After one day, Star Trek Online servers are already overloaded.
Tuesday marked the official launch of Cryptic Studio's MMORPG, Star Trek Online. Proving that Trek isn't just for geeks, fans flocked to the just-launched PC game and have now overloaded the servers, catching Cryptic by surprise. Unlike other MMORPG launches, Star Trek Online came packed with a pre-installed fan base stretching back to the 1960's, making this overload unsurprising.
The Star Trek Online beta, launched last month, suffered the same fate, enduring a flood of players that locked up the log-in system and thus prevented this annoyed gamer from checking out Roddenberry's virtual world. Cryptic eventually alleviated the burden by optimizing and expanding the MMORPG's server-base, however now it seems that those efforts weren't enough for the full-fledged launch.
"Throughout Head Start we noticed the overwhelming response to the game and we are working on changes to further increase the number of people who can play Star Trek Online at any given time," the company said. "Our current plan is to have these changes in place sometime this coming weekend. We will, of course, keep you updated on progress as it happens."
Atari recently announced that Star Trek Online already has over one million registered users. This probably includes the players of the now-closed beta program. Still, recent troubles sounds like something needs a nice, warm warp core injection, eh Scotty?