Testing Alan Wake 2: Full Path Tracing and Ray Reconstruction Will Punish Your GPU

Alan Wake 2 promotional screenshots
(Image credit: Remedy Entertainment)

Alan Wake 2 Overview

Last month, Nvidia launched DLSS 3.5 Ray Reconstruction with Cyberpunk 2077 Phantom Liberty (and the 2.0 update). Today, Alan Wake 2 arrives as the first full game to ship with so-called "path tracing" — full ray tracing for all the lighting, reflections, and more. It also includes DLSS 3.5 support, and the system requirements and base settings are high enough to raise a few red flags.

Alan Wake 2 requires DirectX 12 mesh shaders, sort of — the first game to do so. It potentially makes for a hard cutoff in terms of the minimum GPU necessary to run the game at all. Nvidia has had mesh shader support since the Turing architecture (RTX 20-series and GTX 16-series), while AMD only added that with RDNA 2 and later (RX 6000-series). Intel Arc GPUs also support the feature. What that means is you'll need, at a minimum, an Nvidia RTX GPU or and AMD RX 6000-series GPU, or Intel Arc. Officially, anyway, but we were able to run the game on an RX 5700 XT after skipping past the "no mesh shader" warning.

As you might expect given the above features and requirements, Alan Wake 2 represents a graphical tour de force that will punish even the burliest of GPUs. Upscaling is recommended at all settings, for example, though you can also opt for DLAA or FSR2 Native if you want — there's no way to turn off DLSS or FSR2 otherwise. But let's go ahead and jump to our initial benchmarks before we dig into the various settings and image fidelity.

10/31/2023 Update: Added RTX 3080 results per reader request.

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Jarred Walton
Senior Editor

Jarred Walton is a senior editor at Tom's Hardware focusing on everything GPU. He has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.

  • JTWrenn
    Talking about the 3080 as being the bottom for some features then not testing it and instead opting for a 2080 ti is just infuriating. It makes no sense at all especially on a game that is so feature specific. Tomshardware has skipped the 3080 in several tests recently and I just don't get it.
    Reply
  • Amdlova
    JTWrenn said:
    Talking about the 3080 as being the bottom for some features then not testing it and instead opting for a 2080 ti is just infuriating. It makes no sense at all especially on a game that is so feature specific. Tomshardware has skipped the 3080 in several tests recently and I just don't get it.
    @JarredWaltonGPU uses the gpu he have... and the 2080ti is good for old hardware compatibility.
    Reply
  • emike09
    It is quite demanding, for sure. Playing on an overclocked 4090 on liquid with an i9-10920X @ 5Ghz. It's very much GPU bound. FG on, DLSS at quality, max settings, max RT/Pathtracing, and I'm getting about the same results as the benchmark above. However, even though I've gotten used to 120fps gaming on the 4090, I honestly don't mind averaging around 60fps for a game like this. It's slow paced and film-like enough that there's no need to go above 60fps. Even when it dips down to 50fps, I don't mind. It 'kinda' gives it that 24p film experience without having that weird soap-opera feel. VRR, Freesync, or G-Sync are also super handy for a tear-free clean experience.

    The game is gorgeous. Watching the shadows of the moon play on the environment from a window blowing in the wind behind me is unworldly. The immersion is amazing. The world lighting is constantly changing as trees sway, a car drives by, something moves through a light, casting shadows, or watching a room slowly fill with light as a character approaches with their flashlight. The GI, reflections, shadows, and lighting are spot on.

    They also have properly implemented HGiG. If you have and HDR10+ or Dolby Vision TV/Monitor, especially OLED with HGiG support, you can finally experience gaming the way HDR10+ was meant to be. Dynamically adjusting tone mapping, brightness, contrast, gamma, etc looks so good. No color banding in gradients. Shadows are dark and moody. Bright lights blind you at first. I love that.

    I'm about 10 hours in and haven't experienced any bugs of any kind. No shader compilation issues. It just works on day one. This is a rare thing these days.

    Now if only Epic Game Store would allow us to disable achievement notifications!!! I'm sitting here scared out of my mind, loving everything about it, then "DING DING DING!!!!! YOU HAS ACHIEVEMENT!!!!". Immersion ruined. Thanks Epic. I hate you for having a terrible launcher and not releasing a game on Steam, where it belongs.
    Reply
  • nitrium
    I guess I'll be targeting 30 fps on my RTX 2060 6GB. For this type of "cinematic" game that will hopefully be okay. Paying twice as much as my 4 year old GPU cost to get twice the performance is simply a non-starter (i.e. I would have to get an RTX 4070 to get that and it costs twice as much as my RTX 2060 did). I mean if SLI was still a thing I could have gotten twice the performance for twice the money 4 years ago (by buying two RTX 2060's).
    Reply
  • emike09
    nitrium said:
    I mean if SLI was still a thing I could have gotten twice the performance for twice the money 4 years ago (by buying two RTX 2060's).
    Well, far from true. SLI usually gave around 20-60% increased performance, but the tearing and micro-stutters were absolutely terrible. I ran SLI on a couple different generations (GTX 480 and 680), and even though it was faster, the problems SLI had were very annoying. And the game had to support it as well, which many didn't. DX12 Multi-GPU was supposed to be an alternative to SLI that was more forgiving of mixing different card types, didn't require a bridge, but it never took off and kinda died right after it was released back in 2015/2016. It also required support from the game dev. If ever a true multi-gpu alternative was released, I'd pop in another 4090! You know Nvidia wants me to buy another one.
    Reply
  • JarredWaltonGPU
    JTWrenn said:
    Talking about the 3080 as being the bottom for some features then not testing it and instead opting for a 2080 ti is just infuriating. It makes no sense at all especially on a game that is so feature specific. Tomshardware has skipped the 3080 in several tests recently and I just don't get it.
    You can’t test everything, every time. Look at the 3090 and 4070, extrapolate from there. 3080 usually delivers about the same performance as the 4070. The 2080 Ti was because I wanted to see how the first generation RTX architecture held up.
    Reply
  • HyperMatrix
    I’m going to call this game out for lack of optimization. In one of the first forest scenes after you perform a ritual, where you see the trees lit with red lights, FPS drops to the 40s even on an RTX 4090 with DLSS Quality and Frame Gen on. I don’t think it’s acceptable as there’s not enough going on to justify 43fps or whatever the lowest I got was in that scene. Considering it’s with DLSS Quality and Frame Generation on an overlocked 4090 rocking over 3000MHz with unlocked power limit.

    I had to resort to playing the game with a controller on the couch to cover up the low fps issues that become much more noticeable with a mouse. I wasn’t willing to drop settings and lower the visuals. :P Because the game does look great. But in some areas the visuals just don’t justify the cost.
    Reply
  • JTWrenn
    JarredWaltonGPU said:
    You can’t test everything, every time. Look at the 3090 and 4070, extrapolate from there. 3080 usually delivers about the same performance as the 4070. The 2080 Ti was because I wanted to see how the first generation RTX architecture held up.
    Sure but the 3080 is not everything...it was the top end last generation. You mentioned the card, you should test the card. With a game that is so specific about the versions of tech being used, not just the horsepower to do this just seems very odd to me. You tested a whole lot of cards here, not doing the 3080 but doing the 2080 ti and the 4090, and the 3090 seems very strange to me. Get rid of the 4070 and test the 3080 would have fit much better in your scheme considering you didn't test any other 70's.

    Sorry this just seems weird to me (site not you) and you have done it multiple times. To skip over one of the most used cards and then just say meh too much to add that...I just don't get it. Can you test everything? No, but the 3080 is pretty damn main stream...much more so than the 3090 or 4090 at the very least.
    Reply
  • JTWrenn
    Amdlova said:
    @JarredWaltonGPU uses the gpu he have... and the 2080ti is good for old hardware compatibility.
    I get having the 2080ti but not in place of a 3080 and I don't get the 4070...as the only 70 card without a 3080. It's a weird progression that would work better without the 4070 and with the 3080 or without the 2080ti. It muddies the water on how they progress given all the versions of hardware acceleration brought into play here, and just leaves out one of the most popular cards of recent years in favor of a 2 generation old one, or the most recent gen version.

    Hell don't do the 3090 and do the 3080 or don't do the 3060 but do the 3080...there are a lot of things here that seem out of bounds from the comparable systems here. I mean 4090, 4080, 4070, 4060, 3090, 3060? Seems odd to me.
    Reply
  • Thunder64
    JTWrenn said:
    I get having the 2080ti but not in place of a 3080 and I don't get the 4070...as the only 70 card without a 3080. It's a weird progression that would work better without the 4070 and with the 3080 or without the 2080ti. It muddies the water on how they progress given all the versions of hardware acceleration brought into play here, and just leaves out one of the most popular cards of recent years in favor of a 2 generation old one, or the most recent gen version.

    Hell don't do the 3090 and do the 3080 or don't do the 3060 but do the 3080...there are a lot of things here that seem out of bounds from the comparable systems here. I mean 4090, 4080, 4070, 4060, 3090, 3060? Seems odd to me.

    Talk about complaining over nothing. Newer hardware always gets benched more. Also, since when has any 80 series card been one of the "most popular"? There are plenty of other sources you can check out for 3080 numbers.
    Reply