Page 1:AMD Radeon RX 560 4GB: Polaris 11 Rides Again
Page 2:Asus ROG Strix Radeon RX 560 4GB Gaming OC Edition
Page 3:How We Tested Radeon RX 560
Page 4:Ashes of the Singularity: Escalation (DirectX 12)
Page 5:Battlefield 1 (DirectX 12)
Page 6:Doom (Vulkan)
Page 7:Hitman (DirectX 12)
Page 8:Rise of the Tomb Raider (DirectX 12)
Page 9:The Witcher 3 (DirectX 11)
Page 10:Tom Clancy’s Ghost Recon Wildlands (DirectX 12)
Page 11:Tom Clancy’s The Division (DirectX 12)
Page 12:Warhammer 40,000: Dawn of War III (DirectX 11)
Page 13:World of Warcraft (DirectX 11)
Page 14:Power Consumption
Page 15:Temperatures, Clock Rates & Overclocking
Page 16:Cooling & Noise
AMD’s Radeon RX 500-series refresh was a quick blitz of mostly recycled GPUs and iterative nomenclature. But there were a couple of developments that made the 500-series notably more competitive than the Radeon RX 400s before them.
For instance, we got a first taste of Polaris 12, code-named Lexa, in our Radeon RX 550 2GB Review. That GPU was designed to fill a gap under $100 (£120) where entry-level favorites like Radeon R7 260 and 360 once lived. It, along with Nvidia’s competing GeForce GT 1030, were welcome additions to a long-neglected segment.
Just above the RX 550 in its refreshed product stack, AMD unveiled a Radeon RX 560 that also piqued our interest. Last year, we identified the Radeon RX 460 as a clear step up from previous-gen Bonaire-based cards and Nvidia’s GeForce GTX 750 Ti. Radeon RX 560 takes the same Polaris 11 GPU, enables all of its shading/texturing resources, increases its clock rate, and (theoretically) lowers its price.
If the RX 460 was already a strong option for HD gaming, we couldn’t wait to see how Radeon RX 560 improved upon it.
Meet Radeon RX 560: More Shaders; Higher Clocks
When Radeon RX 460 launched more than a year ago, we hadn’t seen a new mainstream GPU from AMD in years. Until then, everything was repackaged first- and second-generation GCN designs. Naturally, though, the shift to 14nm FinFET inherently meant new processors, even if they shared a lot of architectural attributes with their predecessors. Now the company is massaging its first wave of Polaris GPUs to better situate them against a full portfolio of Pascal-based competition.
Compared to Polaris 10, composed of 5.7 billion transistors on a 232 mm² die, Radeon RX 560’s processor packs three billion transistors into 123 square millimeters of die space. It’s similarly based on AMD’s fourth-gen GCN architecture, but rebalanced for more power-sensitive applications.
A single Graphics Command Processor up front is still responsible for dispatching graphics queues to the Shader Engines. So too are the Asynchronous Compute Engines tasked with handling compute queues. As with Polaris 10, this chip’s command processing logic consists of four ACEs, with two Hardware Scheduler units in place for prioritized queues, temporal/spatial resource management, and offloading CPU kernel mode driver scheduling tasks. While many resources are trimmed moving from Polaris 10 to 11, this is not one of them.
Shader Engines, on the other hand, are halved—Polaris 11 gets two, compared to Polaris 10’s four. But whereas the version of Polaris 11 that went into Radeon RX 460 featured seven active Compute Units per SE, Radeon RX 560 gets a completely uncut GPU sporting 16 total CUs. Given 64 Stream processors and four texture units per CU, the math for Radeon RX 560 adds up to 1024 shaders and 64 texture units across the GPU—a ~14% increase.
|AMD Radeon RX 560||Asus ROG Strix RX 560 O4GB Gaming||Nvidia GeForce GTX 1050||Nvidia GeForce GTX 1050 Ti|
|GPU||Polaris 11/Baffin||Polaris 11/Baffin||GP107||GP207|
|Base Clock Frequency||1175 MHz||1221 MHz||1354 MHz||1290 MHz|
|Boost Clock Frequency||1275 MHz||1326 MHz||1455 MHz||1392 MHz|
|Memory Size & Type||4GB GDDR5||4GB GDDR5||2GB GDDR5||4GB GDDR5|
|Transistors||3 Billion||3 Billion||3.3 Billion||3.3 Billion|
|Texture Fillrate||81.6 GT/s||84.9 GT/s||58.2 GT/s||66.8 GT/s|
|Pixel Fillrate||20.4 GPix/s||21.2 GPix/s||46.6 GPix/s||44.5 GPix/s|
|Memory Clock Frequency||3500 MHz||3500 MHz||3504 MHz||3504 MHz|
|Memory Bandwidth||112 GB/s||112 GB/s||112.1 GB/s||112.1 GB/s|
Two render back-ends per Shader Engine, each with four ROPs, total 16 pixels per clock, or, again, half of what you get from Radeon RX 580/570. Polaris 11’s memory bus is also cut in half to 128 bits. AMD tries to compensate somewhat with 7 Gb/s GDDR5, but even then, you’re only looking at 112 GB/s of bandwidth. This spec is unchanged from the Radeon RX 460.
There are higher GPU clock rates to talk about, though. AMD specifies a base frequency of 1175 MHz and a Boost ceiling of 1275 MHz. The company sent our U.S. and German labs Asus’ ROG Strix Radeon RX 560 O4GB Gaming OC Edition to test, which is overclocked to a 1326 MHz Boost frequency in Gaming mode.
Interestingly, while the Radeon RX 460 was officially rated under 75W, opening the door to implementations without auxiliary power, all of the boards we tested had six-pin connectors. For its higher-clocked Radeon RX 560, AMD cites a typical board power of 80W. And yet, we’ve already seen versions with no power connector and higher-than-reference clock rates. Our Asus cards do, however, come equipped with six-pin inputs.
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MORE: All Graphics Content
- AMD Radeon RX 560 4GB: Polaris 11 Rides Again
- Asus ROG Strix Radeon RX 560 4GB Gaming OC Edition
- How We Tested Radeon RX 560
- Ashes of the Singularity: Escalation (DirectX 12)
- Battlefield 1 (DirectX 12)
- Doom (Vulkan)
- Hitman (DirectX 12)
- Rise of the Tomb Raider (DirectX 12)
- The Witcher 3 (DirectX 11)
- Tom Clancy’s Ghost Recon Wildlands (DirectX 12)
- Tom Clancy’s The Division (DirectX 12)
- Warhammer 40,000: Dawn of War III (DirectX 11)
- World of Warcraft (DirectX 11)
- Power Consumption
- Temperatures, Clock Rates & Overclocking
- Cooling & Noise