Kaaya Tech’s HoloSuit MoCap System Features Haptic Feedback For Training Simulations By Kevin Carbotte published 1 June 18
ManoMotion Releases SDK 2.0 With Skeletal And Depth Tracking By Kevin Carbotte published 31 May 18 ManoMotion today released version 2.0 of its software development kit for its smartphone hand tracking technology.
Kopin's Golden-i Infinity Is A Wearable Display For Smartphones, Tablets By Kevin Carbotte published 31 May 18 Kopin today introduced the Golden-I Infinity smart screen, a voice and gesture-controlled wearable device that works with Android and Windows 10 devices.
Epson Introduces AR SDK For Moverio Smart Glasses By Kevin Carbotte published 31 May 18 Epson today released a new SDK that enables developers to create 3D augmented reality content for its Moverio Smart Glasses lineup.
uSens' Hand-Tracking Technology Heads To Mobile Devices By Kevin Carbotte published 31 May 18 uSens is bringing its AI-based positional and skeletal tracking technology to the mobile market. The company today announced the uSens AR Hand Tracking SDK for iOS and Android devices.
Tobii Pro VR Analytics Gives Devs Insight About Where You Gaze In VR By Kevin Carbotte published 30 May 18 Tobii today introduced the Tobii Pro VR Analytics platform, which gives developers and product designers insights about what grabs your attention and where you gaze in VR environments.
Oculus Debuts ‘Venues’ For Oculus Go, Gear VR By Kevin Carbotte published 30 May 18 Oculus today launched Oculus Venues, an app for experiencing live events with friends in virtual reality.
Asus’ 20-Card-Capable H370 Mining Master Board Lands Just In Time For A Crypto Slump By Kevin Carbotte published 30 May 18
Qualcomm Releases XR1, a New CPU for AR / VR Headsets By Kevin Carbotte published 30 May 18 Qualcomm today introduced the Snapdragon XR1 Platform, the first SoC dedicated exclusively to for extended reality (XR) industry.
Patriot Joins RGB Memory Bandwagon With Viper RGB Series By Kevin Carbotte published 25 May 18 Patriot revealed a new line of high-performance memory modules with programmable RGB illumination.
Vive Focus System Update 2.0 Includes Phone Integration, 6-DoF Controller Update By Kevin Carbotte published 25 May 18 HTC released the first major software overhaul for the Vive Focus standalone VR headset.
Nvidia's Jetson TX2 Powers GameFace Labs' Standalone VR Headset By Kevin Carbotte published 24 May 18 GameFace Labs is accepting pre-orders for developer kits of an upcoming standalone VR headset that offers Valves Lighthouse tracking and supports Android VR, OpenVR, and GameFace Labs native content.
Arctic Makes A Passive Cooler For AM4 APUs By Kevin Carbotte published 23 May 18 Arctic rolls out a passive heatsink for low-powered AM4 processors like AMD’s new low-powered Ryzen GE processors and Bristol Ridge APU lineup.
Noitom Introduces The Perception Neuron Pro Wireless Mocap Suit By Kevin Carbotte published 22 May 18 Noitom revealed a new version of the Perception Neuron 2.0 motion capture suit.
LG, Google Designed An 18-Megapixel, 120Hz Display For VR Headsets By Kevin Carbotte published 22 May 18 LG and Google's experimental VR HMD display technology blows current displays out of the water.
LIV Cube V2 Is A Portable Mixed Reality Studio For Content Creators, VR Arcades By Kevin Carbotte published 18 May 18 LIV is turning its sights away from corporate sponsored events and towards content creators and VR arcades with a reasonably affordable mixed reality studio package.
EKWB Eyes Asus 1070Ti Lineup, Full-Cover Waterblock Now Available By Kevin Carbotte published 15 May 18
Valve’s SteamVR Input System Lets You Customize Your Game Inputs By Kevin Carbotte published 15 May 18 Valve introduced a new input system for SteamVR that enables you to customize the button layouts for your VR games and makes it easier for developers to support a variety of input devices.
AntVR Launches Its Compact, Wide-FOV MIX AR Headset On Kickstarter By Kevin Carbotte published 15 May 18
Lenovo Mirage Solo Standalone Daydream VR HMD: Fitment Is Its Downfall By Kevin Carbotte published 4 May 18
Oculus's 'Half-Dome' Headset Offers Wide Field Of View, Better Close-Ups By Kevin Carbotte published 2 May 18 Oculus today revealed the 'Half-Dome' VR headset prototype, which features a 140-degree field of view and cameras for hand tracking.