HTC quietly revealed the recommended specifications for the Vive Pro HMD. As you may have guessed, you would a need a powerful, expensive GPU to drive HTC’s pricey new headset.
HTC today announced that the Vive Focus standalone VR headset would hit the global market later this year. Vive Focus developer kits are available today.
Qualcomm today revealed the full specifications of the Snapdragon 845 VRDK reference headset. The company also outlined the developer resources that it provides with the program.
AMD's "Raven Ridge" Ryzen 5 2400G delivers impressive traditional gaming performance, but can it handle Microsoft's Windows Mixed Reality VR platform? The short answer is yes--but with caveats.
As the price of Ethereum continues to drop week over week, the mining difficulty continued to rise. At this pace, mining profits are quickly thinning out.
The HMD-only upgrade kit for the existing Vive platform carries a staggering $799 price tag. Pre-orders are now open, and shipments are expected to begin on April 5.
Survios believes that it solved the biggest problems that developers face when creating melee combat games for VR with its Phantom Melee Technology, which it's going to debut at GDC next week.
Valve released a new update for the SteamVR Beta that enables dynamic resolution scaling to utilize your GPU's resources more efficiently.
Audeze introduced the Mobius 3D audio planar magnetic gaming headphones, which feature spatial tracking and room emulation technologies to immerse you deeper in your gaming experience.
Campfire Union's Flipside Studio takes the difficulty and complexity out of 3D animation and opens the door for homebrew cartoon creation.
CaseLabs SMA8-X Extreme Edition computer chassis can house three of the biggest radiators on the market and it still has room for server-level equipment.
Dave Price, aka Weird Wizard Dave, is a YouTuber who creates VR gaming "lets play" videos. He revealed HoloBox, an application that enables you to create “virtual mixed reality” videos.
VR locomotion is an unsolved problem...but not for lack of trying! VR developers have created lots of methods to prevent motion sickness in VR games. These are the ones we know about.