AMD details how it built a product line-up with just two RDNA 4 dies — Flexible design and asymmetric harvesting enables production of multiple models without new silicon
AMD details how it can sell multiple SKUs without the need for more silicon

Graphics processing units (GPUs) are designed in a way that their performance can be scaled up or down during the design phase, or even after tape-out. AMD's 9000-series, built on RDNA 4 (also known as Navi 4), is no exception. AMD confirmed this during one of its Hot Chips 2025 presentations, and demonstrated how it can cut down the design of its GPUs to produce more SKUs.
Building a product family using two GPU designs
All GPUs contain a massive number of similar components, including Arithmetic Logic Units (ALUs), caches, special-purpose hardware units, controllers, and physical layers (PHYs). So, if a defect occurs during production, the faulty part could be disabled, and the processor may still function correctly. However, it does not mean total flexibility. Some units reuse transistors between them, and others rely on data paths that are integral to neighbouring components. AMD claims it has designed RDNA 4 to be more adaptable than its predecessors, thanks to a feature it calls asymmetric harvesting.
By selectively disabling components, adjustments can be made to memory systems and asymmetric resource allocation. This allows the company to produce higher-end, mid-tier, and specialized GPUs from the same base design, or even the same die.
By using this strategy, AMD spawned a smaller Navi 44 (Radeon RX 9060-series) out of the bigger Navi 48 (Radeon RX 9070-series) design by reducing the number of shader engines (SEs), Infinity cache, GDDR6 controllers, and PHYs, but leaving things like the command processor, display engines, media engines, security processor, and other specific things intact. By reusing photomasks from Navi 48, AMD saved on manufacturing costs. In addition to this, AMD built the Radeon RX 9070 and RX 9070 GRE from the full-fat Radeon RX 9070 XT by disabling certain elements, which essentially increased yields and enabled them to hit pricing targets. Such an approach also shortened the relevant GPU's time-to-market, as fewer unique silicon designs required tape out, validation, and production.
Asymmetric harvesting
The most important element of this strategy is the way a Shader Engine (SE) can be harvested. An SE is a fundamental building block of the GPU, housing multiple Work Group Processors (WGPs), Compute Units (CUs), and fixed-function stages for geometry, rasterization, and rendering. On RDNA 4-based products, AMD allows entire shader engines to be disabled when defects are present or when a lower performance target is desired. In addition to this, AMD may disable specific WGPs, which provides a lot of additional flexibility.
Memory harvesting adds another dimension of flexibility. The RDNA 4 memory subsystem contains multiple GDDR6 controllers, linked through Infinity Fabric and cache structures. Each memory controller can be fused off individually, meaning that AMD can reduce the effective bus width in increments of 64 bits.
For instance, a flagship model such as the Radeon RX 9070 XT includes all four shader engines, each featuring 64 compute units (with 4096 stream processors that contain ALUs), and four 64-bit memory interfaces. Meanwhile, the lower-end Radeon 9700 GRE features only three SEs, resulting in 48 CUs and 3072 SPs, and three 64-bit memory arrays, resulting in a 192-bit memory interface.
In addition to whole shader engines, smaller harvesting steps are possible through the selective disabling of work group processors inside a shader engine. This fine control enables AMD to produce products with unusual compute unit counts, such as the 56 CU Radeon RX 9070. Using this method, the Radeon RX 9070 uses a certain number of CUs instead of the whole SE. But it also comes with all memory interfaces enabled, so the RX 9070 has a full-blown 256-bit memory bus.
The concept of asymmetric harvest extends further by enabling different ratios of compute to pixel resources, ensuring that products can be tailored to gaming workloads, multimedia tasks, or compute-centric usage without redesigning the core architecture or die.
For example, the Radeon RX 9070 XT maintains a full 256-bit interface with sixteen gigabytes of memory, while the RX 9070 GRE drops to 192-bit with twelve gigabytes. Mid-range models such as the RX 9060 variants shrink further to 128-bit buses, supporting either sixteen gigabytes or eight gigabytes, depending on the SKU. This granularity allows AMD to respond to memory pricing, availability, and positioning across markets while using the same baseline silicon.
At the SoC level, RDNA 4 integrates global L2 cache blocks, compression and decompression hardware, and Infinity Fabric links (operating at 1.5 GHz – 2.50 GHz depending on the load) in a modular fashion. Because these components can handle variable data flows regardless of how many SEs or memory channels remain active, the architecture sustains efficiency, even in harvested configurations.
Centralized compression saves bandwidth and power across workloads, with AMD reporting up to a 25% reduction in fabric traffic, and a claimed 15% uplift in certain rasterization scenarios. This design ensures that whether a die is partially disabled or fully enabled, the supporting infrastructure remains balanced throughout.
Security and reliability features are also embedded within the architecture, which makes the aforementioned flexible configuration possible. By providing robust error handling, AMD can confidently sell partially defective chips as lower-end SKUs without any compromises.
Commercial implications
The commercial implications of AMD's asymmetric harvesting approach are significant: so far, the company has built a line-up of seven products for desktop PCs and inference servers using just two processors: the Navi 48 and the Navi 44. In theory, AMD could add four or more RDNA 4 GPUs for notebooks to its line-up, if it were interested in competing in that market.
Unfortunately, AMD decided not to pursue the high-end desktop GPU market with its RDNA 4 architecture. If it had developed a high-end RDNA 4-based GPU (by beefing up the command front end and L2 caches and attaching four more SEs, as well as two more memory interfaces), it would have been able to add at least three more products to the line-up and address a lucrative market, which it has seemingly left exclusively to Nvidia.
Nonetheless, asymmetric harvesting assists AMD on both the manufacturing and marketing fronts. By embedding harvesting at multiple levels — from shader engines and work group processors to compute ratios, and memory channels — AMD maximizes output from each wafer, builds products according to market needs, and sustains a consistent feature set across product lines. This makes AMD's GPUs slightly more lucrative for the company, as it helps keep costs manageable, since it increases the number of dies that can be sold.
AMD's successful implementation of its asymmetric harvesting capability will offer the company valuable experience for its next generation architecture, named UDNA. How this will impact RDNA 5 and UDNA 6 GPUs is something that remains to be seen, so stay tuned.
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Anton Shilov is a contributing writer at Tom’s Hardware. Over the past couple of decades, he has covered everything from CPUs and GPUs to supercomputers and from modern process technologies and latest fab tools to high-tech industry trends.