Stalker 2 PC performance testing and settings analysis — another demanding game that uses frame generation and upscaling as a crutch

Stalker 2 screenshots
(Image credit: GSC Game World)

Stalker 2 returns to the zone after a long absence

Stalker 2: Heart of Chornobyl finally marks a return to the zone after a 15 year absence. It leverages Epic's Unreal Engine 5 for some impressive visuals, and it also punishes lesser PCs. We've been running benchmarks and this is a game that needs both GPU and CPU horsepower — and don't neglect the VRAM if you're planning to run with maxed out settings. Our testing will look at many of the latest Nvidia, AMD, and Intel GPUs that are among the best graphics cards, and we'll provide a few CPU benchmarks as well. Let us know in the comments what other hardware you'd like to see tested, and we'll try to make it happen.

A lot has changed since Call of Prypiat, Clear Sky, and the original Shadow of Chornobyl came out in the late 00s (note that the spelling was officially updated after the Russian invasion of Ukraine). A state-of-the-art PC back in 2009, when Prypiat launched, consisted of a Core i7-965 or 975 Extreme Edition, or an overclocked i7-920 that was just as fast. The top graphics cards of the era were Nvidia's GeForce GTX 285 AMD's newly launched Radeon HD 5870. Windows 7 was also brand-spanking-new, having launched in October 2009, which means DirectX 11 had also just gone live. Call of Prypiat was one of the first (or perhaps the first) games to use DirectX 11, though it was also compatible with DX9 and DX10 GPUs.

Now, Windows 7 has officially been retired, along with the Windows 8 sequel, and Windows 10 is on its last legs. GPUs that were top of the line models 15 years ago often can't even run modern games. Stalker 2 as an example (and yes, we're going to skip the caps and periods rather than writing "S.T.A.L.K.E.R. 2" every time, since it's not even an acronym) requires at least a GTX 1060 6GB or RX 580 8GB graphics card — those arrived in 2016 and 2017, respectively. It also requires a Core i7-7700K or Ryzen 5 1600X or better, 16GB of RAM, and 160GB of disk space. That's for a target of 1080p with the low preset and 30 fps.

The recommended hardware — and based on our testing, you don't want to come up short — lists a Core i7-11700 or Ryzen 7 5800X, GeForce RTX 3070 Ti / 4070 or Radeon RX 6800 XT, and 32GB of RAM. That's for the high preset and 60 fps at 1440p. Also, an SSD is "required" — though I suspect the game can still load (slowly) from a hard drive. And those framerate targets? That's with TSR, DLSS, FSR, or XeSS upscaling and related technologies, including framegen.

Steep requirements might be an understatement, and once again we can only shake our heads sadly at the default enablement of upscaling and frame generation. We prefer to have those as ways to boost performance to higher levels and smooth out framerates, not as baseline requirements. To that end, we'll be testing at native resolution, as well as with upscaling only, and finally with upscaling and frame generation. So let's see how Stalker 2 runs on current PC hardware.

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Jarred Walton
Senior Editor

Jarred Walton is a senior editor at Tom's Hardware focusing on everything GPU. He has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.

  • Gururu
    Interesting to see the 4090 brought to its knees and AMD crush with upscaling and frame gen.
    Reply
  • 80251
    It'll be interesting to see if the AMD 7900XTX retains its lead over the 4090 when using more powerful, late model CPUs.
    I've wanted this game for a while, but now I might end up waiting for it because it'll bring my 9700k to its knees.
    Reply
  • FunSurfer
    "4090 still only pulls 346W, so something is keeping it from reaching higher levels of performance"
    From PC Gamer site article: "However, unlike most UE5 games that boast GPU-hogging rays, Stalker 2 uses the software mode for Lumen. Your graphics card will still be doing the bulk of the ray tracing but it's done through asynchronous compute shaders and not via any ray tracing hardware inside the GPU."
    Reply
  • NinoPino
    Sorry, but it is time to retire the 13900 as the CPU of choice.
    We are at the end of 2024, and the new architectures of both Intel and AMD, have been launched for a while now.
    Cmon, throw the ancient 13900 in the warehouse and jump the river.
    Reply
  • coolitic
    UE5 is in many ways a downgrade from UE4, largely because the rush to have artists just drop things in, at the cost of the typical optimization pipeline, ended up hurting almost everyone.

    Nanite and virtual shadow-maps in particular are performance atrocities in most cases.
    Reply
  • 80251
    Is it true Stalker 2 is doing all software raytracing? So all the hardware raytracing cores of the AMD and Nvidia vid-cards aren't doing anything while this game is running? If this is true it's no wonder the CPUs are being overwhelmed.
    Reply
  • JarredWaltonGPU
    NinoPino said:
    Sorry, but it is time to retire the 13900 as the CPU of choice.
    We are at the end of 2024, and the new architectures of both Intel and AMD, have been launched for a while now.
    Cmon, throw the ancient 13900 in the warehouse and jump the river.
    I do have the 9800X3D, just need to get the system all set up and ready to roll. Which takes time. But don't forget: 14900K is 5% faster than the 285K, which means the 13900K is basically as fast as Arrow Lake's halo chip (for now, maybe that will change with firmware updates).

    MSFS 2020 was also super friendly to X3D, and I see no reason for that to have changed. But also, I looked at CPU vs GPU scaling. With an RTX 4080, at 1080p ultra, the 7800X3D was significantly (22%) faster than the 13900K. At 1440p ultra, the gap was still 21%. And at 4K ultra, the 13900K actually took a 3% lead.

    All indications are that MSFS 2024 is more demanding than 2020, which makes sense. But is it more demanding of the CPU, the GPU, or both? Probably the last, but I need to do the testing to figure that out, and that takes a lot of time. But for a lot of other games? The delta is far smaller between the 7800X3D and the 13900K. Pretty sure Stalker 2 would be in that category, especially at 1440p and 4K.
    Reply
  • JarredWaltonGPU
    80251 said:
    Is it true Stalker 2 is doing all software raytracing? So all the hardware raytracing cores of the AMD and Nvidia vid-cards aren't doing anything while this game is running? If this is true it's no wonder the CPUs are being overwhelmed.
    Yes, but...

    First, calling Lumen "software raytracing" is a gross exaggeration. It's still using rasterization techniques that run on the shader cores. They're maybe more advanced than some other algorithms, but it's very obvious that the game still uses screen space reflections as one example.

    Second, UE5's hardware ray tracing has been a massive and complete bust in most games that use it. Black Myth Wukong is so far the "best" implementation I think, and even that had it's own issues (like being full RT and running horribly and requiring upscaling and framegen). But every other UE5 game, with or without hardware RT support, has been pretty problematic in my experience. Star Wars Jedi Survivor as an example had horrible RT performance, it was super choppy and stuttery even on a 4090.

    Third, doing shader-based faux ray tracing isn't going to be inherently more CPU taxing than other methods of rasterization. It's all down to the algorithm. Unreal Engine has traditionally (and still is!) been far more taxing on CPUs than other engines that offer similar quality. It is not highly optimized, basically. It's designed for ease of development, not performance.
    Reply
  • JarredWaltonGPU
    FunSurfer said:
    "4090 still only pulls 346W, so something is keeping it from reaching higher levels of performance"
    From PC Gamer site article: "However, unlike most UE5 games that boast GPU-hogging rays, Stalker 2 uses the software mode for Lumen. Your graphics card will still be doing the bulk of the ray tracing but it's done through asynchronous compute shaders and not via any ray tracing hardware inside the GPU."
    I have power data for the 4090 under a lot of other games, including non-RT games. If it's working hard, whether doing ray tracing or rasterization, it uses 400W or more. RT will increase the workload without needing a faster CPU, but you can absolutely hit high power draw in rasterization games. Borderlands 3 and A Plague Tale: Requiem both break 450W at 4K with the 4090, and over 430W at 1440p.

    That Stalker 2 only pushes the 4090 to <350W at 4K means it's CPU heavy, which is why the 4090 can "coast." We'll have to see what the 9800X3D manages, though... :)
    Reply
  • Alvar "Miles" Udell
    So no GPU is capable of 90fps even when rendering at 67% without using fake frames to inflate the frame count...Good to know I can strike this off my list of games to buy for at least the next 5 years.
    Reply