Environment: Environment Detail
There are five options for Environment Detail. According to the tooltip, this setting "controls how far you can see objects. Decrease to improve performance."
Don't confuse this for the previous setting called View Distance, which controls how far ahead you can see, period.
Set to low, you can still see quite a ways in front of your toon. However, there's a lot of detail missing that you get with the Fair setting below, including the waterfalls directly ahead and trees off to the left.
Turned up to Good, even more detail comes into focus. Trees that were previously missing now obscure the structure to the left. There are some floating elements of the environment that appear on that side of the screen, too.
More of the left side of the screen is visible here, but there's frankly little improvement in this particular screen shot from turning on High Environment Detail.
Trees that were previously too far away to see are now visible at the Ultra level. Depending on whether or not you play competitively, being able to see far away (and see the objects that far away) may be more important than some of the detail-oriented settings. I put Environment Detail pretty high on my priority list of settings to maximize when possible.
i7 Qudcore with Ht- 85
Any Quadcore chips with no HT - 15
i5 Quadcore which does not have HT as far as I know - 15
i5 Dualcore with HT- 5
Dualcore with HT- 5
Dualcore without HT - 5
AMD tricore - 7
There used to be a blue post explaining the settings and how to calculate it for different cores. But the old forums got wiped.
1. Chris is a closet WoW-player
2. Really bored
With that said, i really do hope to see more of these articles, albeit with a more demanding title on the bench, even if it's from a "lesser" developer/publisher combo.
PS: I do hope ppl appreciate my sense of humor :P
And why only Corei CPUs? Where are all the Core2s? 75% of Intel users still use Core2s and 775s!
It's a little easier to talk about WoW since I've been playing it for way too long, but I definitely want to see us doing more comprehensive coverage of demanding titles on launch day. It's all a matter of trying to convince the software guys to give a hardware site early access to the game. That's the hard part :)