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Additional Reading: Breaking Down GF100

GeForce GTX 480 And 470: From Fermi And GF100 To Actual Cards!
By , Fedy Abi-Chahla and Florian Charpentier

A quick look at the diagram of the GF100 is enough to see extent of the changes in comparison to the GT200.


The diagram of the GT200 shows a set of functions shared by the entire GPU, such as the setup engine and the Streaming Processors Array. Conversely, on the GF100, four large Graphics Processing Clusters (GPCs) can be seen, and each GPC is largely independent.

Another remarkable point is the presence of a large L2 cache memory shared by the entire GPU. Now let’s look at the characteristics of the two new cards offered by Nvidia:


GeForce GTX 480GeForce GTX 470
Core Clock700 MHz 607 MHz
Shader Clock1,401 MHz 1,215 MHz
Memory Clock924 MHz 837 MHz
CUDA Cores480 448
Texture Units60 56
ROPs48 40


Taking into account the final clock frequency of the cores, the processing power works out to 1.344 TFLOPS with FMA (Fused Multiply-Add), compared to 2.72 TFLOPS for AMD's Cypress processor. However, you have to keep in mind that processing power is not everything when it comes to GPUs; it’s only one factor among many. GT200 was technically weaker than RV770 when it came to processing power, but it still dominated it in most games. That’s explained by the fact that the AMD's architecture is less flexible than Nvidia’s in the way it handles instructions in parallel. It uses VLIW units, which require a powerful compiler to extract the parallelism. The trade-off is that AMD can offer a high number of stream processors.

There’s another disappointment: the shader frequency. It has actually been decreased compared to GeForce GTX 285, down to 1,401 MHz from 1,476 MHz. On the other hand, GPU frequency increases from 648 MHz to 700 MHz.

We’ve been critical of AMD on several occasions for its modest texture unit and ROP enhancements, but we’ve never complained about Nvidia. With GF100, for the first time, a new Nvidia GPU actually has fewer texture units than its predecessor (60 compared to 80). But in practice, the units have been reworked, in particular, at the level of the memory subsystem. They're also clocked faster. Still, in certain specific tests, the difference is likely to have a noticeable impact. Let’s look at a simple quad texturing test, for example:

Here we see a difference of -11% between GeForce GTX 480 and GeForce GTX 280, which confirms our theory. On this very simple test, the Radeon HD 5870 is also 67% more powerful than the new Nvidia card. But we’ll get back to that point later.

Fortunately, there are no unpleasant surprises when it comes to the ROPs. Even though the use of a 384-bit bus (as opposed to a 512-bit interface on GT200) might suggest a reduction in the number of units, Nvidia more than compensates by doubling the number of ROPs per partition. The GT200 had eight partitions with four ROPs each, whereas GF100 now has six partitions of eight, for a total of 48 ROPs, enabling Nvidia to take the advantage back from AMD.

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