Full Review NVIDIA's new GeForce256 'GPU'

Cube Environment Mapping

This is a real nice feature, and it should improve game experience by a good amount. Cube environment mapping is a technique developed by SGI a while ago and NVIDIA will be the first to bring it to home desktops. The idea is pretty simple. From an object with a reflective surface (and not from the room center, as I read somewhere else) you render six environment maps in each room direction (front, back, up, down, left, right) and use those to display the reflections on this object. It can either be used to reflect in detail or blurred, but it can also be used for more accurate (per-pixel) specular lighting. The viewer/camera can move around the reflecting object without you noticing distortions or other artifacts in the reflection, something that's not possible with sphere environment mapping. Cube environment mapping is fully implemented into DirectX 7 and will certainly be found in 3D-games very soon.