Page 2:Disassembly, Cooler & Interposer
Page 3:Board Layout & Components
Page 4:How We Tested AMD's Vega RX 56 8GB
Page 5:Ashes of the Singularity: Escalation (DirectX 12)
Page 6:Battlefield 1 (DirectX 12)
Page 7:Doom (Vulkan)
Page 8:Hitman (DirectX 12)
Page 9:Metro: Last Light Redux (DirectX 11)
Page 10:Rise of the Tomb Raider (DirectX 12)
Page 11:Tom Clancy’s Ghost Recon Wildlands (DirectX 11)
Page 12:Tom Clancy’s The Division (DirectX 12)
Page 13:Warhammer 40,000: Dawn of War III (DirectX 11)
Page 14:The Witcher 3 (DirectX 11)
Page 15:VR: Arizona Sunshine (DirectX 11)
Page 16:VR: Chronos (DirectX 11)
Page 17:VR: DiRT Rally (DirectX 11)
Page 18:VR: Robo Recall (DirectX 11)
Page 19:VR: Serious Sam VR: The Last Hope (DirectX 11)
Page 20:Ethereum Mining
Page 21:Power Consumption: Testing Eight Different Settings
Page 22:Overclocking, Underclocking, Efficiency & Temperature
Page 23:Fan Speed & Noise
Flagships always attract the most attention. They’re big, bad, and expensive, and enthusiasts love fawning over high-end hardware. But in the hours leading up to AMD’s Radeon RX Vega 64 launch, the company seemed prescient of its top model’s fate. Radeon RX Vega 56 landed as we were wrapping up a story that’d be published in English, French, German, and Italian with a note: “…we ask that you consider prioritizing your coverage of Radeon RX Vega 56.”
The wheels were already in motion and we couldn’t add the derivative board in time for AMD’s embargo. So, we planned a review to focus solely on Vega 56 with even more data. And we’re glad we did. Not only did we have a chance to expand our testing, but we also saw Radeon RX Vega 64 launch, sell out in minutes, and then slowly trickle back into stock at substantially higher prices.
Of course, it’s not uncommon to see new hardware sell out quickly and then start commanding a premium. It happens all of the time, particularly in the high-end space. The competition has a 15-month head start and plenty of product in the channel, though. There’s no room for an air-cooled Radeon RX Vega 64 beyond $500—it simply doesn’t get recommended over GeForce GTX 1080. AMD needs its flagship right where it launched…or lower.
Lower is the realm of Radeon RX Vega 56, which AMD tells us will sell for $400. But if you think today’s issues with Vega 64 availability are going to get better come Vega 56, then you’re sorely mistaken. AMD wants to sell as many of its 12.5-billion-transistor Vega 10 GPUs on $500 (or higher) cards. Unless it’s having a serious yield issue, it’s almost inconceivable that we’d see more Vega 56 cards on launch day.
Will Radeon RX Vega 56 be worth waiting for then, once it’s readily in stock at AMD’s recommended price? Now that’s a question we can sink our teeth into.
Meet Radeon RX Vega 56
Radeon RX Vega 56 utilizes the same Vega 10 processor found in Vega 64. It’s a 486 mm² behemoth sporting 12.5 billion transistors manufactured on GlobalFoundries’ 14LPP platform. You’ll still find four Shader Engines under the hood, each with its own geometry processor and draw stream binning rasterizer.
But rather than 64 active Compute Units across those Shader Engines, AMD turns off two CUs per Shader Engine, leaving 56 enabled across the GPU. Given 64 Stream processors and four texture units per CU, you get 3584 Stream processors and 224 texture units--~88% of Vega’s NCU resources. This configuration takes another hit to SP and texturing throughput in the form of lower base and typical boost clock rates. Radeon RX Vega 56's base is 1156 MHz compared to Vega 64's 1274 MHz, while Vega 56's boost frequency is rated at 1471 MHz versus Vega 64's 1546 MHz. Using AMD’s peak compute performance figures, that knocks theoretical SP performance down from 13.7 TFLOPS to 10.5 TFLOPS.
Each of Vega 10's Shader Engines sports four render back-ends capable of 16 pixels per clock cycle, yielding 64 ROPs. These render back-ends become clients of the L2, as we already know. That L2 is now 4MB in size, whereas Fiji included 2MB of L2 capacity (already a doubling of Hawaii’s 1MB L2). Ideally, this means the GPU goes out to HBM2 less often, reducing Vega 10’s reliance on external bandwidth. Since Vega 10’s clock rates on the 56-CU card can get up to ~40% higher than Fiji’s, while memory bandwidth actually drops by 102 GB/s, a larger cache should do even more to help prevent bottlenecks here than on the flagship.
Adoption of HBM2 allows AMD to halve the number of memory stacks on its interposer compared to Fiji, cutting an aggregate 4096-bit bus to 2048 bits. And yet, rather than the 4GB ceiling that dogged Radeon R9 Fury X, RX Vega 56 comfortably offers 8GB using 4-hi stacks, similar to the Vega 64. A 1.6 Gb/s data rate facilitates a 410 GB/s bandwidth figure, exceeding what either the GeForce GTX 1070 or 1080 have available to them using GDDR5 or GDDR5X, respectively. Still, it's a little surprising that AMD carves out ~15% of its throughput budget, given the emphasis on memory all the way back to Hawaii (512-bit aggregate bus) and Fiji (HBM enabling 512 GB/s). We have to imagine that a 3584-shader configuration at up to almost 50%-higher clocks than Radeon R9 Fury won't scale as well as it could with a beefier memory subsystem.
|Model||Cooling Type||BIOS Mode||Power Profile|
|RX Vega 56||Power Save||Balanced||Turbo|
Like Vega 64, Radeon RX Vega 56 offers two on-board BIOSes, each with three corresponding driver-based power profiles. The primary firmware in its default Balanced mode imposes a GPU power limit of 165W. Turbo loosens the reigns to 190W, while Power Save pulls Vega 10 back to 150W. The second BIOS is eco-friendlier, defining 135W, 150W, and 173W limits for the three power profiles. Of course, board power is higher, and AMD defines just one specification for this: 210W. That’s 71% of Radeon RX Vega 64’s board power, reflecting the combined impact of fewer active resources and lower GPU/memory frequencies.
Look, Feel & Connectors
AMD’s RX Vega 56 weighs in at 1064g, which makes it 14g heavier than the Frontier Edition. Its length is 26.8cm (from bracket to end of cover), its height is 10.5cm (from top of motherboard slot to top of cover), and its depth is 3.8cm. This makes it a true dual-slot graphics card, even though the backplate does add another 0.4cm to the back.
Both the cover and the backplate are made of black anodized aluminum, giving the card a cool and high-quality feel. The surface texture is achieved using simple cold forming that preceded the aluminum’s anodization. All of the screws are painted matte black. The red Radeon logo on the front is printed, and provides the only splash of color.
The top of the card is dominated by two eight-pin PCIe power connectors and the red Radeon logo, which lights up. There’s also a two-position switch that allows access to the aforementioned secondary BIOS optimized for lower power consumption and its corresponding driver-based power profiles. These make the card quieter, cooler, and, of course, a bit slower.
The end of the card is closed and includes mounting holes that are a common sight on workstation graphics cards. The powder-coated matte black slot bracket is home to three DisplayPort connectors and one HDMI 2.0 output. There is no DVI interface, which was a smart choice since it allows for much better airflow. The slot bracket doubles as the exhaust vent, after all.
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MORE: All Graphics Content
- Disassembly, Cooler & Interposer
- Board Layout & Components
- How We Tested AMD's Vega RX 56 8GB
- Ashes of the Singularity: Escalation (DirectX 12)
- Battlefield 1 (DirectX 12)
- Doom (Vulkan)
- Hitman (DirectX 12)
- Metro: Last Light Redux (DirectX 11)
- Rise of the Tomb Raider (DirectX 12)
- Tom Clancy’s Ghost Recon Wildlands (DirectX 11)
- Tom Clancy’s The Division (DirectX 12)
- Warhammer 40,000: Dawn of War III (DirectX 11)
- The Witcher 3 (DirectX 11)
- VR: Arizona Sunshine (DirectX 11)
- VR: Chronos (DirectX 11)
- VR: DiRT Rally (DirectX 11)
- VR: Robo Recall (DirectX 11)
- VR: Serious Sam VR: The Last Hope (DirectX 11)
- Ethereum Mining
- Power Consumption: Testing Eight Different Settings
- Overclocking, Underclocking, Efficiency & Temperature
- Fan Speed & Noise