Screen Uniformity: Color
Our sample shows a slight red shift at the left edge of the screen. It was just enough to be visible to the naked eye in an 80-percent field pattern. Other samples may be better or worse than this.
By Christian Eberle published
Our sample shows a slight red shift at the left edge of the screen. It was just enough to be visible to the naked eye in an 80-percent field pattern. Other samples may be better or worse than this.
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Prev Page Screen Uniformity: Luminance Next Page Pixel Response And Input LagChristian Eberle is a Contributing Editor for Tom's Hardware US. He's a veteran reviewer of A/V equipment, specializing in monitors.
16328127 said:Sorry if i missed it but what version display port is it?
Why do they keep pushing 4K for gaming. True gamers have always regarded fps as king and 4K is one-quarter the frame rate of 1080. Gamers don't need expensive 4K monitors driven by expensive cards at ever-lower frame rates (via G-sync). This is chasing the proverbial tail and counterproductive. Regular 1080p, v-synced at a constant 144 fps would be better than all that stuff.
16328109 said:But ofcourse, it does well on uniformity and response time. Makes me wonder why XB280HK doesn't have ULMB if it's supposed to be a bundled feature with G-Sync. That should've helped in 60Hz panels more, rather than 144Hz ones.
16329841 said:4K is cool but GPUs cant handle it well enough yet. I'd rather have 1080p at high fps and gain an extra 1-2 frames of lag, but to each their own.