Fraps 60 sec / Custom recorded THG game, Max Details/Quality
Set through application, Low and High
Set through driver
AA rendered incorrectly when set through driver; AF not available in the game. Shader settings: Pixel Shader 2.0 = High, Pixel Shader 3.0 = Very High (speed not directly comparable)
Single GPU rendering
Black & White 2 (v1.1)
Fraps 60 sec / Intro Island Flyby, Max Details/Quality
Set through application, Low and High
Set through driver
AA rendered incorrectly if set through driver; AF not available in the game
Multi GPU-Rendering
Call of Duty 2 (v1.01 Intel)
Custom THG-Timedemo, Max Details/Quality
Set through driver
Set through driver
AF not available in the game
Activate multi GPU rendering and SLI optimizations in the game
F.E.A.R. (v1.02)
F.E.A.R. Benchmark, Max Details/Quality
Set through driver, deactivate soft shadows in combination with AA
Set through driver
Soft shadows render incorrectly with AA, higher fps for AA without soft shadows
Multi GPU rendering
Quake 4 (v1.04)
Custom THG Timedemo, Ultra Quality
Set through driver
Set through driver, AF set to zero through Quake 4 with command: image_anisotropy 0
AF not available in the game menu
Multi GPU rendering
Serious Sam 2 (v2.066a)
Timedemo Shield Generator28, Max Details/Quality/32-Bit
Set through application, set AA to none on NVIDIA cards with HDR-R
Set through driver
HDR-R + AA not possible on NVIDIA cards, only AF is calculated; ATI's Pixel Shader 2.0 cards don't support HDR rendering
Single GPU rendering
3DMark06 (v1.0.2)
Default Benchmark
Set through application
Set through application
HDR-R + AA not possible on NVIDIA cards; only AF is calculated
Multi GPU-Rendering
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