It’s very tempting to compare Larrabee and Cell. Both use a multitude of single cores (in-order), putting the accent on vector calculation, 256 KB of dedicated memory per core, a ring bus to connect it all, etc. The similarities are numerous at first glance. Yet, the differences are also substantial: The Cell is first and foremost a CPU. Although it’s oriented toward streaming-type applications, it is not intended for rendering calculation, and consequently, there are no texture units.
Another major difference is in the way memory is managed. On the Cell, except for the PPE, which is the only part of the processor that has a global vision of the memory space, all the SPU's memory accesses are limited to 256 KB of local store memory. So, access to main memory must be done explicitly via direct memory access (DMA) operations. Conversely, as we saw earlier, all of Larrabee’s cores have access to the entire memory space, via a cache memory whose management is transparent to the programmer, even if the programmer does have a certain form of control. Intel’s choice greatly simplifies programming and avoids having to include a more generalist core like the PPE. This heterogeneous system is one of the Cell’s handicaps, since it complicates things for the programmer. In addition to explicit management of memory, he or she must also build two executables using two different sets of instructions, which means using two different compilers.
So Larrabee’s cores are much more complete than the Cell’s SPUs, since they support all the x86 instructions. However, their performance is also better in terms vector calculation. That’s because they operate on 512-bit vectors instead of the SPUs’ 128 bits, and while the Cell should have the advantage in clock frequency (Larrabee is expected to clock at 2 to 2.5 GHz, but that’s still very hypothetical), that doesn’t compensate for such a big disadvantage. So does that mean the Cell has nothing going for it? Not really. The Cell, with 234 million transistors (a number that was impressive three years ago but is far from earth shattering today) will be significantly less costly to manufacture than the Larrabee, which will be much larger and very expensive to produce.
Finally, although it hasn’t met with the success some were expecting, the Cell is still built into more than 20 million PlayStation 3s, and lot of programmers who have been working very hard at developing applications for this platform for three years now have undeniable expertise in how to get the most out of it. For the time being, Larrabee only exists on paper, and even once it becomes available, few programmers are likely to have the courage to “write to the metal.” Most will simply use the APIs (OpenGL/Direct3D for 3D and OpenCL/Compute Shader for GPGPU).
However, from a hardware point of view, it’s undeniable that Larrabee is much more interesting. The Cell prefigured several important concepts that are now showing up in Larrabee. But with hindsight, it may have been too ambitious for its time, and IBM had to make serious compromises to make its vision compatible with the technology available then.
very interesting, i know nvidia cant settle for being the second best. As always its good for the consumer.
Yes interesting, but intel already makes like 50% of every gpu i rather not see them take more market share and push nvidia and amd out although i doubt it unless they can make a real performer, which i have no doubt on paper they can but with drivers etc i doubt it.
I wonder if their aim is to compete to appeal to the gamer market to run high end games?
Very interesting, finally some more information about Intel upcoming "GPU".
But as I sad before here if the drivers aren't good, even the best hardware design is for nothing. I hope Intel invests more on to the software side of things and will be nice to have a third player.
cool ill wait for windows 7 for my next build and hope to see some directx 11 and openGL3 support by then.
Maybe there is more than a little commonality with the Atom CPUs: in-order execution, hyper threading, low power/small foot print.
Does the duo-core NV330 have the same sort of ring architecture?
"Simultaneous Multithreading (SMT). This technology has just made a comeback in Intel architectures with the Core i7, and is built into the Larrabee processors."
just thought i'd point out that with the current amd vs intel fight..if intel takes away the x86 licence amd will take its multithreading and ht tech back leaving intel without a cpu and a useless gpu
Driver. If Intel made driver as bad as Intel Extreme than event if Intel can make faster and cheaper GPU it will be useless.
Hope for an Omega Drivers equivalent lol?
Damn, hoped there would be some pictures
. Looks interesting, I didn't read the full article but I hope it is cheaper so some of my friends with reg desktps can join in some Orginal Hardcore PC Gaming XD.
I was quite suprised by the quality of this article and am quite eager to see the follow up.
Well I am looking forward to Larrabee but I'll keep my optimisim under wraps until I start seeing some screenshots of Larabee in action playing real games i.e. not Intel demo's.
I wonder just how compatible larrabee is going to be with older games?
Great article! Keep ones like this coming!
Hope for an Omega Drivers equivalent lol?
That would be FANTASTIC! Maybe the same people who make the Omega drivers could make alternate Larrabee drivers? We all know Intel sucks balls at drivers.
So this is Intel's approach to a GPU... we put lots of simple x86 cores in it , add SMT and vector operations and hope that they would do the job of a GPU. IMHO Larrabee will be a complete failure as GPU but as an x86 CPU that is highly parallel this thing could screw AMD's FireStream and NVIDIA's CUDA (OPENCL too) beacause it's x86 and the programming is pretty popular for this kind of architecture.
Yes interesting, but intel already makes like 50% of every gpu i rather not see them take more market share and push nvidia and amd out although i doubt it unless they can make a real performer, which i have no doubt on paper they can but with drivers etc i doubt it.
Yeah but that 50% includes all the integrated cards that no consumer even realizes they're buying most of the time.. but not in discrete cards. I'd like to see a bit more competition on the discrete side.
"Simultaneous Multithreading (SMT). This technology has just made a comeback in Intel architectures with the Core i7, and is built into the Larrabee processors." just thought i'd point out that with the current amd vs intel fight..if intel takes away the x86 licence amd will take its multithreading and ht tech back leaving intel without a cpu and a useless gpu
Umm, what makes you think that AMD pioneered multi-threading? And Intel doesnt use HyperTransport, so they cant take it away.
Now we know what they're trying to do with it. There's still no indication if it will work or not.
I really don't see the 1st gen. being successful-it's not like AMD and nVidia are goofing around waiting for Intel to join up and show them a real GPU. Although there's no numbers on this that I've seen, I'm thinking Larry's going to have a pretty big die size to fit all those mini-cores so it better perform, because it will cost a decent sum.
I would mention ... "but will it play crysis" but I am not sure how funny that is anymore.