Test Methodology And Configuration
We ran two parallel testing platforms - one was an Athlon 1200 system and the other was a Pentium 4 platform clocked at 1500 MHz. Note: these benchmarks are not intended as a comparison between two competing CPUs.
The benchmarks focus on the graphics cards. We have published results obtained with the Athlon and the Pentium 4 for every category.
We pretty much limited our resolution settings to 1024x768 and the real bandwidth-chomper 1600x1200. The only time 1600x1200 wasn't possible was during the 3DMark tests. In their stead, we've listed results obtained with 1280x1024.
In this test we used factory-supplied drivers, i.e. the manufacturers' drivers and not the NVIDIA reference driver. Anyone wanting to use the NVIDIA driver will probably lose the manufacturer's add-on tabs.
|CPU AMD platform||AMD Athlon 1200 MHz/133 MHz FSB (DDR)|
|CPU Intel platform||Intel Pentium 4 1500 MHz/400 MHz FSB (quad-pumped)|
|SDRAM||2x 128 MB DDR SDRAM|
|Hard disk||12 GB, ST313021A, DMA 66, (Seagate)5400 U/min, 512 kB Cache|
|GeForce3 Graphics cards|
|GeForce2 GTS||v12.00 Ref.|
|GeForce2 PRO||v12.00 Ref.|
|GeForce2 ULTRA||v12.00 Ref.|
|ASUS AGP - V8200||ASUS v12.10 Beta|
|Visiontek GF3||v12.00 Ref.|
|ELSA GLADIAC 920||ELSA v12.40 Beta|
|Hercules 3DP 3||v12.00 Ref. (Vendor driver n/a)|
|Gainward CARDEXp.||Gainward Driver Release v12.00|
|Leadtek WinFast GF3||Leadtek Driver Release v12.00|
|MSI StarForce 822||MSI Drivers Release v12.00|
|Driver and Software|
|IDE/AGP driver||VIA 4 in 1 V4.29 Final|
|Operating Systems||Windows 98 SE, Version 4.10.2222 A|
|Benchmarks and Settings|
|Quake III Arena||Retail Version 1.16command line = +set cd_nocd 1 +set s_initsound 0Graphics detail set to 'Normal'Benchmark using 'Q3DEMO1'|
|Evolva||DirectX 7, T&L|
|MDK2||OpenGL, HW Lighting|
|Aquamark||v2.1 DirectX 8, T&L, Pixel & Vertex ShaderGeForce3 Settings: Pixel Shader = YESGeForce2 Settings: Pixel Shader = NO|
|Quake 3||v1.17 OpenGL, HW TransformationNorm Setting: Quake 3 Standard NormalHQ+T Setting: Quake 3 High Quality & Max. Texture Resolution|
|DroneZ||OpenGL, Pixel & Vertex ShaderGeForce3 Settings: GeForce3 BumpGeForce2 Settings: GeForce2 Bump (n/a)|
|MBTR||v1.09 DirectX 7, No T&LSettings: TNT/GeForce, Ansiotropic|
|3D Mark 2000||v1.1 DirectX 7 T&LSettings: T&L, Athlon 3D Now|
|3D Mark 2001||DirectX 8 T&L, Pixel & Vertex ShaderGeForce3 Settings: Pure HW T&L, Athlon 3DNowGeForce2 Settings: T&L, Athlon 3DNow|