Full Review NVIDIA's new GeForce256 'GPU'
Before We Look At The Benchmarks
... we should summarize our expectations. GeForce comes with great 3D-enhancements, but those nice features won't be found in any of the current games. In this regard we will again have to wait for the right software to show up, as so often. The high fill rate of GeForce should enhance frame rate in current games though, although the SDR-RAM equipped cards could get a bit touchy at high resolutions, due to the rather limited memory bandwidth of less than a TNT2-Ultra's. What should we expect from the T&L-engine? Well, if all the hype we've heard is true, we should see great frame rates with almost any CPU, even in today's games. I wonder if this will be the case ...
The Benchmark Setup
Hardware Information | Header Cell - Column 1 |
---|---|
CPU | PIII 550 |
Motherboard (BIOS rev.) | ABIT BX6 2.0 (BIOS date 7/13/99) |
Memory | 128 MB Viking PC100 CAS2 |
Network | Netgear FA310TX |
Driver Information | Row 4 - Cell 1 |
NVIDIA GeForce 256 | 4.12.01.0347 |
ATI Rage Fury Pro | 4.11.6713 |
NVIDIA TNT2 Series | 4.11.01.0208 |
Voodoo3 Series | 4.11.01.2103.03.0204 |
Matrox G400 Series | 4.11.01.1151 |
Environment Settings | Row 10 - Cell 1 |
OS Version | Windows 98 SE 4.10.2222 A |
DirectX Version | 7.0 |
Quake 3 Arena | v1.08command line = +set cd_nocd 1 +set s_initsound 0 |
Shogo | v2.14Advanced Settings = disable sound, disable music, disable movies, disable joysticks,enable optimized surfaces, enable triple buffering, enable single-pass multi-texturingHigh Detail Settings = enabledFortress Demo |
Expendable | Demo VersionSetup = use Triple BufferingAudio = disable sound |
Descent III | Retail versionSettings = -nosound -nomusic -nonetwork -timetest |
Stay On the Cutting Edge: Get the Tom's Hardware Newsletter
Get Tom's Hardware's best news and in-depth reviews, straight to your inbox.
Current page: Before We Look At The Benchmarks
Prev Page Cube Environment Mapping Next Page The Benchmark Results - Descent III 640x480