Page 1:The Way It’s Meant To Be Played?
Page 2:Nvidia’s GF100 Gets Scaled Back
Page 3:Meet The GeForce GTX 480 And 470
Page 4:Tessellation And Anti-Aliasing
Page 5:Nvidia Surround, Display Output, And Video
Page 6:Test Setup And Benchmarks
Page 7:Benchmark Results: 3DMark Vantage
Page 8:Benchmark Results: Call of Duty: Modern Warfare 2 (DirectX 9)
Page 9:Benchmark Results: DiRT 2 (DirectX 9)
Page 10:Benchmark Results: Crysis (DirectX 10)
Page 11:Benchmark Results: S.T.A.L.K.E.R.: Call Of Pripyat (DirectX 10)
Page 12:Benchmark Results: Metro 2033 (DirectX 10/11)
Page 13:Benchmark Results: Battlefield: Bad Company 2 (DirectX 10/11)
Page 14:Dual-Card Scaling: GeForce GTX 480 In SLI
Page 15:Power Consumption And Heat
Page 17:Additional Reading: Breaking Down GF100
Page 18:Additional Reading: SMs, Scheduler, And Texturing
Page 19:Additional Reading: Memory Hierarchy, Setup Engine, Tessellation
Page 20:Additional Reading: Geometry, Raster, ROP, And GPGPU
Additional Reading: Breaking Down GF100
A quick look at the diagram of the GF100 is enough to see extent of the changes in comparison to the GT200.
The diagram of the GT200 shows a set of functions shared by the entire GPU, such as the setup engine and the Streaming Processors Array. Conversely, on the GF100, four large Graphics Processing Clusters (GPCs) can be seen, and each GPC is largely independent.
Another remarkable point is the presence of a large L2 cache memory shared by the entire GPU. Now let’s look at the characteristics of the two new cards offered by Nvidia:
|GeForce GTX 480||GeForce GTX 470|
|Core Clock||700 MHz||607 MHz|
|Shader Clock||1,401 MHz||1,215 MHz|
|Memory Clock||924 MHz||837 MHz|
Taking into account the final clock frequency of the cores, the processing power works out to 1.344 TFLOPS with FMA (Fused Multiply-Add), compared to 2.72 TFLOPS for AMD's Cypress processor. However, you have to keep in mind that processing power is not everything when it comes to GPUs; it’s only one factor among many. GT200 was technically weaker than RV770 when it came to processing power, but it still dominated it in most games. That’s explained by the fact that the AMD's architecture is less flexible than Nvidia’s in the way it handles instructions in parallel. It uses VLIW units, which require a powerful compiler to extract the parallelism. The trade-off is that AMD can offer a high number of stream processors.
There’s another disappointment: the shader frequency. It has actually been decreased compared to GeForce GTX 285, down to 1,401 MHz from 1,476 MHz. On the other hand, GPU frequency increases from 648 MHz to 700 MHz.
We’ve been critical of AMD on several occasions for its modest texture unit and ROP enhancements, but we’ve never complained about Nvidia. With GF100, for the first time, a new Nvidia GPU actually has fewer texture units than its predecessor (60 compared to 80). But in practice, the units have been reworked, in particular, at the level of the memory subsystem. They're also clocked faster. Still, in certain specific tests, the difference is likely to have a noticeable impact. Let’s look at a simple quad texturing test, for example:
Here we see a difference of -11% between GeForce GTX 480 and GeForce GTX 280, which confirms our theory. On this very simple test, the Radeon HD 5870 is also 67% more powerful than the new Nvidia card. But we’ll get back to that point later.
Fortunately, there are no unpleasant surprises when it comes to the ROPs. Even though the use of a 384-bit bus (as opposed to a 512-bit interface on GT200) might suggest a reduction in the number of units, Nvidia more than compensates by doubling the number of ROPs per partition. The GT200 had eight partitions with four ROPs each, whereas GF100 now has six partitions of eight, for a total of 48 ROPs, enabling Nvidia to take the advantage back from AMD.
- The Way It’s Meant To Be Played?
- Nvidia’s GF100 Gets Scaled Back
- Meet The GeForce GTX 480 And 470
- Tessellation And Anti-Aliasing
- Nvidia Surround, Display Output, And Video
- Test Setup And Benchmarks
- Benchmark Results: 3DMark Vantage
- Benchmark Results: Call of Duty: Modern Warfare 2 (DirectX 9)
- Benchmark Results: DiRT 2 (DirectX 9)
- Benchmark Results: Crysis (DirectX 10)
- Benchmark Results: S.T.A.L.K.E.R.: Call Of Pripyat (DirectX 10)
- Benchmark Results: Metro 2033 (DirectX 10/11)
- Benchmark Results: Battlefield: Bad Company 2 (DirectX 10/11)
- Dual-Card Scaling: GeForce GTX 480 In SLI
- Power Consumption And Heat
- Additional Reading: Breaking Down GF100
- Additional Reading: SMs, Scheduler, And Texturing
- Additional Reading: Memory Hierarchy, Setup Engine, Tessellation
- Additional Reading: Geometry, Raster, ROP, And GPGPU