 1 GB||274.14 W|
With GeForce GTX 580, we know that Nvidia used the GeForce GTX 480’s TDP as its ceiling, so it’s really not a surprise that the GTX 480 and GTX 580 run very close together. In fact, the GTX 580 averages 9 W less than the GTX 480 across the test (376 W system power versus 385 W). The GeForce GTX 570 drops that average to 329 W, a 47 W difference. This doesn’t exactly match Nvidia’s TDP spec, which puts the boards 25 W apart. AMD’s Radeon HD 5870 is most definitely a slower graphics card, but it also demonstrates impressive power figures, down at 274 W average system power use.
Another requested addition to the GTX 580 story was noise measurements. So, I fired up my Extech 407768 sound level meter, placed it 12 inches away from the back of our test machine to keep the registered output within the meter's range, and tested each of the cards tested in that story, plus this one.
It's hardly a surprise to see the GeForce GTX 480 topping our load charts after half an hour of loops in 3DMark11 (I took the measurement during Game Test 2 for each contender). The GeForce GTX 470 is also expected to be one of the louder cards here, and it shows up as the third highest.
It's a little more unexpected to see the 5870 under the GTX 480, but perhaps our original launch sample from more than a year ago is getting a little long in the tooth. Also interesting is that the very hot Radeon HD 5970 and Radeon HD 6870 appear to be as loud.
What I really like to see is that a pair of Radeon HD 6850 cards in CrossFire make less noise than the 6870. This was my biggest reservation in recommending a CrossFire configuration--especially one with cards sitting back to back, without a slot's worth of space between them. Nevertheless, we're seeing that AMD's latest not only put down impressive performance at a reasonable price, but they also do it elegantly (aside from the four slots that get consumed).
And the big news is Nvidia's GeForce GTX 500-series. The changes made to its heatsink, fan, and ramping algorithm make a massive difference in the GeForce GTX 580. Consequently, when the company decided to use the same solution on its GeForce GTX 570 reference design, it was only natural for the acoustics to get even more attractive.
I liken this to Toyota's JZ engine. The cast iron block was built for the twin-turbocharged 2JZ-GTE, and overbuilt for its role in the 2JZ-GT. So too are the changes Nvidia made for the uncut GF110 seemingly overkill for the GTX 570. We'll take them, though, along with the cooler temps and quieter acoustics they bring. Bear in mind that this is only going to apply to the reference heatsink and fan combo, though. Should add-in board partners deviate from Nvidia's implementation to save money or differentiate in some other way, these numbers will of course change.
- GeForce GTX 570: Now That's More Like It
- Meet Nvidia’s GeForce GTX 570
- Tessellation: Unigine Gives Us Synthetic Numbers
- Tessellation: HAWX 2 Gives Us Real-World Numbers
- The BS Of Benchmarking
- Test Hardware And Software
- Benchmark Results: 3DMark Vantage
- Benchmark Results: Metro 2033 (DX 11)
- Benchmark Results: Lost Planet 2 (DX 11)
- Benchmark Results: Aliens Vs. Predator (DX 11)
- Benchmark Results: Battlefield: Bad Company 2 (DX 11)
- Benchmark Results: DiRT 2 (DX 11)
- Benchmark Results: Just Cause 2 (DX 11)
- Power Consumption And Noise