ViewSonic Elite XG320U 32-inch 4K Gaming Monitor Review: Dripping With Color And Performance

The ViewSonic Elite XG320U is a 32-inch Ultra HD gaming monitor with 144 Hz, 150 Hz overclock, Adaptive-Sync, HDR and a huge color gamut.

ViewSonic Elite XG320U
Editor's Choice
(Image credit: © ViewSonic)

Tom's Hardware Verdict

Though its 150 Hz overclock feature doesn’t add any perceivable improvement, the ViewSonic XG320U is an excellent Ultra HD gaming monitor. Its gaming performance is excellent, and it has one of the largest color gamuts I’ve ever measured. And it delivers superb HDR. It’s a great addition to the premium category.

Pros

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    + Extremely large color gamut

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    + Accurate without calibration

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    + Sharp image

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    + Superb HDR

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    + Solid gaming performance

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    + Good build quality

Cons

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    No control of color gamut size

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    Overclock cancels out Adaptive-Sync

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The best 4K gaming monitors remain at the premium end of the pricing scale but over the past year, they have come down a bit in cost. However, they haven’t added many features, and the main sticking point is their 144 Hz max refresh rate. Granted, it takes a lot of processing power to push the fps count of 8.3 million pixels beyond that figure, but with QHD screens topping 240 Hz, it’s high time for some movement in the upward direction.

The ViewSonic Elite XG320U is a 32-inch IPS panel with Adaptive-Sync, extended color (very extended) and HDR. It runs natively at 144 Hz like the rest but is also the first Ultra HD monitor we’ve seen with an overclock feature, and it adds — wait for it — 6 Hz. Yes, you can overclock it to 150 Hz. Is that enough to make a difference? That’s what we’re here to discover.

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Christian Eberle
Contributing Editor

Christian Eberle is a Contributing Editor for Tom's Hardware US. He's a veteran reviewer of A/V equipment, specializing in monitors. Christian began his obsession with tech when he built his first PC in 1991, a 286 running DOS 3.0 at a blazing 12MHz. In 2006, he undertook training from the Imaging Science Foundation in video calibration and testing and thus started a passion for precise imaging that persists to this day. He is also a professional musician with a degree from the New England Conservatory as a classical bassoonist which he used to good effect as a performer with the West Point Army Band from 1987 to 2013. He enjoys watching movies and listening to high-end audio in his custom-built home theater and can be seen riding trails near his home on a race-ready ICE VTX recumbent trike. Christian enjoys the endless summer in Florida where he lives with his wife and Chihuahua and plays with orchestras around the state.

  • Nima K.
    Hello, thanks for the great review! Especially for your recommendation for calibration… I wondered all the time why the white was a bit reddish, pink (only very slightly). But turning red to 99 makes it perfect. But I have a little Problem and I’m not sure what to do. I have a MacBook connected to the monitor (60Hz) and a Xbox Series X (120Hz). So, for work and all other things apart from gaming, is the response time setting „Standard“ the best? And for gaming 120Hz is „Faster“ better? Should I copy all the picture settings to „Custom 2“ and then set the response time there to „Faster“ and switch the picture mode with the left button every time I change the input? And does it make any difference with the picture quality when I have RGB color space or YCbCr? Because on my Xbox it’s YCbCr and on Mac Full RGB.
    And what is „Console Speed“? Is there less input lag when this picture mode is selected or how does is compare to Custom 1? Because you can’t modify or see what it makes. The best would be if response time „faster“ isn’t bad compared to „standard“, or the other way around, so I could leave the picture mode and everything the same, because it‘s really annoying to change the picture mode every time I switch the input. I don’t get why every input hasn’t it’s own setting.
    Reply
  • kyzarvs
    £1400 On Amazon (roughly $1800), I'll pass.
    Reply
  • blacknemesist
    Games are too bland as they come and using shaders and mods to fix them @4k is going to tank the FPS. My 3090 on my PG279Q can handle 4k at high fps using (DL)DSR but is normally not worth it unless the game has a crisp image and only needs removing DOF and LOD and some fixes to color balance and contrast. Also, the idea of running anything in 4k@60fps+ is very restrictive as some games are so poorly optimized that you will need to DLSS on a 32'' screen and it will be impossible not to notice the drop in quality.

    So, in this 4k case it is actually a battle of performance VS visuals for PC.(I won't even consider consoles because is too pricy and for TV you don't need the 150hz).
    Reply