Test Setup
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Single NVIDIA and ATI Graphics Cards | |
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CPU | Intel Dual Core 3.2 GHz |
FSB | 200 MHz |
Motherboard | Intel D975XBX |
Chipset | Intel 975 BX, driver 7.2.2.1006 |
Memory | 2x OCZ 512 MB, DDR2, PC2 8000 Platinum Edition 5-5-5-15, Dual Channel |
Hard Drive | Hitachi2 x 120 GB SATA (8 MB cache) |
DVD | Gigabyte GO-D1600C |
LAN | Intel Pro/1000 |
Audio | Sigmatel |
Power Supply | Silverstone SST-ST56ZF 560 Watt |
NVIDIA SLI Graphics Cards | |
CPU | Intel Dual Core 3,2 GHz |
FSB | 200 MHz |
Motherboard | Gigabyte GA-8N-SLI Royal |
Chipset | nForce4 Intel SLI, driver nForce4 Intel 7.15 SLI |
Memory | 2x DDR2, Kingston KVR667D2N5K2/1G, Dual Channel |
LAN | Marvell |
Audio | Realtek |
AGP Graphics Cards | |
CPU | Intel 3,06 GHz |
FSB | 133 MHz |
Motherboard | Asus P4P800 Deluxe |
Chipset | Intel 865, driver 7.2.2.1006 |
Memory | 2 x 512 MB, DDR 266 MHz, Dual Channel |
Audio | Creative SB Live |
Drivers & Configuration | |
Graphics Drivers | ATI Catalyst 6.3, X1800 GTO Gecube driver 8.223NVIDIA 81.98, AGP 7800 GS EVGA driver 81.98 |
Operating System | Windows XP Pro SP1a |
DirectX | Version 9.0c |
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Test Matrix | |||||
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Application | Benchmark | Anti Aliasing (AA) | Anisotropic Filtering (AF) | Possible Problems and Settings | NVIDIA SLI Settings |
Age of Empires 3 (v1.04) | Fraps 60 sec / Custom recorded THG game, Max Details/Quality | Set through application, Low and High | Set through driver | AA rendered incorrectly when set through driver; AF not available in the game. Shader settings: Pixel Shader 2.0 = High, Pixel Shader 3.0 = Very High (speed not directly comparable) | Single GPU rendering |
Black & White 2 (v1.1) | Fraps 60 sec / Intro Island Flyby, Max Details/Quality | Set through application, Low and High | Set through driver | AA rendered incorrectly if set through driver; AF not available in the game | Multi GPU-Rendering |
Call of Duty 2 (v1.01 Intel) | Custom THG-Timedemo, Max Details/Quality | Set through driver | Set through driver | AF not available in the game | Activate multi GPU rendering and SLI optimizations in the game |
F.E.A.R. (v1.02) | F.E.A.R. Benchmark, Max Details/Quality | Set through driver, deactivate soft shadows in combination with AA | Set through driver | Soft shadows render incorrectly with AA, higher fps for AA without soft shadows | Multi GPU rendering |
Quake 4 (v1.04) | Custom THG Timedemo, Ultra Quality | Set through driver | Set through driver, AF set to zero through Quake 4 with command: image_anisotropy 0 | AF not available in the game menu | Multi GPU rendering |
Serious Sam 2 (v2.066a) | Timedemo Shield Generator28, Max Details/Quality/32-Bit | Set through application, set AA to none on NVIDIA cards with HDR-R | Set through driver | HDR-R + AA not possible on NVIDIA cards, only AF is calculated; ATI's Pixel Shader 2.0 cards don't support HDR rendering | Single GPU rendering |
3DMark06 (v1.0.2) | Default Benchmark | Set through application | Set through application | HDR-R + AA not possible on NVIDIA cards; only AF is calculated | Multi GPU-Rendering |