Minecraft RTX GPUs Benchmarked: Which Runs It Best in 2023?

Minecraft RTX
(Image credit: Microsoft)

Minecraft RTX officially released to the public in April 2020, after first being teased in August 2019 at Gamescom 2019. Since then, a lot of things have changed, with regular updates to the game and a whole slew of ray-tracing capable graphics cards that didn't exist in early 2020. The best graphics cards now all have DXR (DirectX Raytracing) and VulkanRT, and you can see the full view of how the various GPUs stack up in other games by checking out our GPU benchmarks hierarchy. But how does Minecraft RTX run these days?

To be clear, we're not talking about regular Minecraft here. That can run on a potato, even at high resolutions. For example, the Intel Arc A380 — which as you'll see below falls well below a playable 30 fps with ray tracing on — plugs along happily at 93 fps at 4K without DXR, using 4xMSAA and a 24 block rendering distance. Or put another way, performance is about ten times higher than what you'll get with ray tracing enabled.

Latest Updates

We retested all of the Intel Arc GPUs with the latest 31.0.101.4369 drivers. The driver notes indicate up to a 35% improvement in performance with Minecraft RTX. In our test sequence, we saw gains of up to 43%. As impressive as that might seem, there's probably still room for additional improvements.

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Jarred Walton
Senior Editor

Jarred Walton is a senior editor at Tom's Hardware focusing on everything GPU. He has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.

  • Roland Of Gilead
    Never understood the appeal of this game. It's just so boring. Each to their own, I guess.
    Reply
  • mrv_co
    Does anyone enable RT and actually leave it enabled when playing Minecraft?
    Reply
  • doughillman
    Roland Of Gilead said:
    Never understood the appeal of this game. It's just so boring. Each to their own, I guess.

    Yeah, it's mostly for people with imagination who can set their own goals. Not for everyone.
    Reply
  • chalabam
    Roland Of Gilead said:
    Never understood the appeal of this game. It's just so boring. Each to their own, I guess.
    It's the modern version of playing with plastic bricks.
    Reply
  • PlaneInTheSky
    I remember how raytracing was heralded on Tomshardware, and its affiliate site PCGamer, as a revolution in real-time graphics.

    And here we are, raytracing...Minecraft..., that most turn off because it looks unrealistic.

    But we have reflective puddles though...not because mirror-like puddles look realistic...not because you couldn't do this without raytracing...but because Nvidia paid developers to put them everywhere🤦
    Reply
  • digitalgriffin
    Is RT prime time?
    Probably not. And I doubt it ever will be in our lifetimes.

    But you need to look at it this way:. Do you know the first implementation of tesselation was on the ATi 9800. It was Serious Sam 2.

    So you know how long it took tesselation to be mainstream?

    But the thing is, that tessellation, even selectively applied did enhance the game substantially.

    Same with RT. For example Hogwart's floor reflections from the windows and soft shadows are just a thing of beauty.
    Reply
  • PlaneInTheSky
    Same with RT. For example Hogwart's floor reflections from the windows and soft shadows are just a thing of beauty.

    I much prefer the more defined rasterized shadows, the soft RTX raytraced shadows lack character imo.

    And it's not like you need raytracing to do a penumbra, there are plenty of algorithms to soften shadow edges without resorting to raytracing that tanks FPS. Softening shadows just takes away character.

    https://i.postimg.cc/jxdfcC1J/fddgdg.jpg
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    RTX also causes unrealistically saturated colors and light bleeding that reminds me of the horrible bloom effect.

    https://i.postimg.cc/jRcdXvYZ/FGDGDGDG.jpg
    -----------------------------------------------------------------------------------------------------------------------------------------------

    RTX also causes lighting bugs. Developers have confirmed these are not "special effects" but RTX rendering errors.

    Minecraft RTX has plenty of these rendering problems too, it's likely linked to the fact that there is a raytrace bounce cutoff to maintain performance, and these incomplete renders result in very weird lighting bugs.

    https://i.postimg.cc/B4tgs7M1/dfgdfgdggggg.jpg
    Reply
  • AgentBirdnest
    Really nice article! As a 2060 owner, I'm unsatisfied with the performance in RTX Minecraft at 1440p, even with DLSS.
    I'm currently saving up for a new graphics card. Hopefully will be able to afford it in the next month or two. RTX Minecraft is actually a big priority for me, and I'd love to be able to play it at 90FPS (I usually can't tell a difference in framerates higher than that.) It's good to know I can get that level of performance with a 3080 or better. : )
    Reply
  • ohio_buckeye
    This isn’t on pc but my 6 year old nephew is a Minecraft junkie. That boy is constantly playing Minecraft on ps4 or trying to watch Minecraft on YouTube.
    Reply
  • digitalgriffin
    PlaneInTheSky said:
    I much prefer the more defined rasterized shadows, the soft RTX raytraced shadows lack character imo.

    And it's not like you need raytracing to do a penumbra, there are plenty of algorithms to soften shadow edges without resorting to raytracing that tanks FPS. Softening shadows just takes away character.

    https://i.postimg.cc/jxdfcC1J/fddgdg.jpg
    ---------------------------------------------------------------------------------------------------------------------

    RTX also causes unrealistically saturated colors and light bleeding that reminds me of the horrible bloom effect.

    https://i.postimg.cc/jRcdXvYZ/FGDGDGDG.jpg
    -----------------------------------------------------------------------------------------------------------------------------------------------

    RTX also causes lighting bugs. Developers have confirmed these are not "special effects" but RTX rendering errors.

    Minecraft RTX has plenty of these rendering problems too, it's likely linked to the fact that there is a raytrace bounce cutoff to maintain performance, and these incomplete renders result in very weird lighting bugs.

    https://i.postimg.cc/B4tgs7M1/dfgdfgdggggg.jpg

    Penumbras with rasterization has limitations which often lead to banding or stepping. And with dynamic objects (ie: npcs and chars) it can to stair stepped jagged edges. You can do more light projections with smaller steps by increasing the recursion limit on the bounding box, but the slowdown in performance is significant.
    Reply